4180 Lab 4 v1.0
Dependencies: 4DGL-uLCD-SE mbed
Fork of MPR121_Demo by
Revision 1:288da1e5d10b, committed 2014-10-20
- Comitter:
- jsobchuk3
- Date:
- Mon Oct 20 23:54:30 2014 +0000
- Parent:
- 0:e09703934ff4
- Commit message:
- Touchpad Game v1.0 (Lab 4)
Changed in this revision
| 4DGL-uLCD-SE.lib | Show annotated file Show diff for this revision Revisions of this file |
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Mon Oct 20 23:54:30 2014 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#e39a44de229a
--- a/main.cpp Wed Mar 16 01:49:13 2011 +0000
+++ b/main.cpp Mon Oct 20 23:54:30 2014 +0000
@@ -1,125 +1,307 @@
/*
-Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au)
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
+Dhruvin Desai and Joseph Sobchuk
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
+fallInterrupt() and API for mpr121 written by Anthony Buckton in 2011
*/
#include <mbed.h>
-#include <string>
-#include <list>
-
-#include <mpr121.h>
-
-DigitalOut led1(LED1);
-DigitalOut led2(LED2);
-DigitalOut led3(LED3);
-DigitalOut led4(LED4);
+#include <mpr121.h> // Thanks to Anthony Buckton
+#include "uLCD_4DGL.h"
+
+uLCD_4DGL uLCD(p28,p27,p29);
// Create the interrupt receiver object on pin 26
InterruptIn interrupt(p26);
-// Setup the Serial to the PC for debugging
-Serial pc(USBTX, USBRX);
-
-// Setup the i2c bus on pins 28 and 27
+// Setup the i2c bus on pins 9 and 10
I2C i2c(p9, p10);
// Setup the Mpr121:
// constructor(i2c object, i2c address of the mpr121)
Mpr121 mpr121(&i2c, Mpr121::ADD_VSS);
-void fallInterrupt() {
- int key_code=0;
- int i=0;
- int value=mpr121.read(0x00);
- value +=mpr121.read(0x01)<<8;
- // LED demo mod by J. Hamblen
- //pc.printf("MPR value: %x \r\n", value);
- i=0;
- // puts key number out to LEDs for demo
- for (i=0; i<12; i++) {
- if (((value>>i)&0x01)==1) key_code=i+1;
- }
- led4=key_code & 0x01;
- led3=(key_code>>1) & 0x01;
- led2=(key_code>>2) & 0x01;
- led1=(key_code>>3) & 0x01;
-}
-int main() {
-
- pc.printf("\nHello from the mbed & mpr121\n\r");
-
- unsigned char dataArray[2];
- int key;
- int count = 0;
-
- pc.printf("Test 1: read a value: \r\n");
- dataArray[0] = mpr121.read(AFE_CFG);
- pc.printf("Read value=%x\r\n\n",dataArray[0]);
-
- pc.printf("Test 2: read a value: \r\n");
- dataArray[0] = mpr121.read(0x5d);
- pc.printf("Read value=%x\r\n\n",dataArray[0]);
+int on [9] = {0,0,0,0,0,0,0,0,0};
+int key;
+int radius = 15;
+int initpos = 23; // Initial x and y shift from the edge of the display
+int shift = 40; // Space in between each circle
- pc.printf("Test 3: write & read a value: \r\n");
- mpr121.read(ELE0_T);
- mpr121.write(ELE0_T,0x22);
- dataArray[0] = mpr121.read(ELE0_T);
- pc.printf("Read value=%x\r\n\n",dataArray[0]);
-
- pc.printf("Test 4: Write many values: \r\n");
- unsigned char data[] = {0x1,0x3,0x5,0x9,0x15,0x25,0x41};
- mpr121.writeMany(0x42,data,7);
-
- // Now read them back ..
- key = 0x42;
- count = 0;
- while (count < 7) {
- char result = mpr121.read(key);
- key++;
- count++;
- pc.printf("Read value: '%x'=%x\n\r",key,result);
+// Function to invert any specified circle
+void invert(int on [9], int circleN) {
+ switch (circleN) {
+
+ case 1:
+ if (on[0] == 0) { // If circle 1 is off then Fill 1st Circle
+ uLCD.filled_circle(initpos, initpos, radius, RED); // Fill 1st Circle
+ on[0] = 1; // Then change status of circle 1 to on
}
+ else if (on[0] == 1) { // If circle 1 is on then erase 1st circle
+ uLCD.filled_circle(initpos, initpos, radius, BLACK);
+ uLCD.circle(initpos, initpos, radius, RED); // Erase 1st Circle
+ on[0] = 0;
+ }
+ break;
+
+ case 2:
+ if (on[1] == 0) {
+ uLCD.filled_circle(initpos + shift, initpos, radius, RED); // Fill 2nd Circle
+ on[1] = 1;
+ }
+
+ else if (on[1] == 1) {
+ uLCD.filled_circle(initpos + shift, initpos, radius, BLACK);
+ uLCD.circle(initpos + shift, initpos, radius, RED); // Erase 2nd Circle
+ on[1] = 0;
+ }
+ break;
+
+
+ case 3:
+ if (on[2] == 0) {
+ uLCD.filled_circle(initpos + 2*shift, initpos, radius, RED);
+ on[2] = 1;
+ }
+ else if (on[2] == 1) {
+ uLCD.filled_circle(initpos + 2*shift, initpos, radius, BLACK);
+ uLCD.circle(initpos + 2*shift, initpos, radius, RED);
+ on[2] = 0;
+ }
+ break;
+
+
+ case 4:
+ if (on[3] == 0) {
+ uLCD.filled_circle(initpos, initpos + shift, radius, RED); // Fill 4th Circle
+ on[3] = 1;
+ }
+
+ else if (on[3] == 1) {
+ uLCD.filled_circle(initpos, initpos + shift, radius, BLACK);
+ uLCD.circle(initpos, initpos + shift, radius, RED); // Erase 4th Circle
+ on[3] = 0;
+ }
+ break;
+
+ case 5:
+ if (on[4] == 0) {
+ uLCD.filled_circle(initpos + shift, initpos + shift, radius, RED); // Fill 5th Circle
+ on[4] = 1;
+ }
+
+ else if (on[4] == 1) {
+ uLCD.filled_circle(initpos + shift, initpos + shift, radius, BLACK);
+ uLCD.circle(initpos + shift, initpos + shift, radius, RED); // Erase 5th Circle
+ on[4] = 0;
+ }
+ break;
+
+ case 6:
+ if (on[5] == 0) {
+ uLCD.filled_circle(initpos + 2*shift, initpos + shift, radius, RED); // Fill 6th Circle
+ on[5] = 1;
+ }
+
+ else if (on[5] == 1) {
+ uLCD.filled_circle(initpos + 2*shift, initpos + shift, radius, BLACK);
+ uLCD.circle(initpos + 2*shift, initpos + shift, radius, RED); // Erase 6th Circle
+ on[5] = 0;
+ }
+ break;
+
+
+
+ case 7:
+ if (on[6] == 0) {
+ uLCD.filled_circle(initpos, initpos + 2*shift, radius, RED); // Fill 7th Circle
+ on[6] = 1;
+ }
+
+ else if (on[6] == 1) {
+ uLCD.filled_circle(initpos, initpos + 2*shift, radius, BLACK); // Erase 7th Circle
+ uLCD.circle(initpos, initpos + 2*shift, radius, RED);
+ on[6] = 0;
+ }
+ break;
+
+
+
+ case 8:
+ if (on[7] == 0) {
+ uLCD.filled_circle(initpos + shift, initpos + 2*shift, radius, RED); // Fill 8th Circle
+ on[7] = 1;
+ }
+
+ else if (on[7] == 1) {
+ uLCD.filled_circle(initpos + shift, initpos + 2*shift, radius, BLACK); // Erase 8th Circle
+ uLCD.circle(initpos + shift, initpos + 2*shift, radius, RED);
+ on[7] = 0;
+ }
+ break;
+
+
+
+ case 9:
+ if (on[8] == 0) {
+ uLCD.filled_circle(initpos + 2*shift, initpos + 2*shift, radius, RED); // Fill 9th Circle
+ on[8] = 1;
+ }
+
+ else if (on[8] == 1) {
+ uLCD.filled_circle(initpos + 2*shift, initpos + 2*shift, radius, BLACK);
+ uLCD.circle(initpos + 2*shift, initpos + 2*shift, radius, RED); // Erase 9th Circle
+ on[8] = 0;
+ }
+ break;
+
+
+}
+}
- pc.printf("Test 5: Read Electrodes:\r\n");
- key = ELE0_T;
- count = 0;
- while (count < 24) {
- char result = mpr121.read(key);
- pc.printf("Read key:%x value:%x\n\r",key,result);
- key++;
- count++;
- }
- pc.printf("--------- \r\n\n");
-
- // mpr121.setProximityMode(true);
-
- pc.printf("ELE_CFG=%x", mpr121.read(ELE_CFG));
-
- interrupt.fall(&fallInterrupt);
- interrupt.mode(PullUp);
-
- while (1) {
- wait(5);
- pc.printf(".");
- }
+void pushButton(int on [9],int key_code) {
+ // The winning combination of buttons is 0,2,4,8 (1,3,5,9 in key_codes)
+ // The rest of the buttons are programmed to give bogus combinations to confuse the player, but one of them might coincidently win the game.
+ switch (key_code) {
+
+ case 2:
+ invert(on,7);
+ invert(on,4);
+ invert(on,5);
+ invert(on,8);
+ break;
+
+ case 3:
+ invert(on,7);
+ invert(on,4);
+ invert(on,1);
+ break;
+
+ case 4:
+ invert(on,2);
+ invert(on,4);
+ invert(on,5);
+ invert(on,1);
+ break;
+
+ case 6:
+ invert(on,9);
+ invert(on,7);
+ invert(on,8);
+ break;
+
+ case 7:
+ invert(on,2);
+ invert(on,5);
+ invert(on,4);
+ invert(on,8);
+ invert(on,6);
+ break;
+
+ case 8:
+ invert(on,1);
+ invert(on,2);
+ invert(on,3);
+ break;
+
+ case 10:
+ invert(on,8);
+ invert(on,9);
+ invert(on,5);
+ invert(on,6);
+ break;
+
+ case 11:
+ invert(on,9);
+ invert(on,6);
+ invert(on,3);
+ break;
+
+ case 12:
+ invert(on,2);
+ invert(on,3);
+ invert(on,6);
+ invert(on,5);
+ break;
+}
}
+
+
+// Key hit/release interrupt routine thanks to Anthony Buckton
+void fallInterrupt() {
+ int key_code = 0;
+ int i = 0;
+ int value = mpr121.read(0x00);
+ value += mpr121.read(0x01) << 8;
+ // LED demo mod
+ i = 0;
+ // puts key number out to LEDs for demo
+ for (i=0; i<12; i++) {
+ if (((value>>i)&0x01)==1) {
+ key_code=i+1;
+ }
+ }
+ key = key_code;
+}
+
+
+
+int main() {
+ int j;
+ uLCD.rectangle(0,0,127,127,WHITE); // Draw border
+ // Draw empty circles in correct positions
+ uLCD.circle(initpos, initpos, radius, RED);
+ uLCD.circle(initpos + shift, initpos, radius, RED);
+ uLCD.circle(initpos + 2*shift, initpos, radius, RED);
+ uLCD.circle(initpos, initpos + shift, radius, RED);
+ uLCD.circle(initpos + shift, initpos + shift, radius, RED);
+ uLCD.circle(initpos + 2*shift, initpos + shift, radius, RED);
+ uLCD.circle(initpos, initpos + 2*shift, radius, RED);
+ uLCD.circle(initpos + shift, initpos + 2*shift, radius, RED);
+ uLCD.circle(initpos + 2*shift, initpos + 2*shift, radius, RED);
+
+ interrupt.fall(&fallInterrupt);
+ interrupt.mode(PullUp);
+ while (1) {
+ // Call pushButton once button is pressed by passing the key of the button pushed and the status of the circles
+ if(key != 0) {
+ pushButton(on, key);
+ if(key != 1)key = 0;
+ }
+ // If all circles are filled, then print You win!!! Reset the mbed
+ if (key == 1 || (on[0] && on[1] && on[2] && on[3] && on[4] && on[5] && on[6] && on[7] && on[8])) {
+ uLCD.locate(5,5);
+ if(key != 1) uLCD.printf("You Win!!!");
+ uLCD.locate(0,7);
+ uLCD.printf("Resetting the game");
+ wait(3);
+
+ for (j = 0; j < 9; j++) {
+ on[j] = rand() % 2;
+ }
+ uLCD.filled_rectangle(0,0,127,127,BLACK);// Erase Everything
+
+ uLCD.rectangle(0,0,127,127,WHITE); // Draw border
+
+
+ // Draw empty circles in correct positions
+ uLCD.circle(initpos, initpos, radius, RED);
+ uLCD.circle(initpos + shift, initpos, radius, RED);
+ uLCD.circle(initpos + 2*shift, initpos, radius, RED);
+ uLCD.circle(initpos, initpos + shift, radius, RED);
+ uLCD.circle(initpos + shift, initpos + shift, radius, RED);
+ uLCD.circle(initpos + 2*shift, initpos + shift, radius, RED);
+ uLCD.circle(initpos, initpos + 2*shift, radius, RED);
+ uLCD.circle(initpos + shift, initpos + 2*shift, radius, RED);
+ uLCD.circle(initpos + 2*shift, initpos + 2*shift, radius, RED);
+
+ //Make sure they match the array
+ for(j = 0; j < 9; j++) {
+ invert(on,j);
+ }
+
+ }
+ //wait(0.2); // Used wait to eliminate multiple presses of button. <- Done somewhere else
+ }
+}
\ No newline at end of file
