class for bullet in Car_race game
Bullet.cpp
- Committer:
- fy14aaz
- Date:
- 2017-04-21
- Revision:
- 10:3726b7994e2f
- Parent:
- 9:4ea00d3a8ce0
- Child:
- 11:61bbec4ede2c
File content as of revision 10:3726b7994e2f:
#include "Bullet.h" Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::init(Vector2D _CarHead) { _bullet_x = _CarHead.x; _bullet_y = _CarHead.y + 2; // printf("x=%d y=%d \n",_bullet_x,_bullet_y); } void Bullet::draw(N5110 &lcd) { // printf("x=%d y=%d \n",_bullet_x,_bullet_y); // lcd.setPixel(_bullet_x,_bullet_y+2,false); // lcd.setPixel(_bullet_x,_bullet_y+3,false); // lcd.setPixel(_bullet_x+1,_bullet_y+2,false); // lcd.setPixel(_bullet_x+1,_bullet_y+3,false); // printf("x=%d y=%d \n",_bullet_x,_bullet_y); lcd.drawRect(_bullet_x,_bullet_y,2,2,FILL_BLACK); // printf("Crashes 0 \n"); } void Bullet::update(N5110 &lcd,int _bulletDirection) { //lcd.setPixel(_bullet_x,_bullet_y,false); //lcd.setPixel(_bullet_x,_bullet_y+1,false); //lcd.setPixel(_bullet_x+1,_bullet_y,false); //lcd.setPixel(_bullet_x+1,_bullet_y+1,false); clearBullet(lcd); // printf("x=%d y=%d \n",_bullet_x,_bullet_y); if(_bulletDirection==1) { _bullet_x = _bullet_x; _bullet_y = _bullet_y - 3; } // printf("x=%d y=%d \n",_bullet_x,_bullet_y); else if(_bulletDirection==2) { _bullet_x = _bullet_x - 3; _bullet_y = _bullet_y - 3; } else if(_bulletDirection==3) { _bullet_x = _bullet_x + 3; _bullet_y = _bullet_y - 3; } // the following piece of code to get around the problem of the game getting stuck when the value of _bullet_x = 1 if ((_bullet_x == -2)) { clearBullet(lcd); _bullet_x = _bullet_x - 1; _bullet_y = _bullet_y - 1; } } void Bullet::clearBullet(N5110 &lcd) { lcd.setPixel(_bullet_x,_bullet_y,false); lcd.setPixel(_bullet_x,_bullet_y+1,false); lcd.setPixel(_bullet_x+1,_bullet_y,false); lcd.setPixel(_bullet_x+1,_bullet_y+1,false); } void Bullet::destroyObstacles(N5110 &lcd) { // printf("they are x=%d y=%d \n",_bullet_x,_bullet_y); if ((lcd.getPixel(_bullet_x,_bullet_y)) || // this is for bullet itself (lcd.getPixel(_bullet_x,_bullet_y+1)) || // this is for bullet itself (lcd.getPixel(_bullet_x+1,_bullet_y)) || // this is for bullet itself (lcd.getPixel(_bullet_x+1,_bullet_y+1)) || // this is for bullet itself (lcd.getPixel(_bullet_x,_bullet_y-1)) || // up (lcd.getPixel(_bullet_x+1,_bullet_y-1)) || // up (lcd.getPixel(_bullet_x,_bullet_y+2)) || // down (lcd.getPixel(_bullet_x+1,_bullet_y+2))) { // down for (int i=1; i<83; i+=1) { for (int j=_bullet_y-4; j<_bullet_y+5; j+=1) { lcd.setPixel(i,j,false); } } _bullet_x = -10; _bullet_y = -10; } }