ROS Serial library for Mbed platforms for ROS Melodic Morenia. Check http://wiki.ros.org/rosserial_mbed/ for more information.

Dependencies:   BufferedSerial

Revision:
0:04ac6be8229a
diff -r 000000000000 -r 04ac6be8229a sensor_msgs/Joy.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sensor_msgs/Joy.h	Fri Nov 08 14:38:09 2019 -0300
@@ -0,0 +1,132 @@
+#ifndef _ROS_sensor_msgs_Joy_h
+#define _ROS_sensor_msgs_Joy_h
+
+#include <stdint.h>
+#include <string.h>
+#include <stdlib.h>
+#include "ros/msg.h"
+#include "std_msgs/Header.h"
+
+namespace sensor_msgs
+{
+
+  class Joy : public ros::Msg
+  {
+    public:
+      typedef std_msgs::Header _header_type;
+      _header_type header;
+      uint32_t axes_length;
+      typedef float _axes_type;
+      _axes_type st_axes;
+      _axes_type * axes;
+      uint32_t buttons_length;
+      typedef int32_t _buttons_type;
+      _buttons_type st_buttons;
+      _buttons_type * buttons;
+
+    Joy():
+      header(),
+      axes_length(0), axes(NULL),
+      buttons_length(0), buttons(NULL)
+    {
+    }
+
+    virtual int serialize(unsigned char *outbuffer) const
+    {
+      int offset = 0;
+      offset += this->header.serialize(outbuffer + offset);
+      *(outbuffer + offset + 0) = (this->axes_length >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->axes_length >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->axes_length >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->axes_length >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->axes_length);
+      for( uint32_t i = 0; i < axes_length; i++){
+      union {
+        float real;
+        uint32_t base;
+      } u_axesi;
+      u_axesi.real = this->axes[i];
+      *(outbuffer + offset + 0) = (u_axesi.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_axesi.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_axesi.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_axesi.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->axes[i]);
+      }
+      *(outbuffer + offset + 0) = (this->buttons_length >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->buttons_length >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->buttons_length >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->buttons_length >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->buttons_length);
+      for( uint32_t i = 0; i < buttons_length; i++){
+      union {
+        int32_t real;
+        uint32_t base;
+      } u_buttonsi;
+      u_buttonsi.real = this->buttons[i];
+      *(outbuffer + offset + 0) = (u_buttonsi.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_buttonsi.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_buttonsi.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_buttonsi.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->buttons[i]);
+      }
+      return offset;
+    }
+
+    virtual int deserialize(unsigned char *inbuffer)
+    {
+      int offset = 0;
+      offset += this->header.deserialize(inbuffer + offset);
+      uint32_t axes_lengthT = ((uint32_t) (*(inbuffer + offset))); 
+      axes_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
+      axes_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
+      axes_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
+      offset += sizeof(this->axes_length);
+      if(axes_lengthT > axes_length)
+        this->axes = (float*)realloc(this->axes, axes_lengthT * sizeof(float));
+      axes_length = axes_lengthT;
+      for( uint32_t i = 0; i < axes_length; i++){
+      union {
+        float real;
+        uint32_t base;
+      } u_st_axes;
+      u_st_axes.base = 0;
+      u_st_axes.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_st_axes.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_st_axes.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_st_axes.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->st_axes = u_st_axes.real;
+      offset += sizeof(this->st_axes);
+        memcpy( &(this->axes[i]), &(this->st_axes), sizeof(float));
+      }
+      uint32_t buttons_lengthT = ((uint32_t) (*(inbuffer + offset))); 
+      buttons_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
+      buttons_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
+      buttons_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
+      offset += sizeof(this->buttons_length);
+      if(buttons_lengthT > buttons_length)
+        this->buttons = (int32_t*)realloc(this->buttons, buttons_lengthT * sizeof(int32_t));
+      buttons_length = buttons_lengthT;
+      for( uint32_t i = 0; i < buttons_length; i++){
+      union {
+        int32_t real;
+        uint32_t base;
+      } u_st_buttons;
+      u_st_buttons.base = 0;
+      u_st_buttons.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_st_buttons.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_st_buttons.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_st_buttons.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->st_buttons = u_st_buttons.real;
+      offset += sizeof(this->st_buttons);
+        memcpy( &(this->buttons[i]), &(this->st_buttons), sizeof(int32_t));
+      }
+     return offset;
+    }
+
+    const char * getType(){ return "sensor_msgs/Joy"; };
+    const char * getMD5(){ return "5a9ea5f83505693b71e785041e67a8bb"; };
+
+  };
+
+}
+#endif