class for bullet in Car_race game

Bullet.cpp

Committer:
fy14aaz
Date:
2017-04-17
Revision:
8:89a98a3d7233
Parent:
7:b852cf8f4f36
Child:
9:4ea00d3a8ce0

File content as of revision 8:89a98a3d7233:

#include "Bullet.h"

Bullet::Bullet()
{

}

Bullet::~Bullet()
{

}

void Bullet::init(Vector2D _CarHead)
{
    _bullet_x =  _CarHead.x;
    _bullet_y =  _CarHead.y + 2;
    
    // printf("x=%d y=%d \n",_bullet_x,_bullet_y);
}

void Bullet::draw(N5110 &lcd)
{
 //  printf("x=%d y=%d \n",_bullet_x,_bullet_y);

 // lcd.setPixel(_bullet_x,_bullet_y+2,false);
 // lcd.setPixel(_bullet_x,_bullet_y+3,false);
 // lcd.setPixel(_bullet_x+1,_bullet_y+2,false);
 // lcd.setPixel(_bullet_x+1,_bullet_y+3,false); 
   
  // printf("x=%d y=%d \n",_bullet_x,_bullet_y);              
  lcd.drawRect(_bullet_x,_bullet_y,2,2,FILL_BLACK);
  // printf("Crashes 0 \n");
}

void Bullet::update(N5110 &lcd,int _bulletDirection)
{   
   // lcd.setPixel(_bullet_x,_bullet_y,false);
    //lcd.setPixel(_bullet_x,_bullet_y+1,false);
    //lcd.setPixel(_bullet_x+1,_bullet_y,false);
    //lcd.setPixel(_bullet_x+1,_bullet_y+1,false);
    clearBullet(lcd);
    // printf("x=%d y=%d \n",_bullet_x,_bullet_y);
    if(_bulletDirection==1) {
    _bullet_x = _bullet_x;
    _bullet_y = _bullet_y - 3; 
    }
     // printf("x=%d y=%d \n",_bullet_x,_bullet_y);
     
    else if(_bulletDirection==2) {
    _bullet_x = _bullet_x - 3;
    _bullet_y = _bullet_y - 3; 
    }
    
    else if(_bulletDirection==3) {
    _bullet_x = _bullet_x + 3;
    _bullet_y = _bullet_y - 3; 
    }
    
    // the following piece of code to get around the problem of the game getting stuck when the value of _bullet_x = 1 
   if ((_bullet_x == -2)) {
      clearBullet(lcd);
       _bullet_x = _bullet_x - 1;
       _bullet_y = _bullet_y - 1; 
    }
}

void Bullet::clearBullet(N5110 &lcd)
{ 
    lcd.setPixel(_bullet_x,_bullet_y,false);
    lcd.setPixel(_bullet_x,_bullet_y+1,false);
    lcd.setPixel(_bullet_x+1,_bullet_y,false);
    lcd.setPixel(_bullet_x+1,_bullet_y+1,false);
}

void Bullet::destroyObstacles(N5110 &lcd)
{     
   printf("they are x=%d y=%d \n",_bullet_x,_bullet_y);
  if ((lcd.getPixel(_bullet_x,_bullet_y))     ||  // this is for bullet itself
     (lcd.getPixel(_bullet_x,_bullet_y+1))    ||  // this is for bullet itself
     (lcd.getPixel(_bullet_x+1,_bullet_y))    ||  // this is for bullet itself
     (lcd.getPixel(_bullet_x+1,_bullet_y+1))  ||  // this is for bullet itself
     (lcd.getPixel(_bullet_x,_bullet_y-1))    ||  // up 
     (lcd.getPixel(_bullet_x+1,_bullet_y-1))  ||  // up
     (lcd.getPixel(_bullet_x,_bullet_y+2))  ||  // down
     (lcd.getPixel(_bullet_x+1,_bullet_y+2)))   { // down
         
         for (int i=1; i<83; i+=1) {
            for (int j=_bullet_y-4; j<_bullet_y+5; j+=1) {
                lcd.setPixel(i,j,false);
                }
                }
                _bullet_x = -10;
                _bullet_y = -10;
        }
}