2036 mbed lab4
Dependencies: 4DGL-uLCD-SE PinDetect
Revision 0:bbda88bee65a, committed 2022-03-28
- Comitter:
- lhanks02
- Date:
- Mon Mar 28 18:44:30 2022 +0000
- Commit message:
- lab4
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/.gitignore Mon Mar 28 18:44:30 2022 +0000 @@ -0,0 +1,4 @@ +.build +.mbed +projectfiles +*.py*
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Mon Mar 28 18:44:30 2022 +0000 @@ -0,0 +1,1 @@ +https://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#e39a44de229a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Die.cc Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,98 @@
+#include "Die.h"
+#include <stdlib.h>
+
+#include "uLCD_4DGL.h"
+extern uLCD_4DGL uLCD;
+
+DieState Die::getCurrDieState()//setter and getter for state
+{
+ return currDieState;
+}
+
+void Die::setCurrDieState(DieState v)
+{
+ currDieState=v;
+}
+
+
+
+
+void Die::rollDie()
+{//function to roll die, only roll if die is in roll state
+ if(currDieState==ROLL) {
+ int val=rand()%6+1;
+ value = val;
+ }
+}
+void Die::drawDie()//function to draw die
+{
+ uLCD.rectangle(x1,y1,x2,y2,Color);
+ if (value==1) {//if statements displaying certain numbers of dots for each number
+ uLCD.filled_circle(x1+((x2-x1)/2),(y1+(y2-y1)/2), 3, WHITE);
+ }
+ if (value==2) {
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+((y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+(3*(y2-y1)/4)), 3, WHITE);
+ }
+ if (value==3) {
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+(3*(y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+((y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+((x2-x1)/2),(y1+((y2-y1)/2)), 3, WHITE);
+ }
+ if (value==4) {
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+(3*(y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+((y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+(3*(y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+((y2-y1)/4)), 3, WHITE);
+ }
+ if (value==5) {
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+(3*(y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+((y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+(3*(y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+((y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+((x2-x1)/2),(y1+((y2-y1)/2)), 3, WHITE);
+ }
+ if (value==6) {
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+(3*(y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+((y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+(3*(y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+((y2-y1)/4)), 3, WHITE);
+ uLCD.filled_circle(x1+((x2-x1)/4),(y1+((y2-y1)/2)), 3, WHITE);
+ uLCD.filled_circle(x1+(3*(x2-x1)/4),(y1+((y2-y1)/2)), 3, WHITE);
+
+
+
+ }
+
+
+
+}
+int Die::getx1()//setters and getters for data members
+{
+ return x1;
+}
+
+int Die::getx2()
+{
+ return x2;
+}
+
+int Die::gety1()
+{
+ return y1;
+}
+
+int Die::gety2()
+{
+ return y2;
+}
+
+int Die::getColor()
+{
+ return Color;
+}
+
+int Die::getValue()
+{
+ return value;
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Die.h Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,38 @@
+#define WHITE 0xFFFFFF
+#include "mbed.h"
+
+enum DieState{ROLL,REMOVED};//dice class, members are positions, colors, value of dice, and a state
+class Die{
+ public:
+ Die(int x11=0, int y11=0, int x12=0, int y12=0, int col=WHITE, int val=0){
+ x1=x11;
+ x2=x12;
+ y1=y11;
+ y2=y12;
+ Color=col;
+ value=val;
+ currDieState=ROLL;
+ };
+ void rollDie();
+ void drawDie();//functions for rolling, drawing, and setting and getting data members
+ void setCurrDieState(DieState v);
+ DieState getCurrDieState();
+ int getx1();
+ int getx2();
+ int gety1();
+ int gety2();
+ int getColor();
+ int getValue();
+
+
+ private:
+ int x1;
+ int x2;
+ int y1;
+ int y2;
+ int Color;
+ int value;
+ DieState currDieState;
+
+
+};
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/FarkleGame.cc Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,279 @@
+#include "mbed.h"
+#define WHITE 0xFFFFFF
+#include <stdlib.h>
+#include <time.h>
+#include "PinDetect.h"
+#define NUM_DICE 6
+#include "FarkleGame.h"
+
+#include "uLCD_4DGL.h"
+
+extern uLCD_4DGL uLCD;
+void FarkleGame::changeDieArray()
+{
+ int rollable=0;//keep track of how many dice are in a rollable state
+
+ for(int i=0; i<6; i++) { //determine which die are rollable and increment
+ if(arr[i].getCurrDieState()==ROLL) {
+ rollable+=1;
+ }
+ }
+ if(rollable==6) { //these next if statements change the number of rollable die based on how many are currently rollable
+ for(int i=0; i<6; i++) {
+ (arr[i].setCurrDieState(REMOVED));
+ }
+ } else if(rollable==5)
+ for(int i=0; i<6; i++) {
+ if(arr[i].getCurrDieState()==REMOVED) {
+ arr[i].setCurrDieState(ROLL);
+ }
+ } else if(rollable==4)
+ for(int i=0; i<6; i++) {
+ if(arr[i].getCurrDieState()==REMOVED) {
+ arr[i].setCurrDieState(ROLL);
+ break;
+ }
+ } else if(rollable==3)
+ for(int i=0; i<6; i++) {
+ if(arr[i].getCurrDieState()==REMOVED) {
+ arr[i].setCurrDieState(ROLL);
+ break;
+ }
+ } else if(rollable==2)
+ for(int i=0; i<6; i++) {
+ if(arr[i].getCurrDieState()==REMOVED) {
+ arr[i].setCurrDieState(ROLL);
+ break;
+ }
+ } else if(rollable==1)
+ for(int i=0; i<6; i++) {
+ if(arr[i].getCurrDieState()==REMOVED) {
+ arr[i].setCurrDieState(ROLL);
+ break;
+ }
+ } else if(rollable==0)
+ for(int i=0; i<6; i++) {
+ if(arr[i].getCurrDieState()==REMOVED) {
+ arr[i].setCurrDieState(ROLL);
+ break;
+ }
+ }
+
+
+
+}
+
+void FarkleGame::printScore() //print score function
+{
+ uLCD.display_control(LANDSCAPE);
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.locate(0,1);
+ uLCD.printf("Your\n");
+ uLCD.printf("Turn\n");
+ uLCD.printf("Score\n");
+ uLCD.printf("------");
+ uLCD.printf("\n%d", score);
+}
+Die* FarkleGame::getDieArray()//getter for die array
+{
+ return arr;
+}
+
+int FarkleGame::calcScore(int *numarray)
+{
+ int rollScore=0;//initialize rollScore to zero
+ for(int i=1; i<7; i++) {
+ if (numarray[i] == 6) {//search for 6 of a kind, code is very similar for 5 and 4 of a kind except for point difference
+ rollScore += 3000;
+ numarray[i]=0;
+ for(int idx=0; i<6; i++) {
+ arr[idx].setCurrDieState(REMOVED);//if the dice in the array are part of the score, remove them
+ }
+ }
+ if (numarray[i] == 5) {
+ rollScore += 2000;
+ numarray[i]=0;
+ for(int idx=0; i<6; i++) {
+ if(arr[idx].getValue()==i) {
+ arr[idx].setCurrDieState(REMOVED);
+ }
+ }
+ }
+ if (numarray[i] == 4) {
+ rollScore += 1000;
+ numarray[i]=0;
+ for(int idx=0; idx<6; idx++) {
+ if(arr[idx].getValue()==i) {
+ arr[idx].setCurrDieState(REMOVED);
+ }
+ }
+ }
+ }
+ int pairCounter=0;//need to count how many pairs and triples
+ int tripCounter=0;
+ int flushCounter=0;
+ for(int i=1; i<7; i++) {//iterate to find pairs and triples
+
+ if (numarray[i] == 3) {
+ tripCounter+=1;
+ }
+ if (tripCounter==2) {
+ rollScore+=2500;
+ tripCounter=0;
+ for(int i=0; i<7; i++) {//this function removes dice that score and resets so dice in triples don't score twice
+ if(numarray[i]==3) {
+ numarray[i]=0;
+ for(int idx=0; idx<6; idx++) {
+ if(arr[idx].getValue()==i) {
+ arr[idx].setCurrDieState(REMOVED);
+ }
+ }
+ }
+ }
+ }
+ if (numarray[i] == 2) {
+ pairCounter+=1;
+ }
+ if (pairCounter==3) {
+ rollScore+=1500;
+ pairCounter=0;
+ for(int i=0; i<7; i++) {//extremely similar to the triple counter
+ if(numarray[i]==2) {
+ numarray[i]=0;
+ for(int idx=0; idx<6; idx++) {
+ if(arr[idx].getValue()==i) {
+ arr[idx].setCurrDieState(REMOVED);
+ }
+ }
+ }
+ }
+ }
+ if (numarray[i]==1) {
+ flushCounter+=1;
+ }
+ if (flushCounter==6) {//flush counter to determine if all parts of an array keeping track of numbers only have one number each
+ rollScore+=1500; //indicating one of each number was rolled (flush)
+ for(int idx=0; idx<6; idx++) {
+ arr[idx].setCurrDieState(REMOVED);//remove scoring die
+ }
+ flushCounter=0;
+
+
+ }
+ }
+ if(tripCounter==1) {
+ for(int idx=0; idx<7; idx++) {
+ if(numarray[idx]==3) {//if there is only one triple, we add the corresponding number of points
+ if(idx==1) {
+ rollScore+=1000;
+ for(int index=0; index<6; index++) {
+ if(arr[index].getValue()==idx) {
+ arr[index].setCurrDieState(REMOVED);//remove scoring die
+ }
+ }
+ } else {
+ rollScore+=idx*100;
+ for(int index=0; index<6; index++) {
+ if(arr[index].getValue()==idx) {
+ arr[index].setCurrDieState(REMOVED);
+ }
+ }
+ }
+ numarray[idx]=0;
+ }
+ }
+ }
+ if(pairCounter!=3) {
+ for(int idx=0; idx<7; idx++) {
+ if(idx==1) {
+ if(numarray[idx]==2) {
+ rollScore+=200;//if there are not three pairs, only add points for 1's and 5's
+ numarray[idx]=0;
+ for(int index=0; index<6; index++) {
+ if(arr[index].getValue()==idx) {
+ arr[index].setCurrDieState(REMOVED);
+ }
+ }
+ }
+ if(numarray[idx]==1) {
+ rollScore+=100;
+ numarray[idx]=0;
+ for(int index=0; index<6; index++) {
+ if(arr[index].getValue()==idx) {
+ arr[index].setCurrDieState(REMOVED);
+ }
+ }
+ }
+
+ }
+ if(idx==5) {
+ if(numarray[idx]==2) {
+ rollScore+=100;
+ numarray[idx]=0;
+ for(int index=0; index<6; index++) {
+ if(arr[index].getValue()==idx) {
+ arr[index].setCurrDieState(REMOVED);
+ }
+ }
+ }
+ if(numarray[idx]==1) {
+ rollScore+=50;
+ numarray[idx]=0;
+ for(int index=0; index<6; index++) {
+ if(arr[index].getValue()==idx) {
+ arr[index].setCurrDieState(REMOVED);
+ }
+ }
+ }
+
+ }
+ }
+ pairCounter=0;
+ }
+ return rollScore;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+int FarkleGame::getScore()//setter and getter for score
+{
+ return score;
+}
+
+void FarkleGame::setScore(int num)
+{
+ score=num;
+}
+void FarkleGame::startGame()
+{
+ uLCD.cls();
+ uLCD.display_control(LANDSCAPE);
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.locate(0,1);
+ uLCD.printf("Shake\n");
+ uLCD.printf("Board\n");
+ uLCD.printf("------\n");
+ uLCD.printf("To\n");
+ uLCD.printf("Roll\n");
+ int rolling=0;
+ for(int i=0; i<6; i++) {
+ if(arr[i].getCurrDieState()==ROLL) {//count how many die are in a rollable state and use that to display how many dice the user will roll
+ rolling+=1;
+ }
+ }
+ uLCD.printf("%d", rolling);
+ uLCD.printf(" Dice");
+}
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/FarkleGame.h Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,36 @@
+#include "mbed.h"
+#define WHITE 0xFFFFFF
+#include <stdlib.h>
+#include <time.h>
+#include "PinDetect.h"
+#define NUM_DICE 6
+#include "Die.h"
+
+//#include "uLCD_4DGL.h"
+//farkle game class, includes data members for a score and an array of die objects
+class FarkleGame{
+
+ public:
+ FarkleGame(int num=0){
+ score = num;
+ arr[0]=Die(0,0,42,42,WHITE);
+ arr[1]=Die(43,0,85,42,WHITE);
+ arr[2]=Die(85,0,127,42,WHITE);
+ arr[3]=Die(0,43,42,85,WHITE);
+ arr[4]=Die(43,43,85,85,WHITE);
+ arr[5]=Die(85,43,127,85,WHITE);
+ }
+ void startGame(); //function to display initial "roll 6 dice"
+ int getScore(); //function returning score
+ void setScore(int num); //function setting score
+ Die* getDieArray(); //getter for die array
+ int calcScore(int *numarray);//function to calculate score
+ void printScore();//print score function
+ void changeDieArray();//function to change die array
+
+ private:
+ int score;
+ Die arr[NUM_DICE];
+ };
+
+
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/MMA8452.cpp Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,538 @@
+// Authors: Ashley Mills, Nicholas Herriot
+/* Copyright (c) 2013 Vodafone, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "MMA8452.h"
+#include "mbed.h"
+
+#ifdef MMA8452_DEBUG
+// you need to define Serial pc(USBTX,USBRX) somewhere for the below line to make sense
+extern Serial pc;
+#define MMA8452_DBG(...) pc.printf(__VA_ARGS__); pc.printf("\r\n");
+#else
+#define MMA8452_DBG(...)
+#endif
+
+// Connect module at I2C address using I2C port pins sda and scl
+MMA8452::MMA8452(PinName sda, PinName scl, int frequency) : _i2c(sda, scl) , _frequency(frequency) {
+ MMA8452_DBG("Creating MMA8452");
+
+ // set I2C frequency
+ _i2c.frequency(_frequency);
+
+ // setup read and write addresses for convenience
+ _readAddress = MMA8452_ADDRESS | 0x01;
+ _writeAddress = MMA8452_ADDRESS & 0xFE;
+
+ // set some defaults
+ _bitDepth = BIT_DEPTH_UNKNOWN;
+ setBitDepth(BIT_DEPTH_12);
+ _dynamicRange = DYNAMIC_RANGE_UNKNOWN;
+ setDynamicRange(DYNAMIC_RANGE_2G);
+
+ MMA8452_DBG("Done");
+}
+
+
+// Destroys instance
+MMA8452::~MMA8452() {}
+
+// Setting the control register bit 1 to true to activate the MMA8452
+int MMA8452::activate() {
+ // perform write and return error code
+ return logicalORRegister(MMA8452_CTRL_REG_1,MMA8452_ACTIVE_MASK);
+}
+
+// Setting the control register bit 1 to 0 to standby the MMA8452
+int MMA8452::standby() {
+ // perform write and return error code
+ return logicalANDRegister(MMA8452_CTRL_REG_1,MMA8452_STANDBY_MASK);
+}
+
+// this reads a register, applies a bitmask with logical AND, sets a value with logical OR,
+// and optionally goes into and out of standby at the beginning and end of the function respectively
+int MMA8452::maskAndApplyRegister(char reg, char mask, char value, int toggleActivation) {
+ if(toggleActivation) {
+ if(standby()) {
+ return 1;
+ }
+ }
+
+ // read from register
+ char oldValue = 0;
+ if(readRegister(reg,&oldValue)) {
+ return 1;
+ }
+
+ // apply bitmask
+ oldValue &= mask;
+
+ // set value
+ oldValue |= value;
+
+ // write back to register
+ if(writeRegister(reg,oldValue)) {
+ return 1;
+ }
+
+ if(toggleActivation) {
+ if(activate()) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+int MMA8452::setDynamicRange(DynamicRange range, int toggleActivation) {
+ _dynamicRange = range;
+ return maskAndApplyRegister(
+ MMA8452_XYZ_DATA_CFG,
+ MMA8452_DYNAMIC_RANGE_MASK,
+ range,
+ toggleActivation
+ );
+}
+
+int MMA8452::setDataRate(DataRateHz dataRate, int toggleActivation) {
+ return maskAndApplyRegister(
+ MMA8452_CTRL_REG_1,
+ MMA8452_DATA_RATE_MASK,
+ dataRate<<MMA8452_DATA_RATE_MASK_SHIFT,
+ toggleActivation
+ );
+}
+
+int MMA8452::setBitDepth(BitDepth depth,int toggleActivation) {
+ _bitDepth = depth;
+ return maskAndApplyRegister(
+ MMA8452_CTRL_REG_1,
+ MMA8452_BIT_DEPTH_MASK,
+ depth<<MMA8452_BIT_DEPTH_MASK_SHIFT,
+ toggleActivation
+ );
+}
+
+char MMA8452::getMaskedRegister(int addr, char mask) {
+ char rval = 0;
+ if(readRegister(addr,&rval)) {
+ return 0;
+ }
+ return (rval&mask);
+}
+
+int MMA8452::isXYZReady() {
+ return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_ZYXDR_MASK)>0;
+}
+
+int MMA8452::isXReady() {
+ return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_XDR_MASK)>0;
+}
+
+int MMA8452::isYReady() {
+ return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_YDR_MASK)>0;
+}
+
+int MMA8452::isZReady() {
+ return getMaskedRegister(MMA8452_STATUS,MMA8452_STATUS_ZDR_MASK)>0;
+}
+
+
+int MMA8452::getDeviceID(char *dst) {
+ return readRegister(MMA8452_WHO_AM_I,dst);
+}
+
+int MMA8452::getStatus(char* dst) {
+ return readRegister(MMA8452_STATUS,dst);
+}
+
+MMA8452::DynamicRange MMA8452::getDynamicRange() {
+ char rval = 0;
+ if(readRegister(MMA8452_XYZ_DATA_CFG,&rval)) {
+ return MMA8452::DYNAMIC_RANGE_UNKNOWN;
+ }
+ rval &= (MMA8452_DYNAMIC_RANGE_MASK^0xFF);
+ return (MMA8452::DynamicRange)rval;
+}
+
+MMA8452::DataRateHz MMA8452::getDataRate() {
+ char rval = 0;
+ if(readRegister(MMA8452_CTRL_REG_1,&rval)) {
+ return MMA8452::RATE_UNKNOWN;
+ }
+ // logical AND with inverse of mask
+ rval = rval&(MMA8452_DATA_RATE_MASK^0xFF);
+ // shift back into position
+ rval >>= MMA8452_DATA_RATE_MASK_SHIFT;
+ return (MMA8452::DataRateHz)rval;
+}
+
+// Reads xyz
+int MMA8452::readXYZRaw(char *dst) {
+ if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+ return 1;
+ }
+ int readLen = 3;
+ if(_bitDepth==BIT_DEPTH_12) {
+ readLen = 6;
+ }
+ return readRegister(MMA8452_OUT_X_MSB,dst,readLen);
+}
+
+int MMA8452::readXRaw(char *dst) {
+ if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+ return 1;
+ }
+ int readLen = 1;
+ if(_bitDepth==BIT_DEPTH_12) {
+ readLen = 2;
+ }
+ return readRegister(MMA8452_OUT_X_MSB,dst,readLen);
+}
+
+int MMA8452::readYRaw(char *dst) {
+ if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+ return 1;
+ }
+ int readLen = 1;
+ if(_bitDepth==BIT_DEPTH_12) {
+ readLen = 2;
+ }
+ return readRegister(MMA8452_OUT_Y_MSB,dst,readLen);
+}
+
+int MMA8452::readZRaw(char *dst) {
+ if(_bitDepth==BIT_DEPTH_UNKNOWN) {
+ return 1;
+ }
+ int readLen = 1;
+ if(_bitDepth==BIT_DEPTH_12) {
+ readLen = 2;
+ }
+ return readRegister(MMA8452_OUT_Z_MSB,dst,readLen);
+}
+
+int MMA8452::readXYZCounts(int *x, int *y, int *z) {
+ char buf[6];
+ if(readXYZRaw((char*)&buf)) {
+ return 1;
+ }
+ if(_bitDepth==BIT_DEPTH_12) {
+ *x = twelveBitToSigned(&buf[0]);
+ *y = twelveBitToSigned(&buf[2]);
+ *z = twelveBitToSigned(&buf[4]);
+ } else {
+ *x = eightBitToSigned(&buf[0]);
+ *y = eightBitToSigned(&buf[1]);
+ *z = eightBitToSigned(&buf[2]);
+ }
+
+ return 0;
+}
+
+int MMA8452::readXCount(int *x) {
+ char buf[2];
+ if(readXRaw((char*)&buf)) {
+ return 1;
+ }
+ if(_bitDepth==BIT_DEPTH_12) {
+ *x = twelveBitToSigned(&buf[0]);
+ } else {
+ *x = eightBitToSigned(&buf[0]);
+ }
+ return 0;
+}
+
+int MMA8452::readYCount(int *y) {
+ char buf[2];
+ if(readYRaw((char*)&buf)) {
+ return 1;
+ }
+ if(_bitDepth==BIT_DEPTH_12) {
+ *y = twelveBitToSigned(&buf[0]);
+ } else {
+ *y = eightBitToSigned(&buf[0]);
+ }
+ return 0;
+}
+
+int MMA8452::readZCount(int *z) {
+ char buf[2];
+ if(readZRaw((char*)&buf)) {
+ return 1;
+ }
+ if(_bitDepth==BIT_DEPTH_12) {
+ *z = twelveBitToSigned(&buf[0]);
+ } else {
+ *z = eightBitToSigned(&buf[0]);
+ }
+ return 0;
+}
+
+double MMA8452::convertCountToGravity(int count, int countsPerG) {
+ return (double)count/(double)countsPerG;
+}
+
+int MMA8452::getCountsPerG() {
+ // assume starting with DYNAMIC_RANGE_2G and BIT_DEPTH_12
+ int countsPerG = 1024;
+ if(_bitDepth==BIT_DEPTH_8) {
+ countsPerG = 64;
+ }
+ switch(_dynamicRange) {
+ case DYNAMIC_RANGE_4G:
+ countsPerG /= 2;
+ break;
+ case DYNAMIC_RANGE_8G:
+ countsPerG /= 4;
+ break;
+ }
+ return countsPerG;
+}
+
+int MMA8452::readXYZGravity(double *x, double *y, double *z) {
+ int xCount = 0, yCount = 0, zCount = 0;
+ if(readXYZCounts(&xCount,&yCount,&zCount)) {
+ return 1;
+ }
+ int countsPerG = getCountsPerG();
+
+ *x = convertCountToGravity(xCount,countsPerG);
+ *y = convertCountToGravity(yCount,countsPerG);
+ *z = convertCountToGravity(zCount,countsPerG);
+ return 0;
+}
+
+int MMA8452::readXGravity(double *x) {
+ int xCount = 0;
+ if(readXCount(&xCount)) {
+ return 1;
+ }
+ int countsPerG = getCountsPerG();
+
+ *x = convertCountToGravity(xCount,countsPerG);
+ return 0;
+}
+
+int MMA8452::readYGravity(double *y) {
+ int yCount = 0;
+ if(readYCount(&yCount)) {
+ return 1;
+ }
+ int countsPerG = getCountsPerG();
+
+ *y = convertCountToGravity(yCount,countsPerG);
+ return 0;
+}
+
+int MMA8452::readZGravity(double *z) {
+ int zCount = 0;
+ if(readZCount(&zCount)) {
+ return 1;
+ }
+ int countsPerG = getCountsPerG();
+
+ *z = convertCountToGravity(zCount,countsPerG);
+ return 0;
+}
+
+// apply an AND mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalANDRegister(char addr, char mask) {
+ char value = 0;
+ // read register value
+ if(readRegister(addr,&value)) {
+ return 0;
+ }
+ // apply mask
+ value &= mask;
+ return writeRegister(addr,value);
+}
+
+
+// apply an OR mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalORRegister(char addr, char mask) {
+ char value = 0;
+ // read register value
+ if(readRegister(addr,&value)) {
+ return 0;
+ }
+ // apply mask
+ value |= mask;
+ return writeRegister(addr,value);
+}
+
+// apply an OR mask to a register. read register value, apply mask, write it back
+int MMA8452::logicalXORRegister(char addr, char mask) {
+ char value = 0;
+ // read register value
+ if(readRegister(addr,&value)) {
+ return 0;
+ }
+ // apply mask
+ value ^= mask;
+ return writeRegister(addr,value);
+}
+
+// Write register (The device must be placed in Standby Mode to change the value of the registers)
+int MMA8452::writeRegister(char addr, char data) {
+ // what this actually does is the following
+ // 1. tell I2C bus to start transaction
+ // 2. tell slave we want to write (slave address & write flag)
+ // 3. send the write address
+ // 4. send the data to write
+ // 5. tell I2C bus to end transaction
+
+ // we can wrap this up in the I2C library write function
+ char buf[2] = {0,0};
+ buf[0] = addr;
+ buf[1] = data;
+ return _i2c.write(MMA8452_ADDRESS, buf,2);
+ // note, could also do return writeRegister(addr,&data,1);
+}
+
+int MMA8452::eightBitToSigned(char *buf) {
+ return (int8_t)*buf;
+}
+
+int MMA8452::twelveBitToSigned(char *buf) {
+ // cheat by using the int16_t internal type
+ // all we need to do is convert to little-endian format and shift right
+ int16_t x = 0;
+ ((char*)&x)[1] = buf[0];
+ ((char*)&x)[0] = buf[1];
+ // note this only works because the below is an arithmetic right shift
+ return x>>4;
+}
+
+int MMA8452::writeRegister(char addr, char *data, int nbytes) {
+ // writing multiple bytes is a little bit annoying because
+ // the I2C library doesn't support sending the address separately
+ // so we just do it manually
+
+ // 1. tell I2C bus to start transaction
+ _i2c.start();
+ // 2. tell slave we want to write (slave address & write flag)
+ if(_i2c.write(_writeAddress)!=1) {
+ return 1;
+ }
+ // 3. send the write address
+ if(_i2c.write(addr)!=1) {
+ return 1;
+ }
+ // 4. send the data to write
+ for(int i=0; i<nbytes; i++) {
+ if(_i2c.write(data[i])!=1) {
+ return 1;
+ }
+ }
+ // 5. tell I2C bus to end transaction
+ _i2c.stop();
+ return 0;
+}
+
+int MMA8452::readRegister(char addr, char *dst, int nbytes) {
+ // this is a bit odd, but basically proceeds like this
+ // 1. Send a start command
+ // 2. Tell the slave we want to write (slave address & write flag)
+ // 3. Send the address of the register (addr)
+ // 4. Send another start command to delineate read portion
+ // 5. Tell the slave we want to read (slave address & read flag)
+ // 6. Read the register value bytes
+ // 7. Send a stop command
+
+ // we can wrap this process in the I2C library read and write commands
+ if(_i2c.write(MMA8452_ADDRESS,&addr,1,true)) {
+ return 1;
+ }
+ return _i2c.read(MMA8452_ADDRESS,dst,nbytes);
+}
+
+// most registers are 1 byte, so here is a convenience function
+int MMA8452::readRegister(char addr, char *dst) {
+ return readRegister(addr,dst,1);
+}
+
+MMA8452::BitDepth MMA8452::getBitDepth() {
+ return _bitDepth;
+}
+
+#ifdef MMA8452_DEBUG
+void MMA8452::debugRegister(char reg) {
+ // get register value
+ char v = 0;
+ if(readRegister(reg,&v)) {
+ MMA8452_DBG("Error reading specified register");
+ return;
+ }
+ // print out details
+ switch(reg) {
+ case MMA8452_CTRL_REG_1:
+ MMA8452_DBG("CTRL_REG_1 has value: 0x%x",v);
+ MMA8452_DBG(" 7 ALSP_RATE_1: %d",(v&0x80)>>7);
+ MMA8452_DBG(" 6 ALSP_RATE_0: %d",(v&0x40)>>6);
+ MMA8452_DBG(" 5 DR2: %d", (v&0x20)>>5);
+ MMA8452_DBG(" 4 DR1: %d", (v&0x10)>>4);
+ MMA8452_DBG(" 3 DR0: %d", (v&0x08)>>3);
+ MMA8452_DBG(" 2 LNOISE: %d", (v&0x04)>>2);
+ MMA8452_DBG(" 1 FREAD: %d", (v&0x02)>>1);
+ MMA8452_DBG(" 0 ACTIVE: %d", (v&0x01));
+ break;
+
+ case MMA8452_XYZ_DATA_CFG:
+ MMA8452_DBG("XYZ_DATA_CFG has value: 0x%x",v);
+ MMA8452_DBG(" 7 Unused: %d", (v&0x80)>>7);
+ MMA8452_DBG(" 6 0: %d", (v&0x40)>>6);
+ MMA8452_DBG(" 5 0: %d", (v&0x20)>>5);
+ MMA8452_DBG(" 4 HPF_Out: %d",(v&0x10)>>4);
+ MMA8452_DBG(" 3 0: %d", (v&0x08)>>3);
+ MMA8452_DBG(" 2 0: %d", (v&0x04)>>2);
+ MMA8452_DBG(" 1 FS1: %d", (v&0x02)>>1);
+ MMA8452_DBG(" 0 FS0: %d", (v&0x01));
+ switch(v&0x03) {
+ case 0:
+ MMA8452_DBG("Dynamic range: 2G");
+ break;
+ case 1:
+ MMA8452_DBG("Dynamic range: 4G");
+ break;
+ case 2:
+ MMA8452_DBG("Dynamic range: 8G");
+ break;
+ default:
+ MMA8452_DBG("Unknown dynamic range");
+ break;
+ }
+ break;
+
+ case MMA8452_STATUS:
+ MMA8452_DBG("STATUS has value: 0x%x",v);
+ MMA8452_DBG(" 7 ZYXOW: %d",(v&0x80)>>7);
+ MMA8452_DBG(" 6 ZOW: %d", (v&0x40)>>6);
+ MMA8452_DBG(" 5 YOW: %d", (v&0x20)>>5);
+ MMA8452_DBG(" 4 XOW: %d", (v&0x10)>>4);
+ MMA8452_DBG(" 3 ZYXDR: %d",(v&0x08)>>3);
+ MMA8452_DBG(" 2 ZDR: %d", (v&0x04)>>2);
+ MMA8452_DBG(" 1 YDR: %d", (v&0x02)>>1);
+ MMA8452_DBG(" 0 XDR: %d", (v&0x01));
+ break;
+
+ default:
+ MMA8452_DBG("Unknown register address: 0x%x",reg);
+ break;
+ }
+}
+#endif
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/MMA8452.h Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,344 @@
+#pragma once
+
+// Authors: Ashley Mills, Nicholas Herriot
+/* Copyright (c) 2013 Vodafone, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+// the SparkFun breakout board defaults to 1, set to 0 if SA0 jumper on the bottom of the board is set
+// see the Table 10. I2C Device Address Sequence in Freescale MMA8452Q pdf
+
+#include "mbed.h"
+
+#define MMA8452_DEBUG 1
+
+// More info on MCU Master address can be found on section 5.10.1 of http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MMA8452Q
+#define SA0 1
+#if SA0
+ #define MMA8452_ADDRESS 0x3A // 0x1D<<1 // SA0 is high, 0x1C if low -
+#else
+ #define MMA8452_ADDRESS 0x38 // 0x1C<<1
+#endif
+
+// Register descriptions found in section 6 of pdf
+#define MMA8452_STATUS 0x00 // Type 'read' : Status of the data registers
+#define MMA8452_OUT_X_MSB 0x01 // Type 'read' : x axis - MSB of 2 byte sample
+#define MMA8452_OUT_X_LSB 0x02 // Type 'read' : x axis - LSB of 2 byte sample
+#define MMA8452_OUT_Y_MSB 0x03 // Type 'read' : y axis - MSB of 2 byte sample
+#define MMA8452_OUT_Y_LSB 0x04 // Type 'read' : y axis - LSB of 2 byte sample
+#define MMA8452_OUT_Z_MSB 0x05 // Type 'read' : z axis - MSB of 2 byte sample
+#define MMA8452_OUT_Z_LSB 0x06 // Type 'read' : z axis - LSB of 2 byte sample
+
+// register definitions
+#define MMA8452_XYZ_DATA_CFG 0x0E
+
+#define MMA8452_SYSMOD 0x0B // Type 'read' : This tells you if device is active, sleep or standy 0x00=STANDBY 0x01=WAKE 0x02=SLEEP
+#define MMA8452_WHO_AM_I 0x0D // Type 'read' : This should return the device id of 0x2A
+
+#define MMA8452_PL_STATUS 0x10 // Type 'read' : This shows portrait landscape mode orientation
+#define MMA8452_PL_CFG 0x11 // Type 'read/write' : This allows portrait landscape configuration
+#define MMA8452_PL_COUNT 0x12 // Type 'read' : This is the portraint landscape debounce counter
+#define MMA8452_PL_BF_ZCOMP 0x13 // Type 'read' :
+#define MMA8452_PL_THS_REG 0x14 // Type 'read' :
+
+#define MMA8452_FF_MT_CFG 0X15 // Type 'read/write' : Freefaul motion functional block configuration
+#define MMA8452_FF_MT_SRC 0X16 // Type 'read' : Freefaul motion event source register
+#define MMA8452_FF_MT_THS 0X17 // Type 'read' : Freefaul motion threshold register
+#define MMA8452_FF_COUNT 0X18 // Type 'read' : Freefaul motion debouce counter
+
+#define MMA8452_ASLP_COUNT 0x29 // Type 'read/write' : Counter settings for auto sleep
+#define MMA8452_CTRL_REG_1 0x2A // Type 'read/write' :
+#define MMA8452_CTRL_REG_2 0x2B // Type 'read/write' :
+#define MMA8452_CTRL_REG_3 0x2C // Type 'read/write' :
+#define MMA8452_CTRL_REG_4 0x2D // Type 'read/write' :
+#define MMA8452_CTRL_REG_5 0x2E // Type 'read/write' :
+
+// Defined in table 13 of the Freescale PDF
+/// xxx these all need to have better names
+#define STANDBY 0x00 // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define WAKE 0x01 // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define SLEEP 0x02 // State value returned after a SYSMOD request, it can be in state STANDBY, WAKE or SLEEP
+#define ACTIVE 0x01 // Stage value returned and set in Control Register 1, it can be STANDBY=00, or ACTIVE=01
+
+#define TILT_STATUS 0x03 // Tilt Status (Read only)
+#define SRST_STATUS 0x04 // Sample Rate Status Register (Read only)
+#define SPCNT_STATUS 0x05 // Sleep Count Register (Read/Write)
+#define INTSU_STATUS 0x06 // Interrupt Setup Register
+#define MODE_STATUS 0x07 // Mode Register (Read/Write)
+#define SR_STATUS 0x08 // Auto-Wake and Active Mode Portrait/Landscape Samples per Seconds Register (Read/Write)
+#define PDET_STATUS 0x09 // Tap/Pulse Detection Register (Read/Write)
+#define PD_STATUS 0xA // Tap/Pulse Debounce Count Register (Read/Write)
+
+// masks for enabling/disabling standby
+#define MMA8452_ACTIVE_MASK 0x01
+#define MMA8452_STANDBY_MASK 0xFE
+
+// mask for dynamic range reading and writing
+#define MMA8452_DYNAMIC_RANGE_MASK 0xFC
+
+// mask and shift for data rate reading and writing
+#define MMA8452_DATA_RATE_MASK 0xC7
+#define MMA8452_DATA_RATE_MASK_SHIFT 0x03
+
+// mask and shift for general reading and writing
+#define MMA8452_WRITE_MASK 0xFE
+#define MMA8452_READ_MASK 0x01
+
+// mask and shift for bit depth reading and writing
+#define MMA8452_BIT_DEPTH_MASK 0xFD
+#define MMA8452_BIT_DEPTH_MASK_SHIFT 0x01
+
+// status masks and shifts
+#define MMA8452_STATUS_ZYXDR_MASK 0x08
+#define MMA8452_STATUS_ZDR_MASK 0x04
+#define MMA8452_STATUS_YDR_MASK 0x02
+#define MMA8452_STATUS_XDR_MASK 0x01
+
+/**
+ * Wrapper for the MMA8452 I2C driven accelerometer.
+ */
+class MMA8452 {
+
+ public:
+
+ enum DynamicRange {
+ DYNAMIC_RANGE_2G=0x00,
+ DYNAMIC_RANGE_4G,
+ DYNAMIC_RANGE_8G,
+ DYNAMIC_RANGE_UNKNOWN
+ };
+
+ enum BitDepth {
+ BIT_DEPTH_12=0x00,
+ BIT_DEPTH_8, // 1 sets fast read mode, hence the inversion
+ BIT_DEPTH_UNKNOWN
+ };
+
+ enum DataRateHz {
+ RATE_800=0x00,
+ RATE_400,
+ RATE_200,
+ RATE_100,
+ RATE_50,
+ RATE_12_5,
+ RATE_6_25,
+ RATE_1_563,
+ RATE_UNKNOWN
+ };
+
+ /**
+ * Create an accelerometer object connected to the specified I2C pins.
+ *
+ * @param sda I2C data port
+ * @param scl I2C clock port
+ * @param frequency
+ *
+ */
+ MMA8452(PinName sda, PinName scl, int frequency);
+
+ /// Destructor
+ ~MMA8452();
+
+ /**
+ * Puts the MMA8452 in active mode.
+ * @return 0 on success, 1 on failure.
+ */
+ int activate();
+
+ /**
+ * Puts the MMA8452 in standby.
+ * @return 0 on success, 1 on failure.
+ */
+ int standby();
+
+ /**
+ * Read the device ID from the accelerometer (should be 0x2a)
+ *
+ * @param dst pointer to store the ID
+ * @return 0 on success, 1 on failure.
+ */
+ int getDeviceID(char* dst);
+
+ /**
+ * Read the MMA8452 status register.
+ *
+ * @param dst pointer to store the register value.
+ * @ return 0 on success, 1 on failure.
+ */
+ int getStatus(char* dst);
+
+ /**
+ * Read the raw x, y, an z registers of the MMA8452 in one operation.
+ * All three registers are read sequentially and stored in the provided buffer.
+ * The stored values are signed 2's complement left-aligned 12 or 8 bit integers.
+ *
+ * @param dst The destination buffer. Note that this needs to be 3 bytes for
+ * BIT_DEPTH_8 and 6 bytes for BIT_DEPTH_12. It is upto the caller to ensure this.
+ * @return 0 for success, and 1 for failure
+ * @sa setBitDepth
+ */
+ int readXYZRaw(char *dst);
+
+ /// Read the raw x register into the provided buffer. @sa readXYZRaw
+ int readXRaw(char *dst);
+ /// Read the raw y register into the provided buffer. @sa readXYZRaw
+ int readYRaw(char *dst);
+ /// Read the raw z register into the provided buffer. @sa readXYZRaw
+ int readZRaw(char *dst);
+
+ /**
+ * Read the x, y, and z signed counts of the MMA8452 axes.
+ *
+ * Count resolution is either 8 bits or 12 bits, and the range is either +-2G, +-4G, or +-8G
+ * depending on settings. The number of counts per G are 1024, 512, 256 for 2,4, and 8 G
+ * respectively at 12 bit resolution and 64, 32, 16 for 2, 4, and 8 G respectively at
+ * 8 bit resolution.
+ *
+ * This function queries the MMA8452 and returns the signed counts for each axes.
+ *
+ * @param x Pointer to integer to store x count
+ * @param y Pointer to integer to store y count
+ * @param z Pointer to integer to store z count
+ * @return 0 on success, 1 on failure.
+ */
+ int readXYZCounts(int *x, int *y, int *z);
+
+ /// Read the x axes signed count. @sa readXYZCounts
+ int readXCount(int *x);
+ /// Read the y axes signed count. @sa readXYZCounts
+ int readYCount(int *y);
+ /// Read the z axes signed count. @sa readXYZCounts
+ int readZCount(int *z);
+
+ /**
+ * Read the x, y, and z accelerations measured in G.
+ *
+ * The measurement resolution is controlled via setBitDepth which can
+ * be 8 or 12, and by setDynamicRange, which can be +-2G, +-4G, or +-8G.
+ *
+ * @param x A pointer to the double to store the x acceleration in.
+ * @param y A pointer to the double to store the y acceleration in.
+ * @param z A pointer to the double to store the z acceleration in.
+ *
+ * @return 0 on success, 1 on failure.
+ */
+ int readXYZGravity(double *x, double *y, double *z);
+
+ /// Read the x gravity in G into the provided double pointer. @sa readXYZGravity
+ int readXGravity(double *x);
+ /// Read the y gravity in G into the provided double pointer. @sa readXYZGravity
+ int readYGravity(double *y);
+ /// Read the z gravity in G into the provided double pointer. @sa readXYZGravity
+ int readZGravity(double *z);
+
+ /// Returns 1 if data has been internally sampled (is available) for all axes since last read, 0 otherwise.
+ int isXYZReady();
+ /// Returns 1 if data has been internally sampled (is available) for the x-axis since last read, 0 otherwise.
+ int isXReady();
+ /// Returns 1 if data has been internally sampled (is available) for the y-axis since last read, 0 otherwise.
+ int isYReady();
+ /// Returns 1 if data has been internally sampled (is available) for the z-axis since last read, 0 otherwise.
+ int isZReady();
+
+ /**
+ * Reads a single byte from the specified MMA8452 register.
+ *
+ * @param addr The internal register address.
+ * @param dst The destination buffer address.
+ * @return 1 on success, 0 on failure.
+ */
+ int readRegister(char addr, char *dst);
+
+ /**
+ * Reads n bytes from the specified MMA8452 register.
+ *
+ * @param addr The internal register address.
+ * @param dst The destination buffer address.
+ * @param nbytes The number of bytes to read.
+ * @return 1 on success, 0 on failure.
+ */
+ int readRegister(char addr, char *dst, int nbytes);
+
+ /**
+ * Write to the specified MMA8452 register.
+ *
+ * @param addr The internal register address
+ * @param data Data byte to write
+ */
+ int writeRegister(char addr, char data);
+
+ /**
+ * Write a data buffer to the specified MMA8452 register.
+ *
+ * @param addr The internal register address
+ * @param data Pointer to data buffer to write
+ * @param nbytes The length of the data buffer to write
+ */
+ int writeRegister(char addr, char *data, int nbytes);
+
+ int setDynamicRange(DynamicRange range, int toggleActivation=1);
+ int setBitDepth(BitDepth depth, int toggleActivation=1);
+ int setDataRate(DataRateHz dataRate, int toggleActivation=1);
+
+ DynamicRange getDynamicRange();
+ DataRateHz getDataRate();
+ BitDepth getBitDepth();
+
+ #ifdef MMA8452_DEBUG
+ void debugRegister(char reg);
+ #endif
+
+ private:
+ /**
+ * Reads the specified register, applies the mask with logical AND, logical ORs the value
+ * and writes back the result to the register. If toggleActivation is set to true then the
+ * device is put in standby before the operation, and activated at the end.
+ * Setting it to false is useful for setting options on a device that you want to keep in
+ * standby.
+ */
+ int maskAndApplyRegister(char reg, char mask, char value, int toggleActivation);
+
+ /// Reads the specified register, applies the mask with logical AND, and writes the result back.
+ int logicalANDRegister(char addr, char mask);
+ /// Reads the specified register, applies the mask with logical OR, and writes the result back.
+ int logicalORRegister(char addr, char mask);
+ /// Reads the specified register, applies the mask with logical XOR, and writes the result back.
+ int logicalXORRegister(char addr, char mask);
+
+ /// Converts the 12-bit two's complement number in buf to a signed integer. Returns the integer.
+ int twelveBitToSigned(char *buf);
+ /// Converts the 8-bit two's complement number in buf to a signed integer. Returns the integer.
+ int eightBitToSigned(char *buf);
+
+ /// Converts a count to a gravity using the supplied countsPerG. Returns the gravity.
+ double convertCountToGravity(int count, int countsPerG);
+
+ /// Reads the register at addr, applies the mask with logical AND, and returns the result.
+ char getMaskedRegister(int addr, char mask);
+
+ /// Get the counts per G for the current settings of bit depth and dynamic range.
+ int getCountsPerG();
+
+ I2C _i2c;
+ int _frequency;
+ int _readAddress;
+ int _writeAddress;
+
+ BitDepth _bitDepth;
+ DynamicRange _dynamicRange;
+};
+
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/PinDetect.lib Mon Mar 28 18:44:30 2022 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/AjK/code/PinDetect/#cb3afc45028b
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Speaker.h Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,19 @@
+#include "mbed.h"
+// new class to play a note on Speaker based on PwmOut class
+class Speaker
+{
+public:
+ Speaker(PinName pin) : _pin(pin) {
+// _pin(pin) means pass pin to the Speaker Constructor
+ }
+// class method to play a note based on PwmOut class
+ void PlayNote(float frequency, float duration, float volume) {
+ _pin.period(1.0/frequency);
+ _pin = volume/2.0;
+ wait(duration);
+ _pin = 0.0;
+ }
+
+private:
+ PwmOut _pin;
+};
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/TMP36.h Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,31 @@
+#include "mbed.h"
+
+//Setup a new class for TMP36 sensor
+class TMP36
+{
+public:
+ TMP36(PinName pin);
+ TMP36();
+ operator float ();
+ float read();
+private:
+//class sets up the AnalogIn pin
+ AnalogIn _pin;
+};
+
+TMP36::TMP36(PinName pin) : _pin(pin)
+{
+// _pin(pin) means pass pin to the AnalogIn constructor
+}
+
+float TMP36::read()
+{
+//convert sensor reading to temperature in degrees C
+ return ((_pin.read()*3.3)-0.500)*100.0;
+}
+//overload of float conversion (avoids needing to type .read() in equations)
+TMP36::operator float ()
+{
+//convert sensor reading to temperature in degrees C
+ return ((_pin.read()*3.3)-0.500)*100.0;
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Mon Mar 28 18:44:30 2022 +0000
@@ -0,0 +1,197 @@
+#include "mbed.h"
+#define WHITE 0xFFFFFF
+#include <stdlib.h>
+#include <time.h>
+#include "PinDetect.h"
+#include "uLCD_4DGL.h"
+#include "TMP36.h"
+//#include "Die.h"
+#include "FarkleGame.h"
+#include "MMA8452.h"
+#include <cmath>
+#include "Speaker.h"
+#include <sstream>
+//------------------------Initial Declarations--------------------------------//
+Speaker mySpeaker(p26);
+PinDetect pb1(p25);
+PinDetect pb2(p24);
+PinDetect pb3(p23);
+Serial pc(USBTX,USBRX);
+MMA8452 acc(p28,p27,40000);
+uLCD_4DGL uLCD(p9, p10, p11);
+TMP36 myTMP36(p15);
+enum Inputs{buttonA,buttonB,buttonC,shake,none};
+enum States{Initial,Display,Roll};
+volatile Inputs input=none;
+volatile States currState=Initial;
+
+void pb1_pressed(void){
+ input=buttonA;
+ }
+void pb2_pressed(void){
+ input=buttonB;
+
+ }
+void pb3_pressed(void){
+ input=buttonC;
+ }
+
+void setupAccelerometer(){
+ acc.setBitDepth(MMA8452::BIT_DEPTH_12);
+ acc.setDynamicRange(MMA8452::DYNAMIC_RANGE_4G);
+ acc.setDataRate(MMA8452::RATE_100);
+ }
+
+
+//---------------------------------------------------------------------------//
+int main() {
+ int seedAssist;
+ seedAssist = static_cast <int> (10000*myTMP36.read())%12344;
+ srand(time(0)+seedAssist);
+ //-------------------------//
+ FarkleGame Farkle;
+
+ //-------------------------//
+ pb1.mode(PullUp);
+ wait(.01);
+ pb1.attach_deasserted(&pb1_pressed);
+ pb1.setSampleFrequency();
+
+ pb2.mode(PullUp);
+ wait(.01);
+ pb2.attach_deasserted(&pb2_pressed);
+ pb2.setSampleFrequency();
+
+ pb3.mode(PullUp);
+ wait(.01);
+ pb3.attach_deasserted(&pb3_pressed);
+ pb3.setSampleFrequency();
+
+ //--------------------------//
+
+ int turnScore=0;
+
+ for( ; ; ){
+ switch(currState){
+ //----------------------------------------------------------------//
+ case(Initial):{
+ uLCD.color(WHITE);
+ Farkle.startGame();
+ //---------------Reading from accelerometer-----------------------//
+ while(currState==Initial){
+ double x=0.0l;
+ double y=0.0l;
+ double z=0.0l;
+ if (!acc.isXYZReady()) {
+ wait(0.01);
+ } else {
+ acc.readXYZGravity(&x,&y,&z);
+ }
+ if ((fabs(x)>1.5)||(fabs(y)>1.5)) {
+ input=shake;
+
+
+ }
+ //--------------Changing states based on input------------//
+ if (input==buttonA){
+ currState=Initial;
+ input=none;
+ }
+ else if (input==buttonB){
+ Farkle.changeDieArray();
+ Farkle.startGame();
+ currState=Initial;
+ input=none;
+ }
+ else if (input==buttonC){
+ currState=Initial;
+ input=none;
+ }
+ else if (input==shake){
+ currState=Roll;
+ input=none;
+ }
+ else if (input==none){
+ currState=Initial;
+ input=none;
+ }
+ }
+
+ continue;
+ }
+ //----------------------------------------------------------------//
+ case(Roll):{
+ int numarray[7]={};//create an array keeping track of how many of each number there are for numbers on die faces
+ uLCD.cls();//clear screen
+ int tempScore;
+ mySpeaker.PlayNote(300.0,0.01,0.005); //make a sound
+
+ for(int i=0;i<6;i++){
+ int number=0;
+ if((Farkle.getDieArray())[i].getCurrDieState()==ROLL){//create the numarray based on die face numbers
+ (Farkle.getDieArray())[i].rollDie();
+ (Farkle.getDieArray())[i].drawDie();
+ number=(Farkle.getDieArray())[i].getValue();
+ numarray[number]+=1;
+ }
+ }
+ tempScore=Farkle.calcScore(numarray);//use calculate score function to make a tempscore that will be added to turnscore
+ if (tempScore==0){
+ turnScore=0;
+ uLCD.color(WHITE);
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.locate(1,6);
+ uLCD.printf("FARKLE");//if score==0 we have a farkle
+ }
+ else{
+ turnScore+=tempScore;
+ uLCD.color(WHITE);
+ uLCD.text_width(1);
+ uLCD.text_height(1);
+ uLCD.locate(0,11);
+ uLCD.printf("Roll Score: %d", tempScore);
+ uLCD.printf("\nTurn Score: %d", turnScore);
+ }
+ //------------change states based on input---------------------//
+ while(currState==Roll){
+ if (input==buttonC){
+ currState=Initial;
+ input=none;
+ }
+ if (input==buttonA){
+ currState=Display;
+ input=none;
+ }
+ }
+
+ continue;
+ }
+ case(Display):{
+ uLCD.cls();
+ Farkle.setScore(turnScore);//set farkle score data member to turnScore
+ Farkle.printScore();//print the score
+ for(int i=0;i<6;i++){//reset all die to be rollable if any are currently removed
+ (Farkle.getDieArray())[i].setCurrDieState(ROLL);
+ }
+ //----------change state based on inputs----------------------//
+ while(currState==Display){
+ if(input==buttonA){
+ turnScore=0;
+ currState=Initial;
+ input=none;
+ }
+ else{
+ currState=Display;
+
+ }
+ }
+ continue;
+ }
+ }
+ }
+
+
+
+
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed-os.lib Mon Mar 28 18:44:30 2022 +0000 @@ -0,0 +1,1 @@ +https://github.com/ARMmbed/mbed-os/#cf4f12a123c05fcae83fc56d76442015cb8a39e9
Binary file resources/official_armmbed_example_badge.png has changed