BLYNK TEST

Dependencies:   mbed Blynk

Revision:
2:6cd3b0947188
diff -r 0e75de2a5d21 -r 6cd3b0947188 SimpleTimer.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SimpleTimer.cpp	Wed Jun 15 03:08:40 2016 +0000
@@ -0,0 +1,260 @@
+/*
+ * SimpleTimer.cpp
+ *
+ * SimpleTimer - A timer library for Arduino.
+ * Author: mromani@ottotecnica.com
+ * Copyright (c) 2010 OTTOTECNICA Italy
+ *
+ * This library is free software; you can redistribute it
+ * and/or modify it under the terms of the GNU Lesser
+ * General Public License as published by the Free Software
+ * Foundation; either version 2.1 of the License, or (at
+ * your option) any later version.
+ *
+ * This library is distributed in the hope that it will
+ * be useful, but WITHOUT ANY WARRANTY; without even the
+ * implied warranty of MERCHANTABILITY or FITNESS FOR A
+ * PARTICULAR PURPOSE.  See the GNU Lesser General Public
+ * License for more details.
+ *
+ * You should have received a copy of the GNU Lesser
+ * General Public License along with this library; if not,
+ * write to the Free Software Foundation, Inc.,
+ * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "mbed.h"
+#include "SimpleTimer.h"
+
+
+// Select time function:
+/*
+inline unsigned long SimpleTimer::elapsed()
+{
+    return _timer.read_us();
+}
+*/
+int SimpleTimer::elapsed()
+{
+    return _timer.read_ms();
+}
+
+SimpleTimer::SimpleTimer(Timer &timer) : _timer(timer)
+{
+    int current_millis = elapsed();
+
+    for (int i = 0; i < MAX_TIMERS; i++) {
+        enabled[i] = false;
+        callbacks[i] = 0; // If the callback pointer is zero, the slot is free, i.e. doesn't "contain" any timer
+        prev_millis[i] = current_millis;
+        numRuns[i] = 0;
+    }
+
+    numTimers = 0;
+}
+
+void SimpleTimer::run()
+{
+    int i;
+    int current_millis;
+
+    // get current time
+    current_millis = elapsed();
+
+    for (i = 0; i < MAX_TIMERS; i++) {
+
+        toBeCalled[i] = DEFCALL_DONTRUN;
+
+        // no callback == no timer, i.e. jump over empty slots
+        if (callbacks[i]) {
+
+            // is it time to process this timer ?
+            // see http://arduino.cc/forum/index.php/topic,124048.msg932592.html#msg932592
+
+            if (current_millis - prev_millis[i] >= delays[i]) {
+
+                // update time
+                //prev_millis[i] = current_millis;
+                prev_millis[i] += delays[i];
+
+                // check if the timer callback has to be executed
+                if (enabled[i]) {
+
+                    // "run forever" timers must always be executed
+                    if (maxNumRuns[i] == RUN_FOREVER) {
+                        toBeCalled[i] = DEFCALL_RUNONLY;
+                    }
+                    // other timers get executed the specified number of times
+                    else if (numRuns[i] < maxNumRuns[i]) {
+                        toBeCalled[i] = DEFCALL_RUNONLY;
+                        numRuns[i]++;
+
+                        // after the last run, delete the timer
+                        if (numRuns[i] >= maxNumRuns[i]) {
+                            toBeCalled[i] = DEFCALL_RUNANDDEL;
+                        }
+                    }
+                }
+            }
+        }
+    }
+
+    for (i = 0; i < MAX_TIMERS; i++) {
+        switch(toBeCalled[i]) {
+            case DEFCALL_DONTRUN:
+                break;
+
+            case DEFCALL_RUNONLY:
+                callbacks[i]();
+                break;
+
+            case DEFCALL_RUNANDDEL:
+                callbacks[i]();
+                deleteTimer(i);
+                break;
+        }
+    }
+}
+
+
+// find the first available slot
+// return -1 if none found
+int SimpleTimer::findFirstFreeSlot()
+{
+    int i;
+
+    // all slots are used
+    if (numTimers >= MAX_TIMERS) {
+        return -1;
+    }
+
+    // return the first slot with no callback (i.e. free)
+    for (i = 0; i < MAX_TIMERS; i++) {
+        if (callbacks[i] == 0) {
+            return i;
+        }
+    }
+
+    // no free slots found
+    return -1;
+}
+
+
+int SimpleTimer::setTimer(int d, timer_callback f, int n)
+{
+    int freeTimer;
+
+    freeTimer = findFirstFreeSlot();
+    if (freeTimer < 0) {
+        return -1;
+    }
+
+    if (f == NULL) {
+        return -1;
+    }
+
+    delays[freeTimer] = d;
+    callbacks[freeTimer] = f;
+    maxNumRuns[freeTimer] = n;
+    enabled[freeTimer] = true;
+    prev_millis[freeTimer] = elapsed();
+
+    numTimers++;
+
+    return freeTimer;
+}
+
+
+int SimpleTimer::setInterval(int d, timer_callback f)
+{
+    return setTimer(d, f, RUN_FOREVER);
+}
+
+
+int SimpleTimer::setTimeout(int d, timer_callback f)
+{
+    return setTimer(d, f, RUN_ONCE);
+}
+
+
+void SimpleTimer::deleteTimer(int timerId)
+{
+    if (timerId >= MAX_TIMERS) {
+        return;
+    }
+
+    // nothing to delete if no timers are in use
+    if (numTimers == 0) {
+        return;
+    }
+
+    // don't decrease the number of timers if the
+    // specified slot is already empty
+    if (callbacks[timerId] != NULL) {
+        callbacks[timerId] = 0;
+        enabled[timerId] = false;
+        toBeCalled[timerId] = DEFCALL_DONTRUN;
+        delays[timerId] = 0;
+        numRuns[timerId] = 0;
+
+        // update number of timers
+        numTimers--;
+    }
+}
+
+
+// function contributed by code@rowansimms.com
+void SimpleTimer::restartTimer(int numTimer)
+{
+    if (numTimer >= MAX_TIMERS) {
+        return;
+    }
+
+    prev_millis[numTimer] = elapsed();
+}
+
+
+bool SimpleTimer::isEnabled(int numTimer)
+{
+    if (numTimer >= MAX_TIMERS) {
+        return false;
+    }
+
+    return enabled[numTimer];
+}
+
+
+void SimpleTimer::enable(int numTimer)
+{
+    if (numTimer >= MAX_TIMERS) {
+        return;
+    }
+
+    enabled[numTimer] = true;
+}
+
+
+void SimpleTimer::disable(int numTimer)
+{
+    if (numTimer >= MAX_TIMERS) {
+        return;
+    }
+
+    enabled[numTimer] = false;
+}
+
+
+void SimpleTimer::toggle(int numTimer)
+{
+    if (numTimer >= MAX_TIMERS) {
+        return;
+    }
+
+    enabled[numTimer] = !enabled[numTimer];
+}
+
+
+int SimpleTimer::getNumTimers()
+{
+    return numTimers;
+}