class for bullet in Car_race game
Bullet.cpp
- Committer:
- fy14aaz
- Date:
- 2017-04-13
- Revision:
- 5:fd945bf405dc
- Parent:
- 4:a32443aee8f8
- Child:
- 6:581257752de1
File content as of revision 5:fd945bf405dc:
#include "Bullet.h" Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::init(Vector2D _CarHead) { _bullet_x = _CarHead.x; _bullet_y = _CarHead.y + 2; printf("x=%d y=%d \n",_bullet_x,_bullet_y); } void Bullet::draw(N5110 &lcd) { // printf("x=%d y=%d \n",_bullet_x,_bullet_y); // lcd.setPixel(_bullet_x,_bullet_y+2,false); // lcd.setPixel(_bullet_x,_bullet_y+3,false); // lcd.setPixel(_bullet_x+1,_bullet_y+2,false); // lcd.setPixel(_bullet_x+1,_bullet_y+3,false); lcd.drawRect(_bullet_x,_bullet_y,2,2,FILL_BLACK); } void Bullet::update(N5110 &lcd,int _bulletDirection) { lcd.setPixel(_bullet_x,_bullet_y,false); lcd.setPixel(_bullet_x,_bullet_y+1,false); lcd.setPixel(_bullet_x+1,_bullet_y,false); lcd.setPixel(_bullet_x+1,_bullet_y+1,false); if(_bulletDirection==1) { _bullet_x = _bullet_x; _bullet_y = _bullet_y - 3; } // printf("x=%d y=%d \n",_bullet_x,_bullet_y); if(_bulletDirection==2) { _bullet_x = _bullet_x - 3; _bullet_y = _bullet_y - 3; } if(_bulletDirection==3) { _bullet_x = _bullet_x + 3; _bullet_y = _bullet_y - 3; } }