hadif azli
/
TEST123
BLYNK TEST
Diff: SimpleTimer.cpp
- Revision:
- 2:6cd3b0947188
diff -r 0e75de2a5d21 -r 6cd3b0947188 SimpleTimer.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SimpleTimer.cpp Wed Jun 15 03:08:40 2016 +0000 @@ -0,0 +1,260 @@ +/* + * SimpleTimer.cpp + * + * SimpleTimer - A timer library for Arduino. + * Author: mromani@ottotecnica.com + * Copyright (c) 2010 OTTOTECNICA Italy + * + * This library is free software; you can redistribute it + * and/or modify it under the terms of the GNU Lesser + * General Public License as published by the Free Software + * Foundation; either version 2.1 of the License, or (at + * your option) any later version. + * + * This library is distributed in the hope that it will + * be useful, but WITHOUT ANY WARRANTY; without even the + * implied warranty of MERCHANTABILITY or FITNESS FOR A + * PARTICULAR PURPOSE. See the GNU Lesser General Public + * License for more details. + * + * You should have received a copy of the GNU Lesser + * General Public License along with this library; if not, + * write to the Free Software Foundation, Inc., + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "mbed.h" +#include "SimpleTimer.h" + + +// Select time function: +/* +inline unsigned long SimpleTimer::elapsed() +{ + return _timer.read_us(); +} +*/ +int SimpleTimer::elapsed() +{ + return _timer.read_ms(); +} + +SimpleTimer::SimpleTimer(Timer &timer) : _timer(timer) +{ + int current_millis = elapsed(); + + for (int i = 0; i < MAX_TIMERS; i++) { + enabled[i] = false; + callbacks[i] = 0; // If the callback pointer is zero, the slot is free, i.e. doesn't "contain" any timer + prev_millis[i] = current_millis; + numRuns[i] = 0; + } + + numTimers = 0; +} + +void SimpleTimer::run() +{ + int i; + int current_millis; + + // get current time + current_millis = elapsed(); + + for (i = 0; i < MAX_TIMERS; i++) { + + toBeCalled[i] = DEFCALL_DONTRUN; + + // no callback == no timer, i.e. jump over empty slots + if (callbacks[i]) { + + // is it time to process this timer ? + // see http://arduino.cc/forum/index.php/topic,124048.msg932592.html#msg932592 + + if (current_millis - prev_millis[i] >= delays[i]) { + + // update time + //prev_millis[i] = current_millis; + prev_millis[i] += delays[i]; + + // check if the timer callback has to be executed + if (enabled[i]) { + + // "run forever" timers must always be executed + if (maxNumRuns[i] == RUN_FOREVER) { + toBeCalled[i] = DEFCALL_RUNONLY; + } + // other timers get executed the specified number of times + else if (numRuns[i] < maxNumRuns[i]) { + toBeCalled[i] = DEFCALL_RUNONLY; + numRuns[i]++; + + // after the last run, delete the timer + if (numRuns[i] >= maxNumRuns[i]) { + toBeCalled[i] = DEFCALL_RUNANDDEL; + } + } + } + } + } + } + + for (i = 0; i < MAX_TIMERS; i++) { + switch(toBeCalled[i]) { + case DEFCALL_DONTRUN: + break; + + case DEFCALL_RUNONLY: + callbacks[i](); + break; + + case DEFCALL_RUNANDDEL: + callbacks[i](); + deleteTimer(i); + break; + } + } +} + + +// find the first available slot +// return -1 if none found +int SimpleTimer::findFirstFreeSlot() +{ + int i; + + // all slots are used + if (numTimers >= MAX_TIMERS) { + return -1; + } + + // return the first slot with no callback (i.e. free) + for (i = 0; i < MAX_TIMERS; i++) { + if (callbacks[i] == 0) { + return i; + } + } + + // no free slots found + return -1; +} + + +int SimpleTimer::setTimer(int d, timer_callback f, int n) +{ + int freeTimer; + + freeTimer = findFirstFreeSlot(); + if (freeTimer < 0) { + return -1; + } + + if (f == NULL) { + return -1; + } + + delays[freeTimer] = d; + callbacks[freeTimer] = f; + maxNumRuns[freeTimer] = n; + enabled[freeTimer] = true; + prev_millis[freeTimer] = elapsed(); + + numTimers++; + + return freeTimer; +} + + +int SimpleTimer::setInterval(int d, timer_callback f) +{ + return setTimer(d, f, RUN_FOREVER); +} + + +int SimpleTimer::setTimeout(int d, timer_callback f) +{ + return setTimer(d, f, RUN_ONCE); +} + + +void SimpleTimer::deleteTimer(int timerId) +{ + if (timerId >= MAX_TIMERS) { + return; + } + + // nothing to delete if no timers are in use + if (numTimers == 0) { + return; + } + + // don't decrease the number of timers if the + // specified slot is already empty + if (callbacks[timerId] != NULL) { + callbacks[timerId] = 0; + enabled[timerId] = false; + toBeCalled[timerId] = DEFCALL_DONTRUN; + delays[timerId] = 0; + numRuns[timerId] = 0; + + // update number of timers + numTimers--; + } +} + + +// function contributed by code@rowansimms.com +void SimpleTimer::restartTimer(int numTimer) +{ + if (numTimer >= MAX_TIMERS) { + return; + } + + prev_millis[numTimer] = elapsed(); +} + + +bool SimpleTimer::isEnabled(int numTimer) +{ + if (numTimer >= MAX_TIMERS) { + return false; + } + + return enabled[numTimer]; +} + + +void SimpleTimer::enable(int numTimer) +{ + if (numTimer >= MAX_TIMERS) { + return; + } + + enabled[numTimer] = true; +} + + +void SimpleTimer::disable(int numTimer) +{ + if (numTimer >= MAX_TIMERS) { + return; + } + + enabled[numTimer] = false; +} + + +void SimpleTimer::toggle(int numTimer) +{ + if (numTimer >= MAX_TIMERS) { + return; + } + + enabled[numTimer] = !enabled[numTimer]; +} + + +int SimpleTimer::getNumTimers() +{ + return numTimers; +}