A web server for monitoring and controlling a MakerBot Replicator over the USB host and ethernet.

Dependencies:   IAP NTPClient RTC mbed-rtos mbed Socket lwip-sys lwip BurstSPI

Fork of LPC1768_Mini-DK by Frank Vannieuwkerke

Makerbot Server for LPC1768 Copyright (c) 2013, jake (at) allaboutjake (dot) com All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • The name of the author and/or copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER, AUTHOR, OR ANY CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Warnings:

This is not a commercial product or a hardened and secure network appliance. It is intended as a thought experiment or proof of concept and should not be relied upon in any way. Always operate your 3D printer in a safe and controlled manner.

Do not connect this directly to the exposed internet. It is intended to be behind a secure firewall (and NAT) such that it will only accept commands from the local network. Imagine how much fun a hacker could have instructing your 3D printer to continually print Standford bunnies. Well it could be much worse then that- a malicious user could send commands that could crash your machine (both in the software sense, as well as in the "smash your moving parts against the side of the machine repeatedly sense), overheat your extruders, cause your build plate to catch fire, and do severe damage to the machine, any surrounding building and propery. You have been warned.

Never print unattended and be ready to step in and stop the machine if something goes wrong. Keep in mind, a 3D printer has heaters that are operating at high temperatures, and if something starts to burn, it could cause damage to the machine, other property, and/or hurt yourself, pets, or others.

You should understand what you are doing. The source code here is not intended as a finished product or set of step by step instructions. You should engineer your own solution, which may wind up being better than mine.

Proceed at your own risk. You've been warned. (Several times) If you break your Makerbot, burn your house down, or injure yourself or others, I take no responsibility.

Introduction

I've been working on a side project to solve the "last mile" problem for people wanting to print from the network on their bots. I feel like the first half of the problem is solved with the FlashAir- getting the files to the card. The next step is a lightweight way of sending the "play back capture" command to the bot.

I looked around for a microcontroller platform that supports both networking and can function as a USB host. I happened to have an mbed (mbed) on hand that fit the bill. The mbed also has a working online toolchain (you need to own an mbed to gain access to the compiler). Some people don't like the online development environment, but I'm a fan of "working" and "Mac compatible." It was a good start, but cost wise, you would need an mbed LPC1768 module and some sort of carrier board that has both USB host and ethernet, or rig up your own connector solution. I happened to also have a Seedstudio mbed shield carrier board. This provides ethernet and USB connectors, but is another $25, putting the solution at around $75.

I also had an LPC1768 development board here called the "Mini-DK2". It has a USB host and a wired ethernet connector on board (search ebay if you're interested). It's a single-board solution that costs only $32 (and for $40 you can get one with a touchscreen) Its the cheapest development board I've seen with both USB host and an ethernet connector. I considered RasPi, but I'm not on that bandwagon. Since I had the Mini-DK2 on hand from another project that never went anywhere, I moved from the mbed module and carrier board to the DK2.

The mbed environment can compile binaries that work on the DK2 (again, you need to own at least one 1768 mbed already to get a license to use the compiler), and the mbed libraries provide some nice features. A USB Host library and and Ethernet library were readily available. The USBHost library didn't quite work out of the box. It took some time and more learning about the USB protocols than I would have liked, but I have the board communicating over the USB Host and the Makerbot.

Changes to stock mbed libraries

Many libraries are imported, but then converted to folders as to unlink them.

mbed provides a USHost library that includes a USBHostSerial object for connecting to CDC serial devices. Unfortunately, it did not work for me out of the box. I spent some time learning about USB protocols. One good reference is [Jan Axelson's Lakeview Research](http://www.lvr.com/usb_virtual_com_port.htm) discussion about CDC.

I found that the stock library was sending the control transfers to Interface 1. From what I understand, the control transfers needed to go to interface 0. I modified the USBHostSerial library to correct this, and the serial port interface came to life.

Next, I found that I wasn't able to get reliable communication. I traced it to what I think is an odd C++ inheritance and override problem. The USBHostSerial class implements the Stream interface, allowing printf/scanf operations. This is done by overriding the virtual _getc and _putc methods. Unfortunately, and for a reason I can't understand, these methods were not being called consistently. Sometimes they would work, but other times they would not. My solution was to implement transmit/receive methods with different names, and since the names were different, they seemed to get called consistently. I'd like to learn exactly what's going on here, but I don't feel like debugging it for academic purposes when it works just fine with the added methods.

Usage

Connect up your chosen dev board to power, ethernet and the USB host to the Makerbot's USB cable. The Mini-DK uses a USB-OTG adapter for the USB host. If you're using a Mini-DK board with an LCD, it will inform you of it's IP address on the display. This means it is now listening for a connection on port 7654.

If you are using an mbed dev board, or a Mini-DK without a display, the message will be directed to the serial console. Connect your computer to the appropriate port at a baud rate of 115200 to see the messages.

Use a telnet client to connect to the given IP address at port 7654. Telnet clients typically revert to "line mode" on ports other than 21. This means you get a local echo and the command isn't sent until you press enter.

Once connected, you can send the following commands:

A <username>:<password> : Set a username & password for the web interface and the telnet interface. Use the format shown with a colon separating the username from the password.

V : Print the version and Makerbot name, as well as the local firmware version (the Makerbot_Server firmware as discussed here).

B <filename.x3g> : Build from SD the given filename. According tot he protocol spec, this command is limited to 12 characters, so 8.3 filenames only.

P : Pause an active build

R : Resume active build

C : Cancel build- note that this immediately halts the build and does not clear the build area. You might want to pause the build first, and then cancel shortly after to make sure the nozzle isn't left hot and in contact with a printed part.

S : Print build status, tool and platform temps

Q : Quit and logout

The Mini-DK has two onboard buttons (besides the ISP and reset buttons). Currently one button will trigger a pause (if the Makerbot is printing) and the other will resume (if the Makerbot it paused)

Compiling

Edit "Target.h" to set whether you're building for an MBED module or the Mini-DK2

Installation

If you are using a mbed, then you can simply load the BIN file to the mbed using the mass storage bootloader. The mbed mounts as if it were a USB thumbdrive, and you copy the BIN file to the drive. After a reset, you're running the installed firmware.

The MiniDK has a serial bootloader. You connect to this bootloader from the "top" USB connector (not the USB host one). Hold down the ISP button and then tap the reset button and then release the ISP button to put it into programming mode. I use [lpc21isp](http://sourceforge.net/projects/lpc21isp/) to load the binary. The other option is FlashMagic, which uses HEX files, so you'll need to use some sort of bin2hex utility to convert the firmware file if you use this utility. I can't really say if/how this works, as I don't use this method. See this (http://mbed.org/users/frankvnk/notebook/lpc1768-mini-dk/) for more info.

Credits

Some credits, where credit is due.

EthernetInterface - modified to include PHY code for both the MiniDK2 and MBED based on selected #definitions

Mini-DK - Thanks for Frank and Erik for doing all the heavy lifting getting the MBED compiler and libraries and peripherals working on the Mini-DK2

NTP Client - Thanks to Donatien for this library to set the clock over the network

RTC - Thanks to Erik for the RTC library. I've got it in my project, but I don't think I'm using it for anything (yet).

SimpleSocket - Thanks to Yamaguchi-san. Modified slightly to take out references to EthernetInterface::init() and ::getIPAddress(). For some reason these don't like to be called in a thread.

JPEGCamera - Thanks again to Yamaguchi-san. Modified to output the JPEG binary over a socket rather than to a file descriptor.

USBHost - modified as noted above

IAP - Thanks to Okano-san. Pulled out of the Mini-DK folder so that I could link it back to the base repository at the root level.

Committer:
jakeb
Date:
Fri Aug 23 21:45:08 2013 +0000
Revision:
15:688b3e3958fd
Initial commit of software v0.2;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jakeb 15:688b3e3958fd 1 /**************************************************************************************************
jakeb 15:688b3e3958fd 2 ***** *****
jakeb 15:688b3e3958fd 3 ***** Name: SPI_TFT.h *****
jakeb 15:688b3e3958fd 4 ***** Ver.: 1.0 *****
jakeb 15:688b3e3958fd 5 ***** Date: 04/01/2013 *****
jakeb 15:688b3e3958fd 6 ***** Auth: Frank Vannieuwkerke *****
jakeb 15:688b3e3958fd 7 ***** Erik Olieman *****
jakeb 15:688b3e3958fd 8 ***** Func: library for 240*320 pixel TFT with ILI9320 LCD Controller *****
jakeb 15:688b3e3958fd 9 ***** *****
jakeb 15:688b3e3958fd 10 ***** Rewrite from Peter Drescher code - http://mbed.org/cookbook/SPI-driven-QVGA-TFT *****
jakeb 15:688b3e3958fd 11 ***** *****
jakeb 15:688b3e3958fd 12 **************************************************************************************************/
jakeb 15:688b3e3958fd 13
jakeb 15:688b3e3958fd 14 #ifndef MBED_SPI_TFT_H
jakeb 15:688b3e3958fd 15 #define MBED_SPI_TFT_H
jakeb 15:688b3e3958fd 16
jakeb 15:688b3e3958fd 17 /* This library allows you to store a background image on the local flash memory of the microcontroller,
jakeb 15:688b3e3958fd 18 from any filesystem (such as SD cards). This allows very fast writing of this specific image, and it allows
jakeb 15:688b3e3958fd 19 you to write text in a nice way over the image. However it does cost the last 5 flash sectors of the LPC1768.
jakeb 15:688b3e3958fd 20 Generally that won't be a problem, if it is a problem, add #define NO_FLASH_BUFFER before including this file.
jakeb 15:688b3e3958fd 21 */
jakeb 15:688b3e3958fd 22
jakeb 15:688b3e3958fd 23
jakeb 15:688b3e3958fd 24 #include "GraphicsDisplay.h"
jakeb 15:688b3e3958fd 25 #include "BurstSPI.h"
jakeb 15:688b3e3958fd 26 #include "mbed.h"
jakeb 15:688b3e3958fd 27
jakeb 15:688b3e3958fd 28 #ifndef NO_FLASH_BUFFER
jakeb 15:688b3e3958fd 29 #include "IAP.h"
jakeb 15:688b3e3958fd 30 #endif
jakeb 15:688b3e3958fd 31
jakeb 15:688b3e3958fd 32
jakeb 15:688b3e3958fd 33 #define incx() x++, dxt += d2xt, t += dxt
jakeb 15:688b3e3958fd 34 #define incy() y--, dyt += d2yt, t += dyt
jakeb 15:688b3e3958fd 35
jakeb 15:688b3e3958fd 36 #define SPI_F_LO 10000000
jakeb 15:688b3e3958fd 37 #define SPI_F_HI 48000000
jakeb 15:688b3e3958fd 38
jakeb 15:688b3e3958fd 39 /* some RGB565 color definitions */
jakeb 15:688b3e3958fd 40 #define Black 0x0000 /* 0, 0, 0 */
jakeb 15:688b3e3958fd 41 #define Navy 0x000F /* 0, 0, 128 */
jakeb 15:688b3e3958fd 42 #define DarkGreen 0x03E0 /* 0, 128, 0 */
jakeb 15:688b3e3958fd 43 #define DarkCyan 0x03EF /* 0, 128, 128 */
jakeb 15:688b3e3958fd 44 #define Maroon 0x7800 /* 128, 0, 0 */
jakeb 15:688b3e3958fd 45 #define Purple 0x780F /* 128, 0, 128 */
jakeb 15:688b3e3958fd 46 #define Olive 0x7BE0 /* 128, 128, 0 */
jakeb 15:688b3e3958fd 47 #define LightGrey 0xC618 /* 192, 192, 192 */
jakeb 15:688b3e3958fd 48 #define DarkGrey 0x7BEF /* 128, 128, 128 */
jakeb 15:688b3e3958fd 49 #define Blue 0x001F /* 0, 0, 255 */
jakeb 15:688b3e3958fd 50 #define Green 0x07E0 /* 0, 255, 0 */
jakeb 15:688b3e3958fd 51 #define Cyan 0x07FF /* 0, 255, 255 */
jakeb 15:688b3e3958fd 52 #define Red 0xF800 /* 255, 0, 0 */
jakeb 15:688b3e3958fd 53 #define Magenta 0xF81F /* 255, 0, 255 */
jakeb 15:688b3e3958fd 54 #define Yellow 0xFFE0 /* 255, 255, 0 */
jakeb 15:688b3e3958fd 55 #define White 0xFFFF /* 255, 255, 255 */
jakeb 15:688b3e3958fd 56 #define Orange 0xFD20 /* 255, 165, 0 */
jakeb 15:688b3e3958fd 57 #define GreenYellow 0xAFE5 /* 173, 255, 47 */
jakeb 15:688b3e3958fd 58
jakeb 15:688b3e3958fd 59 /** Class to use TFT displays with an ILI9320 controller using SPI mode
jakeb 15:688b3e3958fd 60 */
jakeb 15:688b3e3958fd 61 class SPI_TFT : public GraphicsDisplay {
jakeb 15:688b3e3958fd 62 public:
jakeb 15:688b3e3958fd 63
jakeb 15:688b3e3958fd 64 /** Create a SPI_TFT object connected to SPI and two pins
jakeb 15:688b3e3958fd 65 *
jakeb 15:688b3e3958fd 66 * @param mosi,miso,sclk SPI
jakeb 15:688b3e3958fd 67 * @param cs pin connected to CS of display
jakeb 15:688b3e3958fd 68 * @param reset pin connected to RESET of display
jakeb 15:688b3e3958fd 69 *
jakeb 15:688b3e3958fd 70 */
jakeb 15:688b3e3958fd 71 SPI_TFT(PinName mosi, PinName miso, PinName sclk, PinName cs, const char* name ="TFT");
jakeb 15:688b3e3958fd 72
jakeb 15:688b3e3958fd 73 /** Write a value to the to a LCD register
jakeb 15:688b3e3958fd 74 *
jakeb 15:688b3e3958fd 75 * @param reg register to be written
jakeb 15:688b3e3958fd 76 * @param val data to be written
jakeb 15:688b3e3958fd 77 */
jakeb 15:688b3e3958fd 78 void wr_reg (unsigned char reg, unsigned short val);
jakeb 15:688b3e3958fd 79
jakeb 15:688b3e3958fd 80 /** Get the width of the screen in pixels
jakeb 15:688b3e3958fd 81 *
jakeb 15:688b3e3958fd 82 * @param
jakeb 15:688b3e3958fd 83 * @returns width of screen in pixels
jakeb 15:688b3e3958fd 84 *
jakeb 15:688b3e3958fd 85 */
jakeb 15:688b3e3958fd 86 virtual int width();
jakeb 15:688b3e3958fd 87
jakeb 15:688b3e3958fd 88 /** Get the height of the screen in pixels
jakeb 15:688b3e3958fd 89 *
jakeb 15:688b3e3958fd 90 * @returns height of screen in pixels
jakeb 15:688b3e3958fd 91 *
jakeb 15:688b3e3958fd 92 */
jakeb 15:688b3e3958fd 93 virtual int height();
jakeb 15:688b3e3958fd 94
jakeb 15:688b3e3958fd 95 /** Draw a pixel at x,y with color
jakeb 15:688b3e3958fd 96 *
jakeb 15:688b3e3958fd 97 * @param x (horizontal position)
jakeb 15:688b3e3958fd 98 * @param y (vertical position)
jakeb 15:688b3e3958fd 99 * @param color (16 bit pixel color)
jakeb 15:688b3e3958fd 100 */
jakeb 15:688b3e3958fd 101 virtual void pixel(int x, int y,int colour);
jakeb 15:688b3e3958fd 102
jakeb 15:688b3e3958fd 103 /** Set draw window region to whole screen
jakeb 15:688b3e3958fd 104 *
jakeb 15:688b3e3958fd 105 */
jakeb 15:688b3e3958fd 106 void WindowMax (void);
jakeb 15:688b3e3958fd 107
jakeb 15:688b3e3958fd 108 /** draw a 1 pixel line
jakeb 15:688b3e3958fd 109 *
jakeb 15:688b3e3958fd 110 * @param x0,y0 start point
jakeb 15:688b3e3958fd 111 * @param x1,y1 stop point
jakeb 15:688b3e3958fd 112 * @param color 16 bit color
jakeb 15:688b3e3958fd 113 *
jakeb 15:688b3e3958fd 114 */
jakeb 15:688b3e3958fd 115 void line(int x0, int y0, int x1, int y1, int colour);
jakeb 15:688b3e3958fd 116
jakeb 15:688b3e3958fd 117 /** draw a rect
jakeb 15:688b3e3958fd 118 *
jakeb 15:688b3e3958fd 119 * @param x0,y0 top left corner
jakeb 15:688b3e3958fd 120 * @param w,h width and height
jakeb 15:688b3e3958fd 121 * @param color 16 bit color
jakeb 15:688b3e3958fd 122 * *
jakeb 15:688b3e3958fd 123 */
jakeb 15:688b3e3958fd 124 void rect(int x0, int y0, int w, int h, int colour);
jakeb 15:688b3e3958fd 125
jakeb 15:688b3e3958fd 126 /** draw a filled rect
jakeb 15:688b3e3958fd 127 *
jakeb 15:688b3e3958fd 128 * @param x0,y0 top left corner
jakeb 15:688b3e3958fd 129 * @param w,h width and height
jakeb 15:688b3e3958fd 130 * @param color 16 bit color
jakeb 15:688b3e3958fd 131 *
jakeb 15:688b3e3958fd 132 */
jakeb 15:688b3e3958fd 133 void fillrect(int x0, int y0, int w, int h, int colour);
jakeb 15:688b3e3958fd 134
jakeb 15:688b3e3958fd 135 /** draw an ellipse - source : http://enchantia.com/graphapp/doc/tech/ellipses.html
jakeb 15:688b3e3958fd 136 *
jakeb 15:688b3e3958fd 137 * @param xc,yc center point
jakeb 15:688b3e3958fd 138 * @param a,b semi-major axis and semi-minor axis
jakeb 15:688b3e3958fd 139 * @param color 16 bit color
jakeb 15:688b3e3958fd 140 *
jakeb 15:688b3e3958fd 141 */
jakeb 15:688b3e3958fd 142 void draw_ellipse(int xc, int yc, int a, int b, unsigned int color);
jakeb 15:688b3e3958fd 143
jakeb 15:688b3e3958fd 144 /** draw a filled ellipse - source : http://enchantia.com/graphapp/doc/tech/ellipses.html
jakeb 15:688b3e3958fd 145 *
jakeb 15:688b3e3958fd 146 * @param xc,yc center point
jakeb 15:688b3e3958fd 147 * @param a,b semi-major axis and semi-minor axis
jakeb 15:688b3e3958fd 148 * @param color 16 bit color
jakeb 15:688b3e3958fd 149 *
jakeb 15:688b3e3958fd 150 */
jakeb 15:688b3e3958fd 151 void fill_ellipse(int xc, int yc, int a, int b, unsigned int color);
jakeb 15:688b3e3958fd 152
jakeb 15:688b3e3958fd 153 /** setup cursor position
jakeb 15:688b3e3958fd 154 *
jakeb 15:688b3e3958fd 155 * @param x x-position (top left)
jakeb 15:688b3e3958fd 156 * @param y y-position
jakeb 15:688b3e3958fd 157 */
jakeb 15:688b3e3958fd 158 virtual void locate(int x, int y);
jakeb 15:688b3e3958fd 159
jakeb 15:688b3e3958fd 160 /** Fill the screen with _background color
jakeb 15:688b3e3958fd 161 *
jakeb 15:688b3e3958fd 162 */
jakeb 15:688b3e3958fd 163 virtual void cls (void);
jakeb 15:688b3e3958fd 164
jakeb 15:688b3e3958fd 165 /** Read ILI9320 ID
jakeb 15:688b3e3958fd 166 *
jakeb 15:688b3e3958fd 167 * @returns LCD ID code
jakeb 15:688b3e3958fd 168 *
jakeb 15:688b3e3958fd 169 */
jakeb 15:688b3e3958fd 170 unsigned short Read_ID(void);
jakeb 15:688b3e3958fd 171
jakeb 15:688b3e3958fd 172 /** calculate the max number of char in a line
jakeb 15:688b3e3958fd 173 *
jakeb 15:688b3e3958fd 174 * @returns max columns
jakeb 15:688b3e3958fd 175 * depends on actual font size
jakeb 15:688b3e3958fd 176 *
jakeb 15:688b3e3958fd 177 */
jakeb 15:688b3e3958fd 178 virtual int columns(void);
jakeb 15:688b3e3958fd 179
jakeb 15:688b3e3958fd 180 /** calculate the max number of rows
jakeb 15:688b3e3958fd 181 *
jakeb 15:688b3e3958fd 182 * @returns max rows
jakeb 15:688b3e3958fd 183 * depends on actual font size
jakeb 15:688b3e3958fd 184 *
jakeb 15:688b3e3958fd 185 */
jakeb 15:688b3e3958fd 186 virtual int rows(void);
jakeb 15:688b3e3958fd 187
jakeb 15:688b3e3958fd 188 /** put a char on the screen
jakeb 15:688b3e3958fd 189 *
jakeb 15:688b3e3958fd 190 * @param value char to print
jakeb 15:688b3e3958fd 191 * @returns printed char
jakeb 15:688b3e3958fd 192 *
jakeb 15:688b3e3958fd 193 */
jakeb 15:688b3e3958fd 194 virtual int _putc(int value);
jakeb 15:688b3e3958fd 195
jakeb 15:688b3e3958fd 196 /** draw a character on given position out of the active font to the TFT
jakeb 15:688b3e3958fd 197 *
jakeb 15:688b3e3958fd 198 * @param x x-position of char (top left)
jakeb 15:688b3e3958fd 199 * @param y y-position
jakeb 15:688b3e3958fd 200 * @param c char to print
jakeb 15:688b3e3958fd 201 *
jakeb 15:688b3e3958fd 202 */
jakeb 15:688b3e3958fd 203 virtual void character(int x, int y, int c);
jakeb 15:688b3e3958fd 204
jakeb 15:688b3e3958fd 205 /** paint a bitmap on the TFT
jakeb 15:688b3e3958fd 206 *
jakeb 15:688b3e3958fd 207 * @param x,y : upper left corner
jakeb 15:688b3e3958fd 208 * @param w width of bitmap
jakeb 15:688b3e3958fd 209 * @param h high of bitmap
jakeb 15:688b3e3958fd 210 * @param *bitmap pointer to the bitmap data
jakeb 15:688b3e3958fd 211 *
jakeb 15:688b3e3958fd 212 * bitmap format: 16 bit R5 G6 B5
jakeb 15:688b3e3958fd 213 *
jakeb 15:688b3e3958fd 214 * use Gimp to create / load , save as BMP, option 16 bit R5 G6 B5
jakeb 15:688b3e3958fd 215 * use winhex to load this file and mark data stating at offset 0x46 to end
jakeb 15:688b3e3958fd 216 * use edit -> copy block -> C Source to export C array
jakeb 15:688b3e3958fd 217 * paste this array into your program
jakeb 15:688b3e3958fd 218 *
jakeb 15:688b3e3958fd 219 * define the array as static const unsigned char to put it into flash memory
jakeb 15:688b3e3958fd 220 * cast the pointer to (unsigned char *) :
jakeb 15:688b3e3958fd 221 * tft.Bitmap(10,40,309,50,(unsigned char *)scala);
jakeb 15:688b3e3958fd 222 */
jakeb 15:688b3e3958fd 223 void Bitmap(unsigned int x, unsigned int y, unsigned int w, unsigned int h, unsigned char *Name_BMP);
jakeb 15:688b3e3958fd 224
jakeb 15:688b3e3958fd 225
jakeb 15:688b3e3958fd 226 /** paint a BMP (16/24 bit) from filesytem on the TFT (slow)
jakeb 15:688b3e3958fd 227 *
jakeb 15:688b3e3958fd 228 * The 16-bit format is RGB-565. Using 16-bit is faster than 24-bit, however every program can
jakeb 15:688b3e3958fd 229 * output 24 bit BMPs (including MS paint), while it is hard to get them in the correct 16-bit format.
jakeb 15:688b3e3958fd 230 *
jakeb 15:688b3e3958fd 231 * @param x,y : upper left corner
jakeb 15:688b3e3958fd 232 * @param *Name_BMP location of the BMP file (for example "/sd/test.bmp")
jakeb 15:688b3e3958fd 233 * @returns 1 if bmp file was found and stored
jakeb 15:688b3e3958fd 234 * @returns 0 if file was not found
jakeb 15:688b3e3958fd 235 * @returns -1 if file was not a bmp
jakeb 15:688b3e3958fd 236 * @returns -2 if bmp file is not 16/24bit
jakeb 15:688b3e3958fd 237 * @returns -3 if bmp file is wrong for screen
jakeb 15:688b3e3958fd 238 * @returns -4 if buffer malloc goes wrong
jakeb 15:688b3e3958fd 239 *
jakeb 15:688b3e3958fd 240 */
jakeb 15:688b3e3958fd 241
jakeb 15:688b3e3958fd 242 int Bitmap(unsigned int x, unsigned int y, const char *Name_BMP);
jakeb 15:688b3e3958fd 243
jakeb 15:688b3e3958fd 244
jakeb 15:688b3e3958fd 245
jakeb 15:688b3e3958fd 246 /** select the font to use
jakeb 15:688b3e3958fd 247 *
jakeb 15:688b3e3958fd 248 * @param f pointer to font array
jakeb 15:688b3e3958fd 249 *
jakeb 15:688b3e3958fd 250 * font array can be created with GLCD Font Creator from http://www.mikroe.com
jakeb 15:688b3e3958fd 251 * you have to add 4 parameter at the beginning of the font array to use:
jakeb 15:688b3e3958fd 252 * - the number of bytes / char
jakeb 15:688b3e3958fd 253 * - the vertial size in pixels
jakeb 15:688b3e3958fd 254 * - the horizontal size in pixels
jakeb 15:688b3e3958fd 255 * - the number of bytes per vertical line
jakeb 15:688b3e3958fd 256 * you also have to change the array to char[]
jakeb 15:688b3e3958fd 257 *
jakeb 15:688b3e3958fd 258 */
jakeb 15:688b3e3958fd 259 void set_font(unsigned char* f);
jakeb 15:688b3e3958fd 260
jakeb 15:688b3e3958fd 261 /** Set the orientation of the screen
jakeb 15:688b3e3958fd 262 * x,y: 0,0 is always top left
jakeb 15:688b3e3958fd 263 *
jakeb 15:688b3e3958fd 264 * @param o direction to use the screen (0-3) 90&#65533; Steps
jakeb 15:688b3e3958fd 265 *
jakeb 15:688b3e3958fd 266 */
jakeb 15:688b3e3958fd 267 void set_orientation(unsigned int o);
jakeb 15:688b3e3958fd 268
jakeb 15:688b3e3958fd 269
jakeb 15:688b3e3958fd 270 /** Modify the orientation of the screen
jakeb 15:688b3e3958fd 271 * x,y: 0,0 is always top left
jakeb 15:688b3e3958fd 272 *
jakeb 15:688b3e3958fd 273 * @param none
jakeb 15:688b3e3958fd 274 *
jakeb 15:688b3e3958fd 275 * ILI9320 limitation: The orientation can only be used with a window command (registers 0x50..0x53)
jakeb 15:688b3e3958fd 276 *
jakeb 15:688b3e3958fd 277 * reg 03h (Entry Mode) : BGR = 1 - ORG = 1 - ID0, ID1 and AM are set according to the orientation variable.
jakeb 15:688b3e3958fd 278 * IMPORTANT : when ORG = 1, the GRAM writing direction follows the orientation (ID0, ID1, AM bits)
jakeb 15:688b3e3958fd 279 * AND we need to use the window command (reg 50h..53h) to write to an area on the display
jakeb 15:688b3e3958fd 280 * because we cannot change reg 20h and 21h to set the GRAM address (they both remain at 00h).
jakeb 15:688b3e3958fd 281 * This means that the pixel routine does not work when ORG = 1.
jakeb 15:688b3e3958fd 282 * Routines relying on the pixel routine first need to set reg 03h = 0x1030
jakeb 15:688b3e3958fd 283 * (cls, circle and line do so) AND need to write the data according to the orientation variable.
jakeb 15:688b3e3958fd 284 */
jakeb 15:688b3e3958fd 285 void mod_orientation(void);
jakeb 15:688b3e3958fd 286
jakeb 15:688b3e3958fd 287 #ifndef NO_FLASH_BUFFER
jakeb 15:688b3e3958fd 288 /** Move an image to the background buffer
jakeb 15:688b3e3958fd 289 *
jakeb 15:688b3e3958fd 290 * The image must fit exactly on the screen (240x320). This function takes quite some time, depending on source filesystem.
jakeb 15:688b3e3958fd 291 *
jakeb 15:688b3e3958fd 292 * @param *Name_BMP location of the BMP file (for example "/sd/test.bmp")
jakeb 15:688b3e3958fd 293 * @returns 1 if bmp file was found and stored
jakeb 15:688b3e3958fd 294 * @returns 0 if file was not found
jakeb 15:688b3e3958fd 295 * @returns -1 if file was not a bmp
jakeb 15:688b3e3958fd 296 * @returns -2 if bmp file is not 16/24bit
jakeb 15:688b3e3958fd 297 * @returns -3 if bmp file is wrong for screen
jakeb 15:688b3e3958fd 298 * @returns -4 if buffer malloc goes wrong
jakeb 15:688b3e3958fd 299 */
jakeb 15:688b3e3958fd 300 int fileToFlash(const char *Name_BMP);
jakeb 15:688b3e3958fd 301
jakeb 15:688b3e3958fd 302 /** Use the image on the flash memory as background
jakeb 15:688b3e3958fd 303 *
jakeb 15:688b3e3958fd 304 * @param active - true to use the image, false to use static color
jakeb 15:688b3e3958fd 305 */
jakeb 15:688b3e3958fd 306 void backgroundImage(bool active);
jakeb 15:688b3e3958fd 307 #endif
jakeb 15:688b3e3958fd 308
jakeb 15:688b3e3958fd 309
jakeb 15:688b3e3958fd 310
jakeb 15:688b3e3958fd 311
jakeb 15:688b3e3958fd 312
jakeb 15:688b3e3958fd 313 // ------------------ PROTECTED PART ------------------
jakeb 15:688b3e3958fd 314 protected:
jakeb 15:688b3e3958fd 315
jakeb 15:688b3e3958fd 316 /** draw a horizontal line
jakeb 15:688b3e3958fd 317 *
jakeb 15:688b3e3958fd 318 * @param x0 horizontal start
jakeb 15:688b3e3958fd 319 * @param x1 horizontal stop
jakeb 15:688b3e3958fd 320 * @param y vertical position
jakeb 15:688b3e3958fd 321 * @param color 16 bit color
jakeb 15:688b3e3958fd 322 *
jakeb 15:688b3e3958fd 323 */
jakeb 15:688b3e3958fd 324 void hline(int x0, int x1, int y, int colour);
jakeb 15:688b3e3958fd 325
jakeb 15:688b3e3958fd 326 /** draw a vertical line
jakeb 15:688b3e3958fd 327 *
jakeb 15:688b3e3958fd 328 * @param x horizontal position
jakeb 15:688b3e3958fd 329 * @param y0 vertical start
jakeb 15:688b3e3958fd 330 * @param y1 vertical stop
jakeb 15:688b3e3958fd 331 * @param color 16 bit color
jakeb 15:688b3e3958fd 332 */
jakeb 15:688b3e3958fd 333 void vline(int y0, int y1, int x, int colour);
jakeb 15:688b3e3958fd 334
jakeb 15:688b3e3958fd 335 /** Set draw window region
jakeb 15:688b3e3958fd 336 *
jakeb 15:688b3e3958fd 337 * @param x horizontal position
jakeb 15:688b3e3958fd 338 * @param y vertical position
jakeb 15:688b3e3958fd 339 * @param w window width in pixel
jakeb 15:688b3e3958fd 340 * @param h window height in pixels
jakeb 15:688b3e3958fd 341 */
jakeb 15:688b3e3958fd 342 virtual void window (int x, int y, int w, int h);
jakeb 15:688b3e3958fd 343
jakeb 15:688b3e3958fd 344 /** Init the ILI9320 controller
jakeb 15:688b3e3958fd 345 *
jakeb 15:688b3e3958fd 346 */
jakeb 15:688b3e3958fd 347 void tft_reset();
jakeb 15:688b3e3958fd 348
jakeb 15:688b3e3958fd 349 /** Write data to the LCD controller
jakeb 15:688b3e3958fd 350 *
jakeb 15:688b3e3958fd 351 * @param dat data written to LCD controller
jakeb 15:688b3e3958fd 352 *
jakeb 15:688b3e3958fd 353 */
jakeb 15:688b3e3958fd 354 void wr_dat(unsigned short value);
jakeb 15:688b3e3958fd 355
jakeb 15:688b3e3958fd 356 /** Start data sequence to the LCD controller
jakeb 15:688b3e3958fd 357 *
jakeb 15:688b3e3958fd 358 */
jakeb 15:688b3e3958fd 359 void wr_dat_start(void);
jakeb 15:688b3e3958fd 360
jakeb 15:688b3e3958fd 361 /** Write a command the LCD controller
jakeb 15:688b3e3958fd 362 *
jakeb 15:688b3e3958fd 363 * @param cmd: command to be written
jakeb 15:688b3e3958fd 364 *
jakeb 15:688b3e3958fd 365 */
jakeb 15:688b3e3958fd 366 void wr_cmd(unsigned char value);
jakeb 15:688b3e3958fd 367
jakeb 15:688b3e3958fd 368 /** Read data from the LCD controller
jakeb 15:688b3e3958fd 369 *
jakeb 15:688b3e3958fd 370 * @returns data from LCD controller
jakeb 15:688b3e3958fd 371 *
jakeb 15:688b3e3958fd 372 */
jakeb 15:688b3e3958fd 373 unsigned short rd_dat(void);
jakeb 15:688b3e3958fd 374
jakeb 15:688b3e3958fd 375 /** Read a LCD register
jakeb 15:688b3e3958fd 376 *
jakeb 15:688b3e3958fd 377 * @param reg register to be read
jakeb 15:688b3e3958fd 378 * @returns value of the register
jakeb 15:688b3e3958fd 379 */
jakeb 15:688b3e3958fd 380 unsigned short rd_reg (unsigned char reg);
jakeb 15:688b3e3958fd 381
jakeb 15:688b3e3958fd 382 /** Set the cursor position
jakeb 15:688b3e3958fd 383 *
jakeb 15:688b3e3958fd 384 * @param x (horizontal position)
jakeb 15:688b3e3958fd 385 * @param y (vertical position)
jakeb 15:688b3e3958fd 386 *
jakeb 15:688b3e3958fd 387 * Can only be used when reg 03h = 0x1030 (see note in mod_orientation).
jakeb 15:688b3e3958fd 388 *
jakeb 15:688b3e3958fd 389 */
jakeb 15:688b3e3958fd 390 void SetCursor( unsigned short Xpos, unsigned short Ypos );
jakeb 15:688b3e3958fd 391
jakeb 15:688b3e3958fd 392 struct bitmapData {
jakeb 15:688b3e3958fd 393 int return_code;
jakeb 15:688b3e3958fd 394 int width, height;
jakeb 15:688b3e3958fd 395 int bits, pad;
jakeb 15:688b3e3958fd 396 int start_data;
jakeb 15:688b3e3958fd 397 FILE *file;
jakeb 15:688b3e3958fd 398 };
jakeb 15:688b3e3958fd 399
jakeb 15:688b3e3958fd 400 /** Get bitmap info
jakeb 15:688b3e3958fd 401 *
jakeb 15:688b3e3958fd 402 * @param *Name_BMP Bitmap filename
jakeb 15:688b3e3958fd 403 * @returns structure: return_code 1 if bmp file was found and stored
jakeb 15:688b3e3958fd 404 * 0 if file was not found
jakeb 15:688b3e3958fd 405 * -1 if file was not a bmp
jakeb 15:688b3e3958fd 406 * -2 if bmp file is not 16/24bit
jakeb 15:688b3e3958fd 407 * -3 if bmp file is wrong for screen
jakeb 15:688b3e3958fd 408 * width, height Bitmap size
jakeb 15:688b3e3958fd 409 * bits, pad BPP, padding (multiple of 4 bytes)
jakeb 15:688b3e3958fd 410 * start_data Starting address of the byte where the bitmap image data (pixel array) can be found
jakeb 15:688b3e3958fd 411 * *file Bitmap filename
jakeb 15:688b3e3958fd 412 */
jakeb 15:688b3e3958fd 413 bitmapData getBitmapData(const char *Name_BMP);
jakeb 15:688b3e3958fd 414
jakeb 15:688b3e3958fd 415 unsigned int orientation;
jakeb 15:688b3e3958fd 416 unsigned int char_x;
jakeb 15:688b3e3958fd 417 unsigned int char_y;
jakeb 15:688b3e3958fd 418 bool backgroundimage;
jakeb 15:688b3e3958fd 419 BurstSPI _spi;
jakeb 15:688b3e3958fd 420 DigitalOut _cs;
jakeb 15:688b3e3958fd 421 unsigned char* font;
jakeb 15:688b3e3958fd 422 #ifndef NO_FLASH_BUFFER
jakeb 15:688b3e3958fd 423 IAP iap;
jakeb 15:688b3e3958fd 424 int backgroundOrientation;
jakeb 15:688b3e3958fd 425 #endif
jakeb 15:688b3e3958fd 426
jakeb 15:688b3e3958fd 427 };
jakeb 15:688b3e3958fd 428
jakeb 15:688b3e3958fd 429 #endif