CMSIS DSP Lib
Fork of mbed-dsp by
cmsis_dsp/BasicMathFunctions/arm_dot_prod_f32.c
- Committer:
- mbed_official
- Date:
- 2014-06-23
- Revision:
- 4:9cee975aadce
- Parent:
- 3:7a284390b0ce
File content as of revision 4:9cee975aadce:
/* ---------------------------------------------------------------------- * Copyright (C) 2010-2013 ARM Limited. All rights reserved. * * $Date: 17. January 2013 * $Revision: V1.4.1 * * Project: CMSIS DSP Library * Title: arm_dot_prod_f32.c * * Description: Floating-point dot product. * * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * - Neither the name of ARM LIMITED nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ---------------------------------------------------------------------------- */ #include "arm_math.h" /** * @ingroup groupMath */ /** * @defgroup dot_prod Vector Dot Product * * Computes the dot product of two vectors. * The vectors are multiplied element-by-element and then summed. * * <pre> * sum = pSrcA[0]*pSrcB[0] + pSrcA[1]*pSrcB[1] + ... + pSrcA[blockSize-1]*pSrcB[blockSize-1] * </pre> * * There are separate functions for floating-point, Q7, Q15, and Q31 data types. */ /** * @addtogroup dot_prod * @{ */ /** * @brief Dot product of floating-point vectors. * @param[in] *pSrcA points to the first input vector * @param[in] *pSrcB points to the second input vector * @param[in] blockSize number of samples in each vector * @param[out] *result output result returned here * @return none. */ void arm_dot_prod_f32( float32_t * pSrcA, float32_t * pSrcB, uint32_t blockSize, float32_t * result) { float32_t sum = 0.0f; /* Temporary result storage */ uint32_t blkCnt; /* loop counter */ #ifndef ARM_MATH_CM0_FAMILY /* Run the below code for Cortex-M4 and Cortex-M3 */ /*loop Unrolling */ blkCnt = blockSize >> 2u; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while(blkCnt > 0u) { /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */ /* Calculate dot product and then store the result in a temporary buffer */ sum += (*pSrcA++) * (*pSrcB++); sum += (*pSrcA++) * (*pSrcB++); sum += (*pSrcA++) * (*pSrcB++); sum += (*pSrcA++) * (*pSrcB++); /* Decrement the loop counter */ blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = blockSize % 0x4u; #else /* Run the below code for Cortex-M0 */ /* Initialize blkCnt with number of samples */ blkCnt = blockSize; #endif /* #ifndef ARM_MATH_CM0_FAMILY */ while(blkCnt > 0u) { /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */ /* Calculate dot product and then store the result in a temporary buffer. */ sum += (*pSrcA++) * (*pSrcB++); /* Decrement the loop counter */ blkCnt--; } /* Store the result back in the destination buffer */ *result = sum; } /** * @} end of dot_prod group */