class for bullet in Car_race game
Bullet.h@8:89a98a3d7233, 2017-04-17 (annotated)
- Committer:
- fy14aaz
- Date:
- Mon Apr 17 20:45:25 2017 +0000
- Revision:
- 8:89a98a3d7233
- Parent:
- 6:581257752de1
- Child:
- 11:61bbec4ede2c
completed the bullet class and will work on the motion using the accelerometer next
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
fy14aaz | 1:6bd0cbdf15f7 | 1 | #ifndef BULLET_H |
fy14aaz | 1:6bd0cbdf15f7 | 2 | #define BULLET_H |
fy14aaz | 1:6bd0cbdf15f7 | 3 | |
fy14aaz | 1:6bd0cbdf15f7 | 4 | #include "mbed.h" |
fy14aaz | 1:6bd0cbdf15f7 | 5 | #include "N5110.h" |
fy14aaz | 1:6bd0cbdf15f7 | 6 | #include "Gamepad.h" |
fy14aaz | 1:6bd0cbdf15f7 | 7 | |
fy14aaz | 1:6bd0cbdf15f7 | 8 | |
fy14aaz | 1:6bd0cbdf15f7 | 9 | class Bullet |
fy14aaz | 1:6bd0cbdf15f7 | 10 | { |
fy14aaz | 1:6bd0cbdf15f7 | 11 | |
fy14aaz | 1:6bd0cbdf15f7 | 12 | public: |
fy14aaz | 1:6bd0cbdf15f7 | 13 | Bullet(); |
fy14aaz | 1:6bd0cbdf15f7 | 14 | ~Bullet(); |
fy14aaz | 4:a32443aee8f8 | 15 | void init(Vector2D _CarHead); |
fy14aaz | 1:6bd0cbdf15f7 | 16 | void draw(N5110 &lcd); |
fy14aaz | 6:581257752de1 | 17 | void clearBullet(N5110 &lcd); |
fy14aaz | 5:fd945bf405dc | 18 | void update(N5110 &lcd,int _bulletDirection); |
fy14aaz | 8:89a98a3d7233 | 19 | void destroyObstacles(N5110 &lcd); |
fy14aaz | 1:6bd0cbdf15f7 | 20 | // void accident(N5110 &lcd); |
fy14aaz | 1:6bd0cbdf15f7 | 21 | |
fy14aaz | 1:6bd0cbdf15f7 | 22 | private: |
fy14aaz | 4:a32443aee8f8 | 23 | |
fy14aaz | 4:a32443aee8f8 | 24 | Vector2D _CarHead; |
fy14aaz | 1:6bd0cbdf15f7 | 25 | int _bullet_x; |
fy14aaz | 1:6bd0cbdf15f7 | 26 | int _bullet_y; |
fy14aaz | 1:6bd0cbdf15f7 | 27 | int _speed; |
fy14aaz | 1:6bd0cbdf15f7 | 28 | |
fy14aaz | 1:6bd0cbdf15f7 | 29 | }; |
fy14aaz | 1:6bd0cbdf15f7 | 30 | #endif |