Jahanzeb Ahmed Khan 201375614

Dependencies:   mbed

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food.h

00001 #ifndef FOOD_H
00002 #define FOOD_H
00003 
00004 #include "mbed.h"
00005 #include "N5110.h"
00006 #include "Gamepad.h"
00007 
00008 class Food
00009 {
00010     
00011 public:
00012     /** Constructor */
00013     Food();
00014     
00015     /** Destructor */
00016     ~Food();
00017     
00018     /** Initialises food object */
00019     void init();
00020     
00021     /** sets location of food */
00022     void food_location(N5110 &lcd);
00023     
00024     
00025     /** All variables are public as need to be used by Body */
00026     
00027     /** sets location of food */
00028     int fo_x;
00029     int fo_y;
00030     
00031     /** changes location of food */
00032     int chng_food;
00033     
00034 private:
00035     
00036     
00037 };
00038 
00039 #endif