class for bullet in Car_race game
Bullet.h@5:fd945bf405dc, 2017-04-13 (annotated)
- Committer:
- fy14aaz
- Date:
- Thu Apr 13 22:16:14 2017 +0000
- Revision:
- 5:fd945bf405dc
- Parent:
- 4:a32443aee8f8
- Child:
- 6:581257752de1
made the bullet go into three different directions
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
fy14aaz | 1:6bd0cbdf15f7 | 1 | #ifndef BULLET_H |
fy14aaz | 1:6bd0cbdf15f7 | 2 | #define BULLET_H |
fy14aaz | 1:6bd0cbdf15f7 | 3 | |
fy14aaz | 1:6bd0cbdf15f7 | 4 | #include "mbed.h" |
fy14aaz | 1:6bd0cbdf15f7 | 5 | #include "N5110.h" |
fy14aaz | 1:6bd0cbdf15f7 | 6 | #include "Gamepad.h" |
fy14aaz | 1:6bd0cbdf15f7 | 7 | |
fy14aaz | 1:6bd0cbdf15f7 | 8 | |
fy14aaz | 1:6bd0cbdf15f7 | 9 | class Bullet |
fy14aaz | 1:6bd0cbdf15f7 | 10 | { |
fy14aaz | 1:6bd0cbdf15f7 | 11 | |
fy14aaz | 1:6bd0cbdf15f7 | 12 | public: |
fy14aaz | 1:6bd0cbdf15f7 | 13 | Bullet(); |
fy14aaz | 1:6bd0cbdf15f7 | 14 | ~Bullet(); |
fy14aaz | 4:a32443aee8f8 | 15 | void init(Vector2D _CarHead); |
fy14aaz | 1:6bd0cbdf15f7 | 16 | void draw(N5110 &lcd); |
fy14aaz | 5:fd945bf405dc | 17 | // void clearBullet(N5110 &lcd); |
fy14aaz | 5:fd945bf405dc | 18 | void update(N5110 &lcd,int _bulletDirection); |
fy14aaz | 1:6bd0cbdf15f7 | 19 | // void accident(N5110 &lcd); |
fy14aaz | 1:6bd0cbdf15f7 | 20 | |
fy14aaz | 1:6bd0cbdf15f7 | 21 | private: |
fy14aaz | 4:a32443aee8f8 | 22 | |
fy14aaz | 4:a32443aee8f8 | 23 | Vector2D _CarHead; |
fy14aaz | 1:6bd0cbdf15f7 | 24 | int _bullet_x; |
fy14aaz | 1:6bd0cbdf15f7 | 25 | int _bullet_y; |
fy14aaz | 1:6bd0cbdf15f7 | 26 | int _speed; |
fy14aaz | 1:6bd0cbdf15f7 | 27 | |
fy14aaz | 1:6bd0cbdf15f7 | 28 | }; |
fy14aaz | 1:6bd0cbdf15f7 | 29 | #endif |