Joystick enabled version of USBHID -library. Has full Playstation 3 functionality including button pressures and a working home-button implementation, while maintaining full PC/MAC/linux -compatibility. basic operation of the lib: #include "mbed.h" #include "usbhid.h" USBJoystick joystick; int main() { while(1) { char dpad = 0xf; /*only the rightmost 4 bits matter*/ short button = 0xff; /*only the rightmost 13 bits matter*/ /*buttons are square, cross, circle, triangle, l1, r1, l2, r2, l3, r3, home.*/ char stick1x = 0; char stick1y = 0; char stick2x = 0; char stick2y = 0; joystick.joystick(dpad, buttons, stick1x, stick1y, stick2x, stick2y); wait_ms(5); } }

USBMouse.h

Committer:
innocopter
Date:
2012-05-11
Revision:
0:237d5ef643e9

File content as of revision 0:237d5ef643e9:

#include "usbhid.h"

#ifndef MBED_USBMOUSE_H
#define MBED_USBMOUSE_H

/* Class: USBMouse
 * Emulate a USB Mouse HID device
 *
 * Example:
 * > #include "mbed.h"
 * > #include "USBMouse.h"
 * > 
 * > USBMouse mouse;
 * >
 * > int main() {
 * >     while(1) {
 * >         mouse.move(10, 0);
 * >         wait(2);
 * >     }
 * > }
 */
class USBMouse : private usbhid {
public:
    /* Constructor: USBMouse
     * Create a USB Mouse using the mbed USB Device interface
     */
    USBMouse();
    
    /* Function: move
     * Move the mouse
     *
     * Variables:
     *  x - Distance to move in x-axis 
     *  y - Distance to move in y-axis
     */
    void move(int x, int y);
    
    /* Function: scroll
     * Scroll the scroll wheel
     *
     * Variables:
     *  z - Distance to scroll scroll wheel
     */
    void scroll(int z);
    
    /* Function: buttons
     * Set the state of the buttons
     *
     * Variables:
     *  left - set the left button as down (1) or up (0)
     *  middle - set the middle button as down (1) or up (0)
     *  right - set the right button as down (1) or up (0)
     */
    void buttons(int left, int middle, int right);    
    
private:
    int _buttons;
};

#endif