class for obstacles in Car_race game

Revision:
1:a735e7396af4
Parent:
0:f8968ec0ec1b
Child:
2:4430d4fd91c2
--- a/Obstacles.cpp	Mon Mar 13 16:08:28 2017 +0000
+++ b/Obstacles.cpp	Tue Mar 14 10:13:40 2017 +0000
@@ -18,8 +18,9 @@
     // and the other for drawing the obstacles as they are drawn in a time basis
 }
 
-void Obstacles::draw(N5110 &lcd)
+void Obstacles::draw(N5110 &lcd,int seed)
 {
+    _Obstacle_x = seed;
     switch(_Obstacle_x){
       
       case 0:
@@ -36,7 +37,26 @@
    }
 }
 
-void Obstacles::update(int seed) // adjust this function to be able to store all pixels values
+void Obstacles::update(N5110 &lcd) // adjust this function to be able to store all pixels values
 {                                 // then they are used to shift th screen
-    _Obstacle_x = seed; 
+  //  _Obstacle_x = seed; 
+  char pixelstate[82][46];
+  for (int i=0; i<82; i+=1) {
+            for (int j=0; j<46; j+=1) {
+             if (lcd.getPixel(i,j)) {
+                 pixelstate[i][j]=1;
+                }
+             else  {
+             pixelstate[i][j]=0;
+             }
+      }
+   }
+   for (int i=0; i<82; i+=1) {
+            for (int j=0; j<46; j+=1) {
+                if (pixelstate[i][j]) {
+                    lcd.clearPixel(i,j);
+                    lcd.setPixel(i,j+1);
+                }  
+           }
+     }
 }
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