A simple Simon Says game using a Grove Base Shield, 3 Grove LED Bars, 1 Grove Buzzer, and 3 Grove Buttons.
Components Used
Platform: ST-Nucleo-F401RE
Component Configuration
LED_Bar mid(D6, D5); //D5 LED_Bar right(D8, D7); //D7 LED_Bar left(D4, D3); //D3 InterruptIn button_left(A2); InterruptIn button_mid(A1); InterruptIn button_right(A0); DigitalOut buzzer(D2);
Gallery
main.cpp
- Committer:
- jplunkett
- Date:
- 2016-08-19
- Revision:
- 10:9d48af13dbd0
- Parent:
- 9:ac887bf9f85d
- Child:
- 11:2307c5edf18f
File content as of revision 10:9d48af13dbd0:
#include "mbed.h"
#include "LED_Bar.h"
LED_Bar mid(D6, D5);
LED_Bar right(D8, D7);
LED_Bar left(D4, D3);
InterruptIn button_left(A2);
InterruptIn button_mid(A1);
InterruptIn button_right(A0);
DigitalOut buzzer(D2);
int input_index;
int input[100];
bool start_flag = false;
/* start the game: animation/buzzer sounds */
void start_level() {
for(int i = 0; i < 3; i++) {
right.setLevel(10);
mid.setLevel(10);
left.setLevel(10);
buzzer = 1;
wait(0.4 - i*0.1);
right.setLevel(0);
mid.setLevel(0);
left.setLevel(0);
buzzer = 0;
wait(0.4 - i*0.1);
}
start_flag = true;
}
/* generate random simon says sequence:
level 1 will have a 3 LED blink combination, with each subsequent level
having 1 more LED blink, so level 2 has a 4 blink combination, etc. */
int level(int level_index, int sequence_size, int* sequence) {
for(int i = 0; i < sequence_size; i++) {
sequence[i] = rand() % 3 + 1;
}
button_right.rise(&start_level);
button_mid.rise(&start_level);
button_left.rise(&start_level);
while(!start_flag) {
wait(0.1);
}
return level_index++;
}
/* simon says loop: turn on corresponding LED Bars according to the #
in the sequence array (1=right, 2=mid, 3=left) */
void simon_loop(int sequence_size, int* sequence) {
for(int i = 0; i < sequence_size; i++) {
if (sequence[i] == 1) {
right.setLevel(10);
wait(0.4);
right.setLevel(0);
} else if (sequence[i] == 2) {
mid.setLevel(10);
wait(0.4);
mid.setLevel(0);
} else {
left.setLevel(10);
wait(0.4);
left.setLevel(0);
}
wait(0.4);
}
}
void right_input() {
input[input_index] = 1;
input_index++;
while(button_right) {
right.setLevel(10);
}
right.setLevel(0);
}
void mid_input() {
input[input_index] = 2;
input_index++;
while(button_mid) {
mid.setLevel(10);
}
mid.setLevel(0);
}
void left_input() {
input[input_index] = 3;
input_index++;
while(button_left) {
left.setLevel(10);
}
left.setLevel(0);
}
/* gather user input based on buttons pressed, then store button index into
the input array (1=button_right, 2=button_mid, 3=button_left) */
void input_loop(int sequence_size) {
button_right.rise(&right_input);
button_mid.rise(&mid_input);
button_left.rise(&left_input);
while(input_index < sequence_size) {
wait(0.2);
}
input_index = 0;
}
/* compare input array to simon says sequence array, if they are a match
return true, if they are not a match return false */
bool win_or_lose(int sequence_size, int* sequence) {
for(int k = 0; k < sequence_size; k++) {
if (input[k] == sequence[k]) { continue; }
else { return false; }
}
return true;
}
/* display a happy LED animation for winning (LED levels 0 to 10 fast) */
void success() {
for(int i = 0; i < 2; i ++){
for(int h = 0; h <=10; h++){
mid.setLevel(h);
right.setLevel(h);
left.setLevel(h);
wait(0.05);
}
}
}
/* display a sad LED animation for losing (LED levels 10 to 0 slow) */
void failure() {
for(int g = 0; g <= 10; g++){
mid.setLevel(10-g);
right.setLevel(10-g);
left.setLevel(10-g);
wait(0.1);
}
}
int main() {
int win_count = 0;
int lose_count = 0;
int level_index = 1;
int sequence_size = 2;
int sequence[100];
while(1) {
input_index = 0;
mid.setLevel(0);
right.setLevel(0);
left.setLevel(0);
sequence_size++;
level_index = level(level_index, sequence_size, sequence);
simon_loop(sequence_size, sequence);
input_loop(sequence_size);
wait(0.3);
bool winner = win_or_lose(sequence_size, sequence);
if (winner == true) {
win_count++;
success();
} else {
lose_count++;
failure();
}
if (lose_count > 0) {
start_flag = false;
win_count = 0;
lose_count = 0;
level_index = 1;
sequence_size = 2;
}
}
}
Jenny Plunkett
