A simple Simon Says game using a Grove Base Shield, 3 Grove LED Bars, 1 Grove Buzzer, and 3 Grove Buttons.
Components Used
Platform: ST-Nucleo-F401RE
Component Configuration
LED_Bar mid(D6, D5); //D5 LED_Bar right(D8, D7); //D7 LED_Bar left(D4, D3); //D3 InterruptIn button_left(A2); InterruptIn button_mid(A1); InterruptIn button_right(A0); DigitalOut buzzer(D2);
Gallery
Diff: main.cpp
- Revision:
- 8:7be76afe5597
- Parent:
- 7:b2576b2b916e
- Child:
- 9:ac887bf9f85d
--- a/main.cpp Fri Aug 19 14:30:01 2016 +0000
+++ b/main.cpp Fri Aug 19 14:36:31 2016 +0000
@@ -10,7 +10,6 @@
DigitalOut buzzer(D2);
int input_index;
int input[100];
-int sequence[100];
bool start_flag = false;
void start_level() {
@@ -30,7 +29,7 @@
/* generate random simon says sequence:
level 1 will have a 3 LED blink combination, with each subsequent level
having 1 more LED blink, so level 2 has a 4 blink combination, etc. */
-int level(int level_index, int sequence_size) {
+int level(int level_index, int sequence_size, int* sequence) {
for(int i = 0; i < sequence_size; i++) {
sequence[i] = rand() % 3 + 1;
}
@@ -45,7 +44,7 @@
/* simon says loop: turn on corresponding LED Bars according to the #
in the sequence array (1=right, 2=mid, 3=left) */
-void simon_loop(int sequence_size) {
+void simon_loop(int sequence_size, int* sequence) {
for(int i = 0; i < sequence_size; i++) {
if (sequence[i] == 1) {
right.setLevel(10);
@@ -107,7 +106,7 @@
/* compare input array to simon says sequence array, if they are a match
return true, if they are not a match return false */
-bool win_or_lose(int sequence_size) {
+bool win_or_lose(int sequence_size, int* sequence) {
for(int k = 0; k < sequence_size; k++) {
if (input[k] == sequence[k]) { continue; }
else { return false; }
@@ -142,17 +141,18 @@
int lose_count = 0;
int level_index = 1;
int sequence_size = 2;
+ int sequence[100];
while(1) {
input_index = 0;
mid.setLevel(0);
right.setLevel(0);
left.setLevel(0);
sequence_size++;
- level_index = level(level_index, sequence_size);
- simon_loop(sequence_size);
+ level_index = level(level_index, sequence_size, sequence);
+ simon_loop(sequence_size, sequence);
input_loop(sequence_size);
wait(0.3);
- bool winner = win_or_lose(sequence_size);
+ bool winner = win_or_lose(sequence_size, sequence);
if (winner == true) {
win_count++;
success();
Jenny Plunkett
