Hardware testing for M24SR-DISCOVERY demo PCB. as help to others

Dependencies:   mbed

Set up to use MB1138 M24SR-DISCOVERY PCB http://www.st.com/content/st_com/en/products/evaluation-tools/product-evaluation-tools/st25-nfc-rfid-eval-boards/st25-nfc-rfid-eval-boards/m24sr-discovery.html with MBED system. based on https://developer.mbed.org/users/hudakz/code/STM32F103C8T6_Hello/ code and https://developer.mbed.org/users/wim/notebook/m24sr64-nfcrfid-tag-with-i2c-interface/ Which lead me to look at Peter Drescher's work on ILI9341 LCD controller

https://developer.mbed.org/users/dreschpe/code/SPI_TFT_ILI9341/

Revision:
2:2033db202017
Parent:
0:ce5a25daadce
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SPI_TFT_ILI9341/GraphicsDisplay.h	Thu Sep 29 11:07:41 2016 +0000
@@ -0,0 +1,55 @@
+/* mbed GraphicsDisplay Display Library Base Class
+ * Copyright (c) 2007-2009 sford
+ * Released under the MIT License: http://mbed.org/license/mit
+ *
+ * A library for providing a common base class for Graphics displays
+ * To port a new display, derive from this class and implement
+ * the constructor (setup the display), pixel (put a pixel
+ * at a location), width and height functions. Everything else
+ * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) 
+ * will come for free. You can also provide a specialised implementation
+ * of window and putp to speed up the results
+ */
+
+#ifndef MBED_GRAPHICSDISPLAY_H
+#define MBED_GRAPHICSDISPLAY_H
+
+#include "TextDisplay.h"
+
+class GraphicsDisplay : public TextDisplay {
+
+public:         
+          
+    GraphicsDisplay(const char* name);
+     
+    virtual void pixel(int x, int y, int colour) = 0;
+    virtual int width() = 0;
+    virtual int height() = 0;
+        
+    virtual void window(unsigned int x,unsigned int y,unsigned int w,unsigned int h);
+    virtual void putp(int colour);
+    
+    virtual void cls();
+    virtual void fill(int x, int y, int w, int h, int colour);
+    virtual void blit(int x, int y, int w, int h, const int *colour);    
+    virtual void blitbit(int x, int y, int w, int h, const char* colour);
+    
+    virtual void character(int column, int row, int value);
+    virtual int columns();
+    virtual int rows();
+    
+protected:
+
+    // pixel location
+    short _x;
+    short _y;
+    
+    // window location
+    short _x1;
+    short _x2;
+    short _y1;
+    short _y2;
+
+};
+
+#endif