Display Steuerung für Lampen per Relais. https://www.youtube.com/watch?v=_CupBMcZ8Xc
Dependencies: BSP_DISCO_F746NG F746_GUI LCD_DISCO_F746NG TS_DISCO_F746NG mbed
Diff: lightAutomatic.cpp
- Revision:
- 1:f316de154ff7
diff -r da00b5dd65c6 -r f316de154ff7 lightAutomatic.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lightAutomatic.cpp Sun Apr 23 17:15:53 2017 +0000 @@ -0,0 +1,407 @@ +/*============================================================================================= + section 1 - includes + ==============================================================================================*/ +/* imported libs */ +#include "mbed.h" +#include "F746_GUI.hpp" + +/* project files */ +#include "lightAutomatic.h" +#include "flash.h" +#include "relay.h" + +/*============================================================================================= + section 2 - private defines / enumerations + ==============================================================================================*/ +/* debgug switch */ +#define DEBUG_MODULE 1 /* DEBUG_MODULE 1 => ON, 0 => OFF */ + +/* GPIO Eingangswerter für Türkontaktsensor */ +#define DOOR_OPEN 1 /* high */ +#define DOOR_CLOSED 0 /* low */ + +/* GPIO Eingangswerter für Helligkeitssensor */ +#define LIGHT_DARK 1 /* high */ +#define LIGHT_BRIGHT 0 /* low */ + +enum E_FSM {INACTIVE, ACTIVE_WAITING, ACTIVE_LIGHT_ON}; +enum E_STATE {OFF = 0, ON}; + +/*============================================================================================= + section 3 - private typedefs + ==============================================================================================*/ +typedef E_STATE t_lightAutomaticState; +typedef E_STATE t_lighState; + +/*============================================================================================= + section 4 - private macros + ==============================================================================================*/ + +/*============================================================================================= + section 5 - public constants definition + ==============================================================================================*/ + +/*============================================================================================= + section 6 - public variables/pointers definition + ==============================================================================================*/ + +/*============================================================================================= + section 7 - private constants definition + ==============================================================================================*/ + +/*============================================================================================= + section 8 - private variables/objects/pointers definition + ==============================================================================================*/ +/* light automatic state pro Lampe */ +static t_lightAutomaticState lightAutomatic1State = OFF; +static t_lightAutomaticState lightAutomatic2State = OFF; + +/* speichert ein button pressed event, 1 == pressed */ +static uint8_t stayActivePressed = 0; + +/* Zustandsautomat */ +static E_FSM fsmLightAutomatic; + + /* gui */ +static Label *pLabelAutomatic1Text; +static Button *pBtnLight1Automatic; +static Label *pLabelAutomatic1State; +static Label *pLabelAutomatic2Text; +static Button *pBtnLight2Automatic; +static Label *pLabelAutomatic2State; +static Button *pBtnStayActive; + +/* gui - debug */ +#if (DEBUG_MODULE == 1) +static uint8_t doorStatusOld; +static uint8_t doorStatusNew; +static uint8_t lightStatusOld; +static uint8_t lightStatusNew; + +static Label *pLabelDebugFsm; +static Label *pLabelDebugTimer; +static Label *pLabelDebugDoorSensor; +static Label *pLabelDebugLightSensor; +#endif + +/*============================================================================================= + section 9 - private functions - declaration + ==============================================================================================*/ +static void _buttonSubTask(void); +static void _fsmSubTask(void); + +/* debug */ +#if (DEBUG_MODULE == 1) +static void _debugInit(void); +static void _debugSubTask(void); +#endif + +/*============================================================================================= + section 10 - private functions - implementation (definition) + ==============================================================================================*/ +static void _buttonSubTask(void) +{ + /* Objekte nicht initialisiert => Fehler */ + if ((pLabelAutomatic1State == NULL) || + (pBtnLight1Automatic == NULL) || + (pLabelAutomatic2State == NULL) || + (pBtnLight2Automatic == NULL)) + { + return; + } + + /* prüfe ob button gedrückt */ + if (pBtnLight1Automatic->Touched()) + { + if (OFF == lightAutomatic1State) + { /* automatic an */ + lightAutomatic1State = ON; + pLabelAutomatic1State->Draw("on"); + wait(0.5); + pBtnLight1Automatic->Draw(); + } + else { /* automatic aus */ + lightAutomatic1State = OFF; + pLabelAutomatic1State->Draw("off"); + wait(0.5); + pBtnLight1Automatic->Draw(); + } + } + + /* prüfe ob button gedrückt */ + if (pBtnLight2Automatic->Touched()) + { + if (OFF == lightAutomatic2State) + { /* automatic an */ + lightAutomatic2State = ON; + pLabelAutomatic2State->Draw("on"); + wait(0.5); + pBtnLight2Automatic->Draw(); + } + else + { /* automatic aus */ + lightAutomatic2State = OFF; + pLabelAutomatic2State->Draw("off"); + wait(0.5); + pBtnLight2Automatic->Draw(); + } + } + + /* button ist nur aktiv im Zustand ACTIVE_LIGHT_ON */ + if (fsmLightAutomatic == ACTIVE_LIGHT_ON) { + /* prüfe ob button gedrückt */ + if (pBtnStayActive->Touched()) + { + stayActivePressed = 1; + } + } + + /* sichere light state im flash */ + flash_write(FLASH_LIGHT_AUTOMATIC1, lightAutomatic1State); + flash_write(FLASH_LIGHT_AUTOMATIC2, lightAutomatic2State); +} + +static void _fsmSubTask(void) +{ + static Timer timer1; + static float startTime; + static t_lighState tmpLight1 = OFF; + static t_lighState tmpLight2 = OFF; +#if (DEBUG_MODULE == 1) + char debugBuffer[30]; +#endif + + /* debug */ + /* Objekte nicht initialisiert => Fehler */ +#if (DEBUG_MODULE == 1) + if ((pLabelDebugFsm == NULL) || + (pLabelDebugTimer == NULL)) + { + return; + } +#endif + + /* fsm */ + switch(fsmLightAutomatic) + { + case INACTIVE: + /* debug */ +#if (DEBUG_MODULE == 1) + pLabelDebugFsm->Draw("FSM: INACTIVE"); +#endif + + /* next state */ + if ((ON == lightAutomatic1State) || + (ON == lightAutomatic2State)) + { + fsmLightAutomatic = ACTIVE_WAITING; + } + break; + case ACTIVE_WAITING: + /*debug */ +#if (DEBUG_MODULE == 1) + pLabelDebugFsm->Draw("FSM: ACTIVE_WAITING"); +#endif + /* next state */ + /* INACTIVE */ + if ((OFF == lightAutomatic1State) && + (OFF == lightAutomatic2State)) + { + fsmLightAutomatic = INACTIVE; + } + /* ACTIVE_LIGHT_ON */ + else if ((DOOR_OPEN == g_doorSensor) && + (LIGHT_DARK == g_lightSensor)) + { + fsmLightAutomatic = ACTIVE_LIGHT_ON; + timer1.reset(); + timer1.start(); + startTime = timer1.read(); + pBtnStayActive->Draw(); /* show button */ + if (ON == lightAutomatic1State){ + relay_switch(RELAY_LIGHT1); + tmpLight1 = ON; + } + if (ON == lightAutomatic2State){ + relay_switch(RELAY_LIGHT2); + tmpLight2 = ON; + } + } + break; + case ACTIVE_LIGHT_ON: + /* debug */ +#if (DEBUG_MODULE == 1) + pLabelDebugFsm->Draw("FSM: ACTIVE_LIGHT_ON"); + snprintf(debugBuffer, 30, "Timer: %f", timer1.read()); + pLabelDebugTimer->Draw(debugBuffer); +#endif + + /* next state */ + if (stayActivePressed == 1) { + timer1.stop(); + fsmLightAutomatic = ACTIVE_WAITING; + pBtnStayActive->Erase(); /* hide button */ + stayActivePressed = 0; + } + else if ((timer1.read() - startTime) >= 30) + { + timer1.stop(); + fsmLightAutomatic = ACTIVE_WAITING; + pBtnStayActive->Erase(); /* hide button */ + if (ON == tmpLight1){ + relay_switch(RELAY_LIGHT1); + tmpLight1 = OFF; + } + if (ON == tmpLight2){ + relay_switch(RELAY_LIGHT2); + tmpLight2 = OFF; + } + } + break; + } +} + +#if (DEBUG_MODULE == 1) +static void _debugInit(void) +{ + /* gui labels*/ + pLabelDebugDoorSensor = new Label(10, 200, "Tuer: KEINE DATEN", Label::LEFT, Font16); + pLabelDebugLightSensor = new Label(10, 220, "Helligkeit: KEINE DATEN", Label::LEFT, Font16); + pLabelDebugFsm = new Label(10, 240, "FSM: KEINE DATEN", Label::LEFT, Font16); + pLabelDebugTimer = new Label(10, 260, "Timer: KEINE DATEN", Label::LEFT, Font16); + + /* door sensor */ + doorStatusNew = g_doorSensor; + doorStatusOld = doorStatusNew; + if (doorStatusNew == DOOR_OPEN) + { + pLabelDebugDoorSensor->Draw("Tuer: offen"); + } + else + { + pLabelDebugDoorSensor->Draw("Tuer: geschlossen"); + } + + /* light sensor */ + lightStatusNew = g_lightSensor; + lightStatusOld = lightStatusNew; + if (lightStatusNew == LIGHT_DARK) + { + pLabelDebugLightSensor->Draw("Helligkeit: dunkel"); + } + else + { + pLabelDebugLightSensor->Draw("Helligkeit: hell"); + } +} +#endif /* #if (DEBUG_MODULE == 1) */ + +#if (DEBUG_MODULE == 1) +static void _debugSubTask(void) { + /* Objekte nicht initialisiert => Fehler */ + if ((pLabelDebugDoorSensor == NULL) || + (pLabelDebugLightSensor == NULL)) + { + return; + } + + /* zeige tür offen oder zu*/ + doorStatusNew = g_doorSensor; + if (doorStatusOld != doorStatusNew) + { + doorStatusOld = doorStatusNew; + if (doorStatusNew == DOOR_OPEN) + { + pLabelDebugDoorSensor->Draw("Tuer: offen"); + } + else + { + pLabelDebugDoorSensor->Draw("Tuer: geschlossen"); + } + } + + /* zeige ob hell oder dunkel */ + lightStatusNew = g_lightSensor; + if (lightStatusOld != lightStatusNew) + { + lightStatusOld = lightStatusNew; + if (lightStatusNew == LIGHT_DARK) { + pLabelDebugLightSensor->Draw("Helligkeit: dunkel"); + } + else + { + pLabelDebugLightSensor->Draw("Helligkeit: hell"); + } + } +} +#endif /* #if (DEBUG_MODULE == 1) */ + +/*============================================================================================= + section 11 - public functions - implementation (definition) + ==============================================================================================*/ +void lightAutomatic_init(void) +{ + fsmLightAutomatic = INACTIVE; + stayActivePressed = 0; + + /* light automatic status */ + lightAutomatic1State = (t_lightAutomaticState) flash_read(FLASH_LIGHT_AUTOMATIC1); + lightAutomatic2State = (t_lightAutomaticState) flash_read(FLASH_LIGHT_AUTOMATIC2); + + /* gui - automatic for light 1 */ + pLabelAutomatic1Text = new Label( 200, 40 + 12, "Automatik:", Label::LEFT, Font16); + pBtnLight1Automatic = new Button(310, 40, 70, 40, "schalten"); + pLabelAutomatic1State = new Label( 390, 40 + 12, "off", Label::LEFT, Font16); + if (OFF == lightAutomatic1State) + { + pLabelAutomatic1State->Draw("off"); + } + else + { + pLabelAutomatic1State->Draw("on"); + } + + /* gui - automatic for light 2 */ + pLabelAutomatic2Text = new Label( 200, 90 + 12, "Automatik:", Label::LEFT, Font16); + pBtnLight2Automatic = new Button(310, 90, 70, 40, "schalten"); + pLabelAutomatic2State = new Label( 390, 90 + 12, "off", Label::LEFT, Font16); + if (OFF == lightAutomatic2State) + { + pLabelAutomatic2State->Draw("off"); + } + else + { + pLabelAutomatic2State->Draw("on"); + } + + /* gui - button für Licht-Automatik im Zustand ACTIVE_LIGHT_ON */ + pBtnStayActive = new Button(290, 160, 150, 60, "anlassen", Font24); + pBtnStayActive->Erase(); /* hide button */ + + /* debug */ +#if (DEBUG_MODULE == 1) + _debugInit(); +#endif +} + +void lightAutomatic_task(void) +{ +#if (DEBUG_MODULE == 1) + /* debug */ + _debugSubTask(); +#endif + + /* check button touched */ + _buttonSubTask(); + + /* check fsm state */ + _fsmSubTask(); +} + +/*============================================================================================= + section 12 - interrupt service routines (ISRs) + ==============================================================================================*/ + +/*============================================================================================= + end of file + ==============================================================================================*/