Joystick enabled version of USBHID -library. Has full Playstation 3 functionality including button pressures and a working home-button implementation, while maintaining full PC/MAC/linux -compatibility. basic operation of the lib: #include "mbed.h" #include "usbhid.h" USBJoystick joystick; int main() { while(1) { char dpad = 0xf; /*only the rightmost 4 bits matter*/ short button = 0xff; /*only the rightmost 13 bits matter*/ /*buttons are square, cross, circle, triangle, l1, r1, l2, r2, l3, r3, home.*/ char stick1x = 0; char stick1y = 0; char stick2x = 0; char stick2y = 0; joystick.joystick(dpad, buttons, stick1x, stick1y, stick2x, stick2y); wait_ms(5); } }
Diff: USBMouse.h
- Revision:
- 0:237d5ef643e9
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/USBMouse.h Fri May 11 13:35:59 2012 +0000 @@ -0,0 +1,60 @@ +#include "usbhid.h" + +#ifndef MBED_USBMOUSE_H +#define MBED_USBMOUSE_H + +/* Class: USBMouse + * Emulate a USB Mouse HID device + * + * Example: + * > #include "mbed.h" + * > #include "USBMouse.h" + * > + * > USBMouse mouse; + * > + * > int main() { + * > while(1) { + * > mouse.move(10, 0); + * > wait(2); + * > } + * > } + */ +class USBMouse : private usbhid { +public: + /* Constructor: USBMouse + * Create a USB Mouse using the mbed USB Device interface + */ + USBMouse(); + + /* Function: move + * Move the mouse + * + * Variables: + * x - Distance to move in x-axis + * y - Distance to move in y-axis + */ + void move(int x, int y); + + /* Function: scroll + * Scroll the scroll wheel + * + * Variables: + * z - Distance to scroll scroll wheel + */ + void scroll(int z); + + /* Function: buttons + * Set the state of the buttons + * + * Variables: + * left - set the left button as down (1) or up (0) + * middle - set the middle button as down (1) or up (0) + * right - set the right button as down (1) or up (0) + */ + void buttons(int left, int middle, int right); + +private: + int _buttons; +}; + +#endif