mbed library for ENC28J60 Ethernet modules. Full support for TCP/IP and UDP Server, Client and HTTP server (webserver). DHCP and DNS is included.

Dependents:   mBuino_ENC28_MQTT Nucleo_Web_ENC28J60 Nucleo_Web_ENC28J60_ADC Serial_over_Ethernet ... more

Library for ENC28J60 Ethernet modules.

Ported to mbed from Norbert Truchsess's UIPEthernet library for Arduino. Thank you Norbert!
Full support for persistent (streaming) TCP/IP and UDP connections Client and Server each, ARP, ICMP, DHCP and DNS. To use it in your project, import the library, #include UIPEthernet.h" and create one uIPEthernet object initialized with the SPI pins connected to your ENC28J60 Ethernet board. See below demo programs using the library.

Demo programs:

Import programWebSwitch_ENC28J60

HTTP Server serving a simple webpage which enables to remotely turn LED1 on/off. Compile, download, run and type 'IP_address/secret/' (don't forget the last '/') into your web browser and hit ENTER.

Import programHTTPServer_Echo_ENC28J60

A simple HTTP server echoing received requests. Ethernet connection is over an ENC28J60 board. Usage: Type the server's IP address into you web browser and hit <ENTER>.

Import programTcpServer_ENC28J60

Simple TCP/IP Server using the UIPEthernet library for ENC28J60 Ethernet boards.

Import programTcpClient_ENC28J60

Simple TCP/IP Client using the UIPEthernet library for ENC28J60 Ethernet boards.

Import programUdpServer_ENC28J60

Simple UDP Server using the UIPEthernet library for ENC28J60 Ethernet boards.

Import programUdpClient_ENC28J60

Simple UDP Client using the UIPEthernet library for ENC28J60 Ethernet boards.

Import programMQTT_Hello_ENC28J60

MQ Telemetry Transport Client demo. Ethernet connection is via an ENC28J60 module.

utility/Udp.h

Committer:
hudakz
Date:
2014-12-20
Revision:
3:5b17e4656dd0

File content as of revision 3:5b17e4656dd0:

/*
 *  Udp.cpp: Library to send/receive UDP packets.
 *
 * NOTE: UDP is fast, but has some important limitations (thanks to Warren Gray for mentioning these)
 * 1) UDP does not guarantee the order in which assembled UDP packets are received. This
 * might not happen often in practice, but in larger network topologies, a UDP
 * packet can be received out of sequence. 
 * 2) UDP does not guard against lost packets - so packets *can* disappear without the sender being
 * aware of it. Again, this may not be a concern in practice on small local networks.
 * For more information, see http://www.cafeaulait.org/course/week12/35.html
 *
 * MIT License:
 * Copyright (c) 2008 Bjoern Hartmann
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * bjoern@cs.stanford.edu 12/30/2008
 */
#ifndef udp_h
    #define udp_h

    #include <mbed.h>
    #include <IPAddress.h>

//class UDP : public Stream {
class   UDP
{
public:
    virtual uint8_t     begin(uint16_t) = 0;    // initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use
    virtual void        stop(void) = 0;         // Finish with the UDP socket

    // Sending UDP packets
    // Start building up a packet to send to the remote host specific in ip and port
    // Returns 1 if successful, 0 if there was a problem with the supplied IP address or port
    virtual int         beginPacket(IPAddress ip, uint16_t port) = 0;

    // Start building up a packet to send to the remote host specific in host and port
    // Returns 1 if successful, 0 if there was a problem resolving the hostname or port
    virtual int         beginPacket(const char* host, uint16_t port) = 0;

    // Finish off this packet and send it
    // Returns 1 if the packet was sent successfully, 0 if there was an error
    virtual int         endPacket(void) = 0;

    // Write a single byte into the packet
    virtual size_t      write(uint8_t) = 0;

    // Write size bytes from buffer into the packet
    virtual size_t      write(const uint8_t* buffer, size_t size) = 0;

    // Start processing the next available incoming packet
    // Returns the size of the packet in bytes, or 0 if no packets are available
    virtual int         parsePacket(void) = 0;

    // Number of bytes remaining in the current packet
    virtual int         available(void) = 0;

    // Read a single byte from the current packet
    virtual int         read(void) = 0;

    // Read up to len bytes from the current packet and place them into buffer
    // Returns the number of bytes read, or 0 if none are available
    virtual int         read(unsigned char* buffer, size_t len) = 0;

    // Read up to len characters from the current packet and place them into buffer
    // Returns the number of characters read, or 0 if none are available
    virtual int         read(char* buffer, size_t len) = 0;

    // Return the next byte from the current packet without moving on to the next byte
    virtual int         peek(void) = 0;
    virtual void        flush(void) = 0;        // Finish reading the current packet

    // Return the IP address of the host who sent the current incoming packet
    virtual IPAddress   remoteIP(void) = 0;

    // Return the port of the host who sent the current incoming packet
    virtual uint16_t    remotePort(void) = 0;
protected:
    uint8_t*    rawIPAddress(IPAddress& addr)   { return addr.raw_address(); };
};
#endif