P2-2 Harris Barton
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: map.cpp
- Revision:
- 3:e2fb359d6545
- Parent:
- 2:4947d6a82971
--- a/map.cpp Fri Oct 23 16:30:18 2020 -0400 +++ b/map.cpp Wed Nov 25 01:17:39 2020 +0000 @@ -19,6 +19,8 @@ }; #define NUM_MAPS 1 +#define MAP_WIDTH 50 +#define MAP_HEIGHT 50 static Map maps[NUM_MAPS]; static int active_map; @@ -33,7 +35,9 @@ * This function should uniquely map (x,y) onto the space of unsigned integers. */ static unsigned XY_KEY(int X, int Y) { - // TODO: Fix me! + + return X*maps[0].h + Y; + } /** @@ -43,14 +47,14 @@ */ unsigned map_hash(unsigned key) { - // TODO: Fix me! + return key%(NUM_MAPS); } void maps_init() { - // TODO: Implement! - // Initialize hash table - // Set width & height + maps[0].items = createHashTable(map_hash, NUM_MAPS); + maps[0].w = MAP_WIDTH; + maps[0].h = MAP_HEIGHT; } Map* get_active_map() @@ -82,51 +86,51 @@ int map_width() { - + return get_active_map()->w; } int map_height() { - + return get_active_map()->h; } int map_area() { - + return map_width() * map_height(); } -MapItem* get_current(int x, int y) -{ - -} + MapItem* get_north(int x, int y) { - + return get_here(x, y-1); } + MapItem* get_south(int x, int y) { - + return get_here(x, y+1); } MapItem* get_east(int x, int y) { - + return get_here(x+1, y); } MapItem* get_west(int x, int y) { - + return get_here(x-1, y); } MapItem* get_here(int x, int y) { - + return (MapItem*) getItem(get_active_map()->items, XY_KEY(x, y)); } void map_erase(int x, int y) { - + MapItem* item = get_here(x, y); + if (item && item->data) + free(item->data); + deleteItem(get_active_map()->items, XY_KEY(x, y)); } - void add_wall(int x, int y, int dir, int len) { for(int i = 0; i < len; i++) @@ -189,7 +193,7 @@ void add_snake_head(int x, int y) { MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); - w1->type = SNAKE_BODY; + w1->type = SNAKE_HEAD; w1->draw = draw_snake_head; w1->walkable = false; w1->data = NULL; @@ -207,3 +211,103 @@ void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); if (val) free(val); // If something is already there, free it } + +void add_poison(int x, int y) +{ + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = POISON; + w1->draw = draw_poison; + w1->walkable = true; + w1->data = NULL; + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it +} + +void add_speedup(int x, int y) +{ + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = SPEEDUP; + w1->draw = draw_speedup; + w1->walkable = true; + w1->data = NULL; + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it + +} + +void add_slowdown(int x, int y) +{ + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = SLOWDOWN; + w1->draw = draw_slowdown; + w1->walkable = true; + w1->data = NULL; + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it + +} + +void add_decrease_length(int x, int y) +{ + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = DECLENGTH; + w1->draw = draw_decrease_length; + w1->walkable = true; + w1->data = NULL; + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it + +} + +void add_random(int x, int y, int d) +{ + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = RANDOM; + w1->draw = draw_random; + w1->walkable = true; + d = d % 4; + w1->data = (int*)(d + 13); + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it +} + +void add_moving(int x, int y) { + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = MOVING; + w1->draw = draw_moving; + w1->walkable = true; + w1->data = NULL; + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it +} + +void add_invinc(int x, int y) { + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = INVINC; + w1->draw = draw_invinc; + w1->walkable = true; + w1->data = NULL; + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it +} + +void add_megaGoodie(int x, int y) +{ + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = GOODIE; + w1->draw = draw_megaGoodie; + w1->walkable = true; + w1->data = NULL; + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it +} +void add_nothing(int x, int y) +{ + MapItem* w1 = (MapItem*) malloc(sizeof(MapItem)); + w1->type = CLEAR; + w1->draw = draw_nothing; + w1->walkable = true; + w1->data = NULL; + void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); + if (val) free(val); // If something is already there, free it +} \ No newline at end of file