Librería Teclado 4x4
Dependents: teclado teclado discovery_17_keypad_buzzer kasim_rfid_kart_okuyucu
Revision 0:0012aa4908fa, committed 2015-06-07
- Comitter:
- jyrodriguezg
- Date:
- Sun Jun 07 04:34:47 2015 +0000
- Commit message:
- Librer?a keypad
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/FPointer.h Sun Jun 07 04:34:47 2015 +0000
@@ -0,0 +1,163 @@
+/*
+ Copyright (c) 2011 Andy Kirkham
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to deal
+ in the Software without restriction, including without limitation the rights
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ THE SOFTWARE.
+*/
+
+#ifndef AJK_FPOINTER_H
+#define AJK_FPOINTER_H
+
+namespace AjK {
+
+class FPointerDummy;
+
+/** FPointer - Adds callbacks that take and return a 32bit uint32_t data type.
+ *
+ * The Mbed library supplies a callback using the FunctionPointer object as
+ * defined in FunctionPointer.h However, this callback system does not allow
+ * the caller to pass a value to the callback. Likewise, the callback itself
+ * cannot return a value.
+ *
+ * FPointer operates in the same way but allows the callback function to be
+ * passed one arg, a uint32_t value. Additionally, the callback can return
+ * a single uint32_t value. The reason for using uint32_t is that the Mbed
+ * and the microcontroller (LPC1768) have a natural data size of 32bits and
+ * this means we can use the uint32_t as a pointer. See example1.h for more
+ * information. This example passes an "int" by passing a pointer to that
+ * int as a 32bit value. Using this technique you can pass any value you like.
+ * All you have to do is pass a pointer to your value cast to (uint32_t). Your
+ * callback can the deference it to get the original value.
+ *
+ * example2.h shows how to do the same thing but demostrates how to specify
+ * the callback into a class object/method.
+ *
+ * Finally, example3.h shows how to pass multiple values. In this example we
+ * define a data structure and in the callback we pass a pointer to that
+ * data structure thus allowing the callback to again get the values.
+ *
+ * Note, when passing pointers to variables to the callback, if the callback
+ * function/method changes that variable's value then it will also change the
+ * value the caller sees. If C pointers are new to you, you are strongly
+ * advised to read up on the subject. It's pointers that often get beginners
+ * into trouble when mis-used.
+ *
+ * @see example1.h
+ * @see example2.h
+ * @see example3.h
+ * @see http://mbed.org/handbook/C-Data-Types
+ * @see http://mbed.org/projects/libraries/svn/mbed/trunk/FunctionPointer.h
+ */
+class FPointer {
+
+protected:
+
+ //! C callback function pointer.
+ uint32_t (*c_callback)(uint32_t);
+
+ //! C++ callback object/method pointer (the object part).
+ FPointerDummy *obj_callback;
+
+ //! C++ callback object/method pointer (the method part).
+ uint32_t (FPointerDummy::*method_callback)(uint32_t);
+
+public:
+
+ /** Constructor
+ */
+ FPointer() {
+ c_callback = NULL;
+ obj_callback = NULL;
+ method_callback = NULL;
+ }
+
+ /** attach - Overloaded attachment function.
+ *
+ * Attach a C type function pointer as the callback.
+ *
+ * Note, the callback function prototype must be:-
+ * @code
+ * uint32_t myCallbackFunction(uint32_t);
+ * @endcode
+ * @param A C function pointer to call.
+ */
+ void attach(uint32_t (*function)(uint32_t) = 0) { c_callback = function; }
+
+ /** attach - Overloaded attachment function.
+ *
+ * Attach a C++ type object/method pointer as the callback.
+ *
+ * Note, the callback method prototype must be:-
+ * @code
+ * public:
+ * uint32_t myCallbackFunction(uint32_t);
+ * @endcode
+ * @param A C++ object pointer.
+ * @param A C++ method within the object to call.
+ */
+ template<class T>
+ void attach(T* item, uint32_t (T::*method)(uint32_t)) {
+ obj_callback = (FPointerDummy *)item;
+ method_callback = (uint32_t (FPointerDummy::*)(uint32_t))method;
+ }
+
+ /** call - Overloaded callback initiator.
+ *
+ * call the callback function.
+ *
+ * @param uint32_t The value to pass to the callback.
+ * @return uint32_t The value the callback returns.
+ */
+ uint32_t call(uint32_t arg) {
+ if (c_callback != NULL) {
+ return (*c_callback)(arg);
+ }
+ else {
+ if (obj_callback != NULL && method_callback != NULL) {
+ return (obj_callback->*method_callback)(arg);
+ }
+ }
+ return (uint32_t)NULL;
+ }
+
+ /** call - Overloaded callback initiator.
+ *
+ * Call the callback function without passing an argument.
+ * The callback itself is passed NULL. Note, the callback
+ * prototype should still be <b>uint32_t callback(uint32_t)</b>.
+ *
+ * @return uint32_t The value the callback returns.
+ */
+ uint32_t call(void) {
+ if (c_callback != NULL) {
+ return (*c_callback)((uint32_t)NULL);
+ }
+ else {
+ if (obj_callback != NULL && method_callback != NULL) {
+ return (obj_callback->*method_callback)((uint32_t)NULL);
+ }
+ }
+ return (uint32_t)NULL;
+ }
+};
+
+}; // namespace AjK ends
+
+using namespace AjK;
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/keypad.cpp Sun Jun 07 04:34:47 2015 +0000
@@ -0,0 +1,115 @@
+#include "keypad.h"
+
+Keypad::Keypad(PinName row3, PinName row2, PinName row1, PinName row0,
+ PinName col3, PinName col2, PinName col1, PinName col0,
+ int debounce_ms):
+ _row0(row0), _row1(row1), _row2(row2), _row3(row3),
+ _cols(col0, col1, col2, col3)
+{
+ _debounce = debounce_ms;
+ _rows[0] = &_row0;
+ _rows[1] = &_row1;
+ _rows[2] = &_row2;
+ _rows[3] = &_row3;
+ for (int r = 0; r < row_count; r++)
+ _rows[r]->mode(PullUp);
+ // _cols.mode(OpenDrain);
+ _cols.output();
+}
+
+void Keypad::_setupFallTrigger(void)
+{
+ for (int r = 0; r < row_count; r++)
+ _rows[r]->fall(this, &Keypad::_callback);
+}
+
+void Keypad::Start(void)
+{
+ /* make the columns zero so they can pull rows down */
+ _cols = 0x00;
+}
+
+void Keypad::Stop(void)
+{
+ /* make the columns one so they cannot pull any rows down anymore */
+ _cols = ~0x00;
+}
+
+void Keypad::CallAfterInput(uint32_t (*fptr)(uint32_t index))
+{
+ _input.attach(fptr);
+ _setupFallTrigger();
+}
+
+int Keypad::DebouncedScan()
+{
+ /* debounce */
+ wait_ms(_debounce);
+
+ return Scan();
+}
+
+int Keypad::Scan()
+{
+ /* lookup row */
+ int r = -1;
+ for (r = 0; r < row_count; r++) {
+ if (*_rows[r] == 0)
+ break;
+ }
+
+ /* if we didn't find a valid row, return */
+ if (!(0 <= r && r < row_count))
+ return -1;
+
+ /* scan columns to find out which one pulls down the row */
+ int c = -1;
+ for (c = 0; c < col_count; c++) {
+ _cols = ~(1 << c);
+ if (*_rows[r] == 0)
+ break;
+ }
+
+ /* re-energize all columns */
+ Start();
+
+ /* if we didn't find a valid column, return */
+ if (!(0 <= c && c < col_count))
+ return -1;
+
+ return r * col_count + c;
+}
+
+int Keypad::DebouncedScanMultiple()
+{
+ /* debounce */
+ wait_ms(_debounce);
+
+ return ScanMultiple();
+}
+
+int Keypad::ScanMultiple()
+{
+ int res = 0;
+ for (int c = 0; c < col_count; c++) {
+ _cols = ~(1 << c);
+ for (int r = 0; r < row_count; r++) {
+ if (*_rows[r] == 0) {
+ res |= 1 << (r * col_count + c);
+ }
+ }
+ }
+
+ return res;
+}
+
+void Keypad::_callback()
+{
+ /* lookup */
+ int position = DebouncedScan();
+
+ /* call back a valid position */
+ if (position >= 0)
+ _input.call(position);
+}
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/keypad.h Sun Jun 07 04:34:47 2015 +0000
@@ -0,0 +1,127 @@
+/* mbed Keypad library, using user-defined interrupt callback
+ * Copyright (c) 2012 Yoong Hor Meng
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE
+ */
+
+#ifndef KEYPAD_H
+#define KEYPAD_H
+
+#include "mbed.h"
+#include "FPointer.h"
+
+/**
+ * An interrupt-based interface to 4x4 keypad.
+ *
+ * On each key pressed on a keypad, the index of the key is passed to a
+ * user-defined function. User is free to define what to be done with the
+ * input.
+ *
+ * This library makes use of
+ * @see http://mbed.org/cookbook/FPointer by Andy Kirkham
+ *
+ * Example:
+ * @code
+ * #include "mbed.h"
+ * #include "keypad.h"
+ *
+ * // Define your own keypad values
+ * char Keytable[] = { '1', '2', '3', 'A',
+ * '4', '5', '6', 'B',
+ * '7', '8', '9', 'C',
+ * '*', '0', '#', 'D'
+ * };
+ *
+ * uint32_t cbAfterInput(uint32_t index) {
+ * printf("Index:%d => Key:%c\n", key, Keytable[index]);
+ * return 0;
+ * }
+ *
+ * int main() {
+ * Keypad keypad(p25, p26, p27, p28, p21, p22, p23, p24);
+ * keypad.CallAfterInput(&cbAfterInput);
+ * keypad.Start();
+ *
+ * while (1) {
+ * wait_ms(100);
+ * }
+ * }
+ * @endcode
+ */
+class Keypad
+{
+public:
+ /** Create a Keypad interface
+ *
+ * @param row<3..0> Row data lines
+ * @param col<3..0> Column data lines
+ * @param debounce_ms Debounce in ms (Default to 20ms)
+ */
+ Keypad(PinName row3, PinName row2, PinName row1, PinName row0,
+ PinName col3, PinName col2, PinName col1, PinName col0,
+ int debounce_ms = 20);
+
+ /** Start the keypad interrupt routines
+ */
+ void Start(void);
+
+ /** Stop the keypad interrupt routines
+ */
+ void Stop(void);
+
+ /** Scan the keyboard for a debounced pressed key
+ */
+ int DebouncedScan(void);
+
+ /** Scan the keyboard for a pressed key
+ */
+ int Scan(void);
+
+ /** Scan the keyboard for multiple debounced pressed keys
+ */
+ int DebouncedScanMultiple(void);
+
+ /** Scan the keyboard for multiple pressed keys
+ */
+ int ScanMultiple(void);
+
+ /** User-defined function that to be called when a key is pressed
+ * @param fptr A function pointer takes a uint32_t and
+ * returns uint32_t
+ */
+ void CallAfterInput(uint32_t (*fptr)(uint32_t));
+
+protected:
+ static const int row_count = 4;
+ static const int col_count = 4;
+
+ InterruptIn _row0;
+ InterruptIn _row1;
+ InterruptIn _row2;
+ InterruptIn _row3;
+ InterruptIn *_rows[row_count];
+ BusInOut _cols; // BusOut doesn't support mode() yet; need open drain to prevent short circuits...
+ int _debounce;
+ FPointer _input; // Called after each input
+
+ void _callback();
+ void _setupFallTrigger(void);
+};
+
+#endif // KEYPAD_H