Brought over the files from the Freescale site and modified for mbed.

This code is only partially working for me. Not every download seems to be successful on Mac OS X. I just took the example files and hacked them around to get it working with mbed. If you want working code I think Erik Olieman's SLCD project is probably a better source.

main.cpp

//KL46Z try out
#include "mbed.h"
#include "TSISensor.h"
#include "MMA8451Q.h"
#include "MAG3110.h"
#include "vfnLCD.h"
#include <cstdlib>
#include <iostream>

Serial pc(USBTX, USBRX);

TSISensor tsi;
MMA8451Q acc51(PTE25, PTE24, 0x1D<<1);
MAG3110 mag(PTE25, PTE24, 0x0E<<1);
vfnLCD lcd;

PwmOut rled(PTE29);
PwmOut gled(PTD5);
AnalogIn lightSensor(PTE22);
//DigitalIn SW1(PTC3);
//DigitalIn SW3(PTC12);
//AnalogOut lcd03(PTB23);
//PwmOut lcd07(PTB7);

char chBufDisp[10];

int main()
{
    using namespace std;

    float onTime = 1.0;
    float offTime = 0.0;
    float holdTime = 1.0;
    bool on = true;
    bool off = false;
    int magX = 0, magY = 0, magZ = 0;
    int count=100;
 
    uint8_t message[]="1234";
    lcd.vfnLCD_All_Segments_ON();     

    while(true) {  
        cout << "I'm alive and running\n\r";              
        rled = onTime - abs(acc51.getAccX());
        gled = onTime - abs(acc51.getAccY());
        mag.getValues(&magX, &magY, &magZ);
        
        cout << "MMA8451: " << acc51.getAccX() << "\t" << acc51.getAccY() << "\t" << acc51.getAccZ() << "\n\r" << endl;
        cout << "MAG3110: " << magX << "\t" << magY << "\t" << magZ << "\n\r" << endl;
        cout << "MAG3110: " << mag.getHeading() << "\n\r" << endl;
        wait(holdTime);
        
        rled = tsi.readPercentage();
        gled = tsi.readPercentage();
        
        cout << "Touch: " << tsi.readPercentage() << "\n\r" << endl;
        cout << "SW1: " << SW1 << "\n\r" << endl;
        cout << "SW3: " << SW3 << "\n\r" << endl;
        cout << "Light Sensor: " << lightSensor << "\n\r" << endl;
        sprintf(chBufDisp,"%04i",count);
        lcd.vfnLCD_Write_Msg((uint8_t *)chBufDisp);
        count++;
        if (count>9999) count=0;
        wait(holdTime);
    }
    return 0;
}

s401.cpp

Committer:
highroads
Date:
2014-01-13
Revision:
0:c5fea5b6b339

File content as of revision 0:c5fea5b6b339:

/*
  Following table indicate how LCD_WF are logically organized to Chars(columns in the LCD)
  Char1 (LCD physical position)   to LCD_WF (offset)
   This table is used by  WriteChar function to write the character/column to appropriate place
Char1  is Defined in LCDHDW.h

Following Table is used 
1) indicate how WF are organized with 
2) LCD_Px  in this table will be enabled
3) LCD_Px  after _LCDFRONTPLANES will be configured as backplanes and initialized as 0x01, 0x02, etc.
*/

#include "LCDConfig.h" 

const uint8_t WF_ORDERING_TABLE[ ] =
{
   CHAR1a,   // LCD81 --- Pin:5  LCDnAddress=51
   CHAR1b,   // LCD82 --- Pin:6  LCDnAddress=52
   CHAR2a,   // LCD83 --- Pin:7  LCDnAddress=53
   CHAR2b,   // LCD84 --- Pin:8  LCDnAddress=54
   CHAR3a,   // LCD85 --- Pin:9  LCDnAddress=55
   CHAR3b,   // LCD86 --- Pin:10  LCDnAddress=56
   CHAR4a,   // LCD87 --- Pin:11  LCDnAddress=57
   CHAR4b,   // LCD88 --- Pin:12  LCDnAddress=58
   CHARCOM0,   // LCD77 --- Pin:1  LCDnAddress=4D
   CHARCOM1,   // LCD78 --- Pin:2  LCDnAddress=4E
   CHARCOM2,   // LCD79 --- Pin:3  LCDnAddress=4F
   CHARCOM3,   // LCD80 --- Pin:4  LCDnAddress=50
};

/*
   Ascii to 8x6 dot matrix decodification table
*/
const char ASCII_TO_WF_CODIFICATION_TABLE [ ] =
{
( SEGD+ SEGE+ SEGF+!SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 0,   offset=0
(!SEGD+!SEGE+!SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = 1,   offset=4
( SEGD+ SEGE+!SEGF+ SEGG) , (!SEGC+ SEGB+ SEGA) ,//Char = 2,   offset=8
( SEGD+!SEGE+!SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 3,   offset=12
(!SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = 4,   offset=16
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = 5,   offset=20
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = 6,   offset=24
(!SEGD+!SEGE+!SEGF+!SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 7,   offset=28
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 8,   offset=32
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 9,   offset=36
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = :,   offset=40
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = ;,   offset=44
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = <,   offset=48
( SEGD+!SEGE+!SEGF+ SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = =,   offset=52
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = >,   offset=56
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = ?,   offset=60
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = @,   offset=64
(!SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = A,   offset=68
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = B,   offset=72
( SEGD+ SEGE+ SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = C,   offset=76
( SEGD+ SEGE+!SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = D,   offset=80
( SEGD+ SEGE+ SEGF+ SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = E,   offset=84
(!SEGD+ SEGE+ SEGF+ SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = F,   offset=88
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = G,   offset=92
(!SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = H,   offset=96
(!SEGD+!SEGE+!SEGF+!SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = I,   offset=100
( SEGD+ SEGE+!SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = J,   offset=104
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = K,   offset=108
( SEGD+ SEGE+ SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = L,   offset=112
(!SEGD+ SEGE+ SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = M,   offset=116
(!SEGD+ SEGE+!SEGF+ SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = N,   offset=120
( SEGD+ SEGE+!SEGF+ SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = O,   offset=124
(!SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = P,   offset=128
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = Q,   offset=132
(!SEGD+ SEGE+ SEGF+ SEGG) , (!SEGC+ SEGB+ SEGA) ,//Char = R,   offset=136
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = S,   offset=140
( SEGD+ SEGE+ SEGF+ SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = T,   offset=144
( SEGD+ SEGE+ SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = U,   offset=148
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = V,   offset=152
(!SEGD+ SEGE+ SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = W,   offset=156
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = X,   offset=160
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = Y,   offset=164
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = Z,   offset=168
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = [,   offset=172
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = \,   offset=176
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = ],   offset=180
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = ^,   offset=184
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = _,   offset=188
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = `,   offset=192
};