FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Tue May 07 16:56:39 2019 +0000
Revision:
99:d8f1570faa05
Parent:
92:2e6d88e44f56
Child:
105:4e7585d8e5e2
bonus score based on time

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 27:1b5038b0a7a2 1 #ifndef BREAKOUTENGINE_H
jamesheavey 27:1b5038b0a7a2 2 #define BREAKOUTENGINE_H
jamesheavey 27:1b5038b0a7a2 3
jamesheavey 27:1b5038b0a7a2 4 #include "mbed.h"
jamesheavey 27:1b5038b0a7a2 5 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 6 #include "Gamepad.h"
jamesheavey 27:1b5038b0a7a2 7 #include "Ball.h"
jamesheavey 27:1b5038b0a7a2 8 #include "Paddle.h"
jamesheavey 27:1b5038b0a7a2 9 #include "Brick.h"
jamesheavey 29:5168318d3e88 10 #include "Laser.h"
jamesheavey 27:1b5038b0a7a2 11
jamesheavey 27:1b5038b0a7a2 12 #include <list>
jamesheavey 27:1b5038b0a7a2 13 #include <iterator>
jamesheavey 40:ac53905346fb 14
jamesheavey 40:ac53905346fb 15 #define GAP_TOP 10
jamesheavey 92:2e6d88e44f56 16 #define GAP 2
jamesheavey 86:01f33d94e496 17
jamesheavey 86:01f33d94e496 18 /* BreajoutEngine Class
jamesheavey 86:01f33d94e496 19 @author James Heavey, University of Leeds
jamesheavey 92:2e6d88e44f56 20 @brief Controls the Breakout game
jamesheavey 86:01f33d94e496 21 @date May 2019
jamesheavey 92:2e6d88e44f56 22 */
jamesheavey 27:1b5038b0a7a2 23
jamesheavey 27:1b5038b0a7a2 24 class BreakoutEngine
jamesheavey 27:1b5038b0a7a2 25 {
jamesheavey 27:1b5038b0a7a2 26
jamesheavey 27:1b5038b0a7a2 27 public:
jamesheavey 27:1b5038b0a7a2 28 BreakoutEngine();
jamesheavey 27:1b5038b0a7a2 29 ~BreakoutEngine();
jamesheavey 27:1b5038b0a7a2 30
jamesheavey 64:c3426b417ad9 31 void init(int paddle_width,int paddle_height,int ball_size,int speed);
jamesheavey 72:7254d2a8a1cd 32 void read_input(Gamepad &pad, bool tilt, float sens);
jamesheavey 27:1b5038b0a7a2 33 void update(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 34 void draw(N5110 &lcd);
jamesheavey 27:1b5038b0a7a2 35 void lives_leds(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 36 int get_lives();
jamesheavey 27:1b5038b0a7a2 37 int get_num_left();
jamesheavey 47:1d1a827be81b 38 int get_prev_score();
jamesheavey 64:c3426b417ad9 39 void set_prev_score(int prev_score);
jamesheavey 81:735e5ee2c92a 40 bool check_loss(Gamepad &pad);
jamesheavey 30:e3d2f0ca416f 41 void inc_index();
jamesheavey 30:e3d2f0ca416f 42 void reset_index();
jamesheavey 81:735e5ee2c92a 43 void reset_game();
jamesheavey 60:63d69184ec0a 44 void reset_num_left();
jamesheavey 64:c3426b417ad9 45 int get_score();
jamesheavey 62:64559062e0ec 46 void inc_mult();
jamesheavey 99:d8f1570faa05 47 void set_mult_one();
jamesheavey 99:d8f1570faa05 48 int get_mult();
jamesheavey 92:2e6d88e44f56 49
jamesheavey 27:1b5038b0a7a2 50 private:
jamesheavey 27:1b5038b0a7a2 51
jamesheavey 42:347c20a16ee6 52 void check_wall_collisions(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 53 void check_paddle_collisions(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 54 void check_brick_collisions(Gamepad &pad);
jamesheavey 36:cb73014d3a99 55 void check_laser_collisions(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 56 void print_scores(N5110 &lcd);
jamesheavey 92:2e6d88e44f56 57 void dec_num_left();
jamesheavey 92:2e6d88e44f56 58
jamesheavey 27:1b5038b0a7a2 59 int _paddle_width;
jamesheavey 27:1b5038b0a7a2 60 int _paddle_height;
jamesheavey 27:1b5038b0a7a2 61 int _ball_size;
jamesheavey 27:1b5038b0a7a2 62 int _speed;
jamesheavey 30:e3d2f0ca416f 63 int _index;
jamesheavey 62:64559062e0ec 64 int _multiplier;
jamesheavey 45:b1ac80481d4f 65 double _cool_time;
jamesheavey 92:2e6d88e44f56 66
jamesheavey 82:d1341d632890 67 int _paddley;
jamesheavey 27:1b5038b0a7a2 68 int _number_left;
jamesheavey 47:1d1a827be81b 69 int _prev_score;
jamesheavey 64:c3426b417ad9 70 int _score;
jamesheavey 92:2e6d88e44f56 71
jamesheavey 27:1b5038b0a7a2 72 Direction _d;
jamesheavey 27:1b5038b0a7a2 73 float _mag;
jamesheavey 92:2e6d88e44f56 74
jamesheavey 86:01f33d94e496 75 Paddle _paddle;
jamesheavey 92:2e6d88e44f56 76
jamesheavey 86:01f33d94e496 77 Ball _ball;
jamesheavey 92:2e6d88e44f56 78
jamesheavey 35:3a614d539a54 79 std::list<Laser> listofLasers;
jamesheavey 35:3a614d539a54 80 std::list<Laser>::iterator it_L;
jamesheavey 92:2e6d88e44f56 81
jamesheavey 27:1b5038b0a7a2 82 std::list<Brick> listofBricks;
jamesheavey 92:2e6d88e44f56 83 std::list<Brick>::iterator it_R;
jamesheavey 92:2e6d88e44f56 84
jamesheavey 27:1b5038b0a7a2 85 Brick _brick11;
jamesheavey 27:1b5038b0a7a2 86 Brick _brick12;
jamesheavey 27:1b5038b0a7a2 87 Brick _brick13;
jamesheavey 27:1b5038b0a7a2 88 Brick _brick14;
jamesheavey 27:1b5038b0a7a2 89 Brick _brick15;
jamesheavey 27:1b5038b0a7a2 90 Brick _brick16;
jamesheavey 27:1b5038b0a7a2 91 Brick _brick21;
jamesheavey 27:1b5038b0a7a2 92 Brick _brick22;
jamesheavey 27:1b5038b0a7a2 93 Brick _brick23;
jamesheavey 27:1b5038b0a7a2 94 Brick _brick24;
jamesheavey 27:1b5038b0a7a2 95 Brick _brick25;
jamesheavey 27:1b5038b0a7a2 96 Brick _brick26;
jamesheavey 27:1b5038b0a7a2 97 Brick _brick31;
jamesheavey 27:1b5038b0a7a2 98 Brick _brick32;
jamesheavey 27:1b5038b0a7a2 99 Brick _brick33;
jamesheavey 27:1b5038b0a7a2 100 Brick _brick34;
jamesheavey 27:1b5038b0a7a2 101 Brick _brick35;
jamesheavey 27:1b5038b0a7a2 102 Brick _brick36;
jamesheavey 92:2e6d88e44f56 103
jamesheavey 30:e3d2f0ca416f 104 Laser _laser1;
jamesheavey 30:e3d2f0ca416f 105 Laser _laser2;
jamesheavey 30:e3d2f0ca416f 106 Laser _laser3;
jamesheavey 27:1b5038b0a7a2 107
jamesheavey 27:1b5038b0a7a2 108 };
jamesheavey 27:1b5038b0a7a2 109
jamesheavey 27:1b5038b0a7a2 110 #endif