class for obstacles in Car_race game

Revision:
2:4430d4fd91c2
Parent:
1:a735e7396af4
Child:
3:124cf90ee993
--- a/Obstacles.cpp	Tue Mar 14 10:13:40 2017 +0000
+++ b/Obstacles.cpp	Fri Mar 17 19:37:36 2017 +0000
@@ -40,23 +40,25 @@
 void Obstacles::update(N5110 &lcd) // adjust this function to be able to store all pixels values
 {                                 // then they are used to shift th screen
   //  _Obstacle_x = seed; 
-  char pixelstate[82][46];
-  for (int i=0; i<82; i+=1) {
-            for (int j=0; j<46; j+=1) {
+ char pixelstate[82][46];
+  for (int i=1; i<83; i+=1) {
+            for (int j=1; j<47; j+=1) {
              if (lcd.getPixel(i,j)) {
-                 pixelstate[i][j]=1;
+                 pixelstate[i-1][j-1]=1;
                 }
              else  {
-             pixelstate[i][j]=0;
-             }
+             pixelstate[i-1][j-1]=0;
+         }
       }
    }
-   for (int i=0; i<82; i+=1) {
-            for (int j=0; j<46; j+=1) {
-                if (pixelstate[i][j]) {
-                    lcd.clearPixel(i,j);
+   for (int i=1; i<83; i+=1) {
+            for (int j=1; j<47; j+=1) {
+                if ((pixelstate[i-1][j-1]) ) {
                     lcd.setPixel(i,j+1);
                 }  
+                if ((pixelstate[i-1][j-2]==0) ) {
+                    lcd.clearPixel(i,j);
+                }  
            }
-     }
+     } 
 }
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