Maxim Integrated's IoT development kit

Dependencies:   MAX30101 MAX30003 MAX113XX_Pixi MAX30205 max32630fthr USBDevice

Revision:
1:efe9cad8942f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/Cppcheck-1.78/cfg/sdl.cfg	Tue Mar 13 14:52:59 2018 +0300
@@ -0,0 +1,78 @@
+<?xml version="1.0"?>
+<def format="1">
+  <function name="SDL_mutexP">
+    <noreturn>false</noreturn>
+    <arg nr="1">
+      <not-bool/>
+      <not-null/>
+    </arg>
+  </function>
+  <function name="SDL_mutexV">
+    <noreturn>false</noreturn>
+    <arg nr="1">
+      <not-bool/>
+      <not-null/>
+    </arg>
+  </function>
+  <function name="SDL_RWsize">
+    <noreturn>false</noreturn>
+    <arg nr="1">
+      <not-bool/>
+      <not-null/>
+    </arg>
+  </function>
+  <function name="SDL_RWread">
+    <noreturn>false</noreturn>
+    <arg nr="1">
+      <not-bool/>
+      <not-null/>
+    </arg>
+    <arg nr="2">
+      <not-bool/>
+      <not-null/>
+    </arg>
+  </function>
+  <function name="IMG_isPNG">
+    <noreturn>false</noreturn>
+    <arg nr="1">
+      <not-bool/>
+      <not-null/>
+    </arg>
+  </function>
+  <function name="IMG_isJPG">
+    <noreturn>false</noreturn>
+    <arg nr="1">
+      <not-bool/>
+      <not-null/>
+    </arg>
+  </function>
+  <resource>
+    <dealloc>SDL_FreeSurface</dealloc>
+    <alloc init="true">SDL_CreateRGBSurface</alloc>
+    <alloc init="true">SDL_ConvertSurface</alloc>
+    <alloc init="true">TTF_RenderUTF8_Blended</alloc>
+    <alloc init="true">IMG_LoadPNG_RW</alloc>
+    <alloc init="true">IMG_LoadJPG_RW</alloc>
+    <alloc init="true">IMG_Load</alloc>
+  </resource>
+  <resource>
+    <dealloc>SDL_DestroyMutex</dealloc>
+    <alloc init="true">SDL_CreateMutex</alloc>
+  </resource>
+  <resource>
+    <dealloc>SDL_WaitThread</dealloc>
+    <alloc init="true">SDL_CreateThread</alloc>
+  </resource>
+  <resource>
+    <dealloc>SDL_RWclose</dealloc>
+    <alloc init="true">SDL_RWFromFile</alloc>
+  </resource>
+  <resource>
+    <dealloc>SDL_FreeRW</dealloc>
+    <alloc init="true">SDL_AllocRW</alloc>
+  </resource>
+  <resource>
+    <dealloc>Mix_FreeMusic</dealloc>
+    <alloc init="true">Mix_LoadMUSType_RW</alloc>
+  </resource>
+</def>