class for obstacles in Car_race game
Obstacles.cpp
- Committer:
- fy14aaz
- Date:
- 2017-04-11
- Revision:
- 6:44243b2bc27c
- Parent:
- 5:b000cefeb3c5
- Child:
- 7:55d1306f5df5
File content as of revision 6:44243b2bc27c:
#include "Obstacles.h" Obstacles::Obstacles() { } Obstacles::~Obstacles() { } void Obstacles::init(int seed) { _Obstacle_x = seed; // try to draw them here in this function as we need the draw function for another purpose // are we done though? we might need to split the draw function into two, one for drawing the car // and the other for drawing the obstacles as they are drawn in a time basis } void Obstacles::draw(N5110 &lcd,int seed) { _Obstacle_x = seed; switch(_Obstacle_x){ case 0: lcd.drawRect(2,2,25,2,FILL_BLACK); break; case 1: lcd.drawRect(28,2,27,2,FILL_BLACK); break; case 2: lcd.drawRect(56,2,25,2,FILL_BLACK); break; } } void Obstacles::update(N5110 &lcd) // adjust this function to be able to store all pixels values { // then they are used to shift th screen // _Obstacle_x = seed; char pixelstate[82][46]; for (int i=1; i<83; i+=1) { for (int j=1; j<47; j+=1) { if (lcd.getPixel(i,j)) { pixelstate[i-1][j-1]=1; } else { pixelstate[i-1][j-1]=0; } } } for (int i=1; i<83; i+=1) { for (int j=1; j<47; j+=1) { if ((pixelstate[i-1][j-1]) ) { lcd.setPixel(i,j+1); } // CAN INCREASE THE SPEED BY ADDING 1 FOR Y VALUES if ((pixelstate[i-1][j-2]==0) ) { lcd.setPixel(i,j,false); } } } }