Tetris Base Game
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Game.h
- Committer:
- jsanchez307
- Date:
- 20 months ago
- Revision:
- 0:1858f2b100fd
File content as of revision 0:1858f2b100fd:
#ifndef _GAME_
#define _GAME_
// ------ Includes -----
#include "Board.h"
#include "Pieces.h"
#include "uLCD_4DGL.h"
// ------ Defines -----
#define WAIT_TIME 700 // Number of milliseconds that the piece remains before going 1 block down */
// -----------------------------------------------------
// Game
// -----------------------------------------------------
class Game
{
public:
Game (Board *pBoard, Pieces *pPieces, int pScreenHeight, uLCD_4DGL *uLCD,int,int,int,int);
void DrawScene ();
void CreateNewPiece (int,int);
void ErasePiece(int x,int y,int piece, int rotation);
void DrawBoard ();
void AddPoints(int);
void AddClearedLines(int);
int GetPoints();
int GetClearedLines();
int mPosX, mPosY; // Position of the piece that is falling down
int mPiece, mRotation; // Kind and rotation the piece that is falling down
int points;
int clearedLineCount;
private:
int mScreenHeight; // Screen height in pixels
int mNextPosX, mNextPosY; // Position of the next piece
int mNextPiece, mNextRotation; // Kind and rotation of the next piece
Board *mBoard;
Pieces *mPieces;
uLCD_4DGL *uLCD;
void InitGame(int,int,int,int);
void DrawPiece (int pX, int pY, int pPiece, int pRotation, int colorIndex);
};
#endif // _GAME_