SimpleLib_03272011
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sprites.h
00001 /* THE ALPHABET REPRESENTED IN BINARY FOR FRAMEBUFFER... 00002 00003 EX: The number 0 00004 00005 01110 .. 0x0E 00006 10001 .. 0x11 00007 10001 .. 0x11 00008 10001 .. 0x11 00009 01110 .. 0x0E 00010 00011 */ 00012 00013 const unsigned char alphabet[38][5] = { 00014 {0x0E,0x11,0x11,0x11,0x0E}, // 0 00015 {0x04,0x0C,0x04,0x04,0x0E}, // 1 00016 {0x0E,0x11,0x06,0x18,0x1F}, // 2 00017 {0x0E,0x01,0x06,0x01,0x0E}, // 3 00018 {0x0A,0x12,0x1E,0x02,0x02}, // 4 00019 {0x1F,0x10,0x1E,0x01,0x1E}, // 5 00020 {0x0E,0x10,0x1E,0x11,0x0E}, // 6 00021 {0x0E,0x02,0x02,0x04,0x04}, // 7 00022 {0x0E,0x11,0x0E,0x11,0x0E}, // 8 00023 {0x0E,0x11,0x0F,0x01,0x0E}, // 9 00024 {0x04,0x0A,0x1F,0x11,0x11}, 00025 {0x1E,0x11,0x1E,0x11,0x1E}, 00026 {0x0E,0x11,0x10,0x11,0x0E}, 00027 {0x1E,0x11,0x11,0x11,0x1E}, 00028 {0x1F,0x10,0x1C,0x10,0x1F}, 00029 {0x1F,0x10,0x1C,0x10,0x10}, 00030 {0x0E,0x10,0x13,0x11,0x0E}, 00031 {0x11,0x11,0x1F,0x11,0x11}, 00032 {0x0E,0x04,0x04,0x04,0x0E}, 00033 {0x07,0x02,0x02,0x12,0x0E}, 00034 {0x11,0x12,0x1C,0x12,0x11}, 00035 {0x08,0x08,0x08,0x08,0x0E}, 00036 {0x11,0x1B,0x15,0x11,0x11}, 00037 {0x11,0x19,0x15,0x13,0x11}, 00038 {0x0E,0x11,0x11,0x11,0x0E}, 00039 {0x1E,0x11,0x1E,0x10,0x10}, 00040 {0x0E,0x11,0x11,0x13,0x0F}, 00041 {0x1E,0x11,0x1E,0x12,0x11}, 00042 {0x0F,0x10,0x1E,0x01,0x1E}, 00043 {0x1F,0x04,0x04,0x04,0x04}, 00044 {0x11,0x11,0x11,0x11,0x0F}, 00045 {0x11,0x11,0x11,0x0A,0x04}, 00046 {0x11,0x11,0x15,0x15,0x0A}, 00047 {0x11,0x0A,0x04,0x0A,0x11}, 00048 {0x11,0x0A,0x04,0x04,0x04}, 00049 {0x1F,0x02,0x04,0x08,0x1F}, 00050 {0x00,0x00,0x00,0x00,0x00}, 00051 {0x00,0x00,0x00,0x00,0x04} };
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