Lib for the new LCD Display with ILI9341 controller Modified for huge fonts (>255 bytes/char). Needs modified font.h files with 2-byte size parameter. Window size is set on a per-character basis to minimise the number of pixels written (speed-up, plus better detection of whether one last character will fit on the current line). NUCLEO & NXP DMA-enabled versions are modified but untested.

Dependents:   Mandelbrot

Fork of SPI_TFT_ILI9341 by Peter Drescher

GraphicsDisplay.h

Committer:
gregeric
Date:
2014-12-08
Revision:
17:8794e2eadd8d
Parent:
0:da1bf437cbc1

File content as of revision 17:8794e2eadd8d:

/* mbed GraphicsDisplay Display Library Base Class
 * Copyright (c) 2007-2009 sford
 * Released under the MIT License: http://mbed.org/license/mit
 *
 * A library for providing a common base class for Graphics displays
 * To port a new display, derive from this class and implement
 * the constructor (setup the display), pixel (put a pixel
 * at a location), width and height functions. Everything else
 * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) 
 * will come for free. You can also provide a specialised implementation
 * of window and putp to speed up the results
 */

#ifndef MBED_GRAPHICSDISPLAY_H
#define MBED_GRAPHICSDISPLAY_H

#include "TextDisplay.h"

class GraphicsDisplay : public TextDisplay {

public:         
          
    GraphicsDisplay(const char* name);
     
    virtual void pixel(int x, int y, int colour) = 0;
    virtual int width() = 0;
    virtual int height() = 0;
        
    virtual void window(unsigned int x,unsigned int y,unsigned int w,unsigned int h);
    virtual void putp(int colour);
    
    virtual void cls();
    virtual void fill(int x, int y, int w, int h, int colour);
    virtual void blit(int x, int y, int w, int h, const int *colour);    
    virtual void blitbit(int x, int y, int w, int h, const char* colour);
    
    virtual void character(int column, int row, int value);
    virtual int columns();
    virtual int rows();
    
protected:

    // pixel location
    short _x;
    short _y;
    
    // window location
    short _x1;
    short _x2;
    short _y1;
    short _y2;

};

#endif