The classic dueling tanks game for mbed.
Dependencies: 4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player
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Diff: main.cpp
- Revision:
- 12:088a8203a9bb
- Parent:
- 11:f455e907baba
- Child:
- 14:36c306e26317
--- a/main.cpp Fri Oct 23 04:18:28 2015 +0000
+++ b/main.cpp Sun Oct 25 17:57:39 2015 +0000
@@ -2,7 +2,9 @@
#include "mbed.h"
#include "game_synchronizer.h"
+#include "MMA8452.h" // for accelerometer
#include "math.h"
+#include <vector>
#define SKY_COLOR 0x7EC0EE
#define GND_COLOR 0x66CD00
@@ -20,10 +22,12 @@
DigitalIn pb_u(p22); // up button
DigitalIn pb_d(p23); // down button
-
+//MMA8452 acc(p28, p27, 100000); // Accelerometer
uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;)
Game_Synchronizer sync(PLAYER1); // (tx, rx, rst, player mode)
+Timer frame_timer;
+
// For debug only. Don't use in production code. It will slow your game down a lot.
Serial pc(USBTX, USBRX);
@@ -69,6 +73,7 @@
int barrel_length;
int wheel_rad;
+
Tank(int sx, int sy, int width, int height, int color) {
x = sx; y = sy;
w = width; h = height;
@@ -78,15 +83,41 @@
wheel_rad = 2.0;
draw();
}
- int min_x(void) { return x; }
+ int min_x(void) {
+ int barrel_extent = (-barrel_length*cos(barrel_theta) > w/2.0) ? barrel_length*cos(barrel_theta) + w/2.0 : 0;
+ return x + barrel_extent; }
int min_y(void) { return y; }
- int max_x(void) { return x + w + ceil(barrel_length*cos(barrel_theta)); }
- int max_y(void) { return y + h + wheel_rad + ceil(barrel_length*sin(barrel_theta)); }
+ int max_x(void) {
+ int barrel_extent = (barrel_length*cos(barrel_theta) > w/2.0) ? barrel_length*cos(barrel_theta) : w/2.0;
+ return x + w/2.0 + barrel_extent; }
+ int max_y(void) {
+ int barrel_extent = (sin(barrel_theta) > 0) ? barrel_length*sin(barrel_theta) : 0;
+ return y + h + wheel_rad + barrel_extent; }
+
+ void barrel_end(int& bx, int& by) {
+ bx = x + w/2.0 + (barrel_length+1)*cos(barrel_theta);
+ by = y+h+wheel_rad + (barrel_length+1)*sin(barrel_theta);
+ }
void reposition(int new_x, int new_y, float new_theta) {
- sync.filled_rectangle(min_x(), min_y(), max_x(), max_y(), SKY_COLOR);
- sync.line(x + w/2.0, y+h+wheel_rad, x + w/2.0 + 1 + barrel_length*cos(barrel_theta), y+h + barrel_length*sin(barrel_theta), SKY_COLOR);
- x = new_x; y = new_y; barrel_theta = new_theta;
+ float old_theta = barrel_theta;
+ int old_x = x;
+ int old_y = y;
+ int minx = min_x();
+ int miny = min_y();
+ int maxx = max_x();
+ int maxy = max_y();
+
+ x = new_x; y = new_y; barrel_theta = new_theta - (int)(new_theta/PI)*PI;
+
+ if(min_x() < 0 || max_x() > 128) {
+ x = old_x; y = old_y; barrel_theta = old_theta;
+ draw();
+ return;
+ }
+
+ sync.filled_rectangle(minx, miny, maxx, maxy, SKY_COLOR);
+ sync.line(old_x + w/2.0, old_y+h+wheel_rad, old_x + w/2.0 + 1 + barrel_length*cos(old_theta), old_y+h + barrel_length*sin(old_theta), SKY_COLOR);
draw();
}
void draw() {
@@ -94,9 +125,84 @@
sync.filled_rectangle(x, y+wheel_rad, x+w, y+h+wheel_rad, tank_color);
sync.filled_circle(x+wheel_rad, y+wheel_rad, wheel_rad, BLACK);
sync.filled_circle(x+w-wheel_rad, y+wheel_rad, wheel_rad, BLACK);
+ }
+};
+
+int convert24to16bpp(int col_24) {
+ int b = col_24 & 0xFF;
+ int g = (col_24 >> 8) & 0xFF;
+ int r = (col_24 >> 16)& 0xFF;
+
+ r >>= 3;
+ g >>= 2;
+ b >>= 3;
+
+ return r<<11 | g<<5 | b;
+}
+
+class Bullet{
+ public:
+ int x0;
+ int y0;
+ float vx0;
+ float vy0;
+ int x;
+ int y;
+ int speed;
+ float time;
+ bool in_flight;
+
+ Tank* tank;
+
+ Bullet(Tank* t) {
+ tank = t;
+ speed = 30;
+ in_flight = false;
}
+ void shoot(void) {
+ if(in_flight) {return;}
+ time = 0;
+ tank->barrel_end(x0, y0);
+ x = x0; y = y0;
+ vx0 = speed*cos(tank->barrel_theta);
+ vy0 = speed*sin(tank->barrel_theta);
+ in_flight = true;
+ }
+
+ void time_step(float dt) {
+ if(!in_flight) {return;}
+ time += dt;
+ int new_x = x0 + vx0*time;
+ int new_y = y0 + vy0*time + 0.5*(-9.81)*time*time;
+
+ if(new_x == x && new_y == y) {
+ return;
+ }
+
+ if(new_x < 0 || new_x > 128 || new_y < 0 || new_y > 128) {
+ in_flight = false;
+ return;
+ }
+
+ int col = sync.read_pixel(new_x, new_y);
+ if(col != convert24to16bpp(SKY_COLOR)) {
+ if(col == convert24to16bpp(TANK_BLUE)) {
+ pc.printf("Player 1 wins!\n");
+ }
+ sync.pixel(x, y, SKY_COLOR);
+ sync.filled_circle(new_x, new_y, 4, SKY_COLOR);
+ in_flight = false;
+ return;
+ }
+ sync.pixel(x, y, SKY_COLOR);
+
+ x = new_x;
+ y = new_y;
+ sync.pixel(x, y, BLACK);
+ }
};
+
void game_init(void) {
led1 = 0; led2 = 0; led3 = 0; led4 = 0;
@@ -119,15 +225,20 @@
game_init();
- Tank t1(4, 20, 12, 8, TANK_RED);
- Tank t2(111, 20, 12, 8, TANK_BLUE);
+ Tank t1(4, 21, 12, 8, TANK_RED);
+ Tank t2(111, 21, 12, 8, TANK_BLUE);
+ Bullet b1(&t1);
+ Bullet b2(&t2);
+
+ frame_timer.start();
while(1) {
- sync.line(0,0, 5,5, BLACK); // Update pukes if you try to send nothing :P
- sync.update();
+
+ //double acc_x, acc_y, acc_z;
+ //acc.readXYZGravity(&acc_x,&acc_y,&acc_z); //read accelerometer
+ //pc.printf("ACCELERATION X:%f Y:%f Z:%f\n", acc_x, acc_y, acc_z);
p2_buttons = sync.get_button_state();
-
led1 = p2_buttons[0] ^ !pb_u;
led2 = p2_buttons[1] ^ !pb_r;
led3 = p2_buttons[2] ^ !pb_d;
@@ -138,11 +249,17 @@
if(p2_buttons[3]) t2.reposition(t2.x-1, t2.y, t2.barrel_theta);
if(p2_buttons[1]) t2.reposition(t2.x+1, t2.y, t2.barrel_theta);
- if(!pb_d) t1.reposition(t1.x, t1.y, t1.barrel_theta+PI/30.0);
- if(!pb_u) t1.reposition(t1.x, t1.y, t1.barrel_theta-PI/30.0);
+ //if(!pb_d) t1.reposition(t1.x, t1.y, t1.barrel_theta-PI/30.0);
+ if(!pb_u) t1.reposition(t1.x, t1.y, t1.barrel_theta+PI/30.0);
if(p2_buttons[0]) t2.reposition(t2.x, t2.y, t2.barrel_theta+PI/30.0);
if(p2_buttons[2]) t2.reposition(t2.x, t2.y, t2.barrel_theta-PI/30.0);
+ if(!pb_d) { b1.shoot(); }
+
+ b1.time_step(0.01);
+ //b2.time_step(1);
+ frame_timer.reset();
+ sync.update();
}
}
\ No newline at end of file
