class for bullet in Car_race game

Committer:
fy14aaz
Date:
Fri Apr 21 21:45:54 2017 +0000
Revision:
10:3726b7994e2f
Parent:
9:4ea00d3a8ce0
Child:
11:61bbec4ede2c
worked on the bullet with the jumping functions

Who changed what in which revision?

UserRevisionLine numberNew contents of line
fy14aaz 1:6bd0cbdf15f7 1 #include "Bullet.h"
fy14aaz 1:6bd0cbdf15f7 2
fy14aaz 1:6bd0cbdf15f7 3 Bullet::Bullet()
fy14aaz 1:6bd0cbdf15f7 4 {
fy14aaz 1:6bd0cbdf15f7 5
fy14aaz 1:6bd0cbdf15f7 6 }
fy14aaz 1:6bd0cbdf15f7 7
fy14aaz 1:6bd0cbdf15f7 8 Bullet::~Bullet()
fy14aaz 1:6bd0cbdf15f7 9 {
fy14aaz 1:6bd0cbdf15f7 10
fy14aaz 1:6bd0cbdf15f7 11 }
fy14aaz 1:6bd0cbdf15f7 12
fy14aaz 4:a32443aee8f8 13 void Bullet::init(Vector2D _CarHead)
fy14aaz 1:6bd0cbdf15f7 14 {
fy14aaz 4:a32443aee8f8 15 _bullet_x = _CarHead.x;
fy14aaz 4:a32443aee8f8 16 _bullet_y = _CarHead.y + 2;
fy14aaz 4:a32443aee8f8 17
fy14aaz 7:b852cf8f4f36 18 // printf("x=%d y=%d \n",_bullet_x,_bullet_y);
fy14aaz 1:6bd0cbdf15f7 19 }
fy14aaz 1:6bd0cbdf15f7 20
fy14aaz 1:6bd0cbdf15f7 21 void Bullet::draw(N5110 &lcd)
fy14aaz 1:6bd0cbdf15f7 22 {
fy14aaz 5:fd945bf405dc 23 // printf("x=%d y=%d \n",_bullet_x,_bullet_y);
fy14aaz 5:fd945bf405dc 24
fy14aaz 5:fd945bf405dc 25 // lcd.setPixel(_bullet_x,_bullet_y+2,false);
fy14aaz 5:fd945bf405dc 26 // lcd.setPixel(_bullet_x,_bullet_y+3,false);
fy14aaz 5:fd945bf405dc 27 // lcd.setPixel(_bullet_x+1,_bullet_y+2,false);
fy14aaz 5:fd945bf405dc 28 // lcd.setPixel(_bullet_x+1,_bullet_y+3,false);
fy14aaz 5:fd945bf405dc 29
fy14aaz 8:89a98a3d7233 30 // printf("x=%d y=%d \n",_bullet_x,_bullet_y);
fy14aaz 5:fd945bf405dc 31 lcd.drawRect(_bullet_x,_bullet_y,2,2,FILL_BLACK);
fy14aaz 8:89a98a3d7233 32 // printf("Crashes 0 \n");
fy14aaz 1:6bd0cbdf15f7 33 }
fy14aaz 1:6bd0cbdf15f7 34
fy14aaz 5:fd945bf405dc 35 void Bullet::update(N5110 &lcd,int _bulletDirection)
fy14aaz 5:fd945bf405dc 36 {
fy14aaz 10:3726b7994e2f 37 //lcd.setPixel(_bullet_x,_bullet_y,false);
fy14aaz 8:89a98a3d7233 38 //lcd.setPixel(_bullet_x,_bullet_y+1,false);
fy14aaz 8:89a98a3d7233 39 //lcd.setPixel(_bullet_x+1,_bullet_y,false);
fy14aaz 8:89a98a3d7233 40 //lcd.setPixel(_bullet_x+1,_bullet_y+1,false);
fy14aaz 8:89a98a3d7233 41 clearBullet(lcd);
fy14aaz 7:b852cf8f4f36 42 // printf("x=%d y=%d \n",_bullet_x,_bullet_y);
fy14aaz 5:fd945bf405dc 43 if(_bulletDirection==1) {
fy14aaz 4:a32443aee8f8 44 _bullet_x = _bullet_x;
fy14aaz 5:fd945bf405dc 45 _bullet_y = _bullet_y - 3;
fy14aaz 5:fd945bf405dc 46 }
fy14aaz 5:fd945bf405dc 47 // printf("x=%d y=%d \n",_bullet_x,_bullet_y);
fy14aaz 5:fd945bf405dc 48
fy14aaz 6:581257752de1 49 else if(_bulletDirection==2) {
fy14aaz 5:fd945bf405dc 50 _bullet_x = _bullet_x - 3;
fy14aaz 5:fd945bf405dc 51 _bullet_y = _bullet_y - 3;
fy14aaz 5:fd945bf405dc 52 }
fy14aaz 5:fd945bf405dc 53
fy14aaz 6:581257752de1 54 else if(_bulletDirection==3) {
fy14aaz 5:fd945bf405dc 55 _bullet_x = _bullet_x + 3;
fy14aaz 5:fd945bf405dc 56 _bullet_y = _bullet_y - 3;
fy14aaz 5:fd945bf405dc 57 }
fy14aaz 6:581257752de1 58
fy14aaz 7:b852cf8f4f36 59 // the following piece of code to get around the problem of the game getting stuck when the value of _bullet_x = 1
fy14aaz 8:89a98a3d7233 60 if ((_bullet_x == -2)) {
fy14aaz 7:b852cf8f4f36 61 clearBullet(lcd);
fy14aaz 6:581257752de1 62 _bullet_x = _bullet_x - 1;
fy14aaz 6:581257752de1 63 _bullet_y = _bullet_y - 1;
fy14aaz 6:581257752de1 64 }
fy14aaz 6:581257752de1 65 }
fy14aaz 6:581257752de1 66
fy14aaz 6:581257752de1 67 void Bullet::clearBullet(N5110 &lcd)
fy14aaz 6:581257752de1 68 {
fy14aaz 6:581257752de1 69 lcd.setPixel(_bullet_x,_bullet_y,false);
fy14aaz 6:581257752de1 70 lcd.setPixel(_bullet_x,_bullet_y+1,false);
fy14aaz 6:581257752de1 71 lcd.setPixel(_bullet_x+1,_bullet_y,false);
fy14aaz 6:581257752de1 72 lcd.setPixel(_bullet_x+1,_bullet_y+1,false);
fy14aaz 8:89a98a3d7233 73 }
fy14aaz 8:89a98a3d7233 74
fy14aaz 8:89a98a3d7233 75 void Bullet::destroyObstacles(N5110 &lcd)
fy14aaz 8:89a98a3d7233 76 {
fy14aaz 9:4ea00d3a8ce0 77 // printf("they are x=%d y=%d \n",_bullet_x,_bullet_y);
fy14aaz 8:89a98a3d7233 78 if ((lcd.getPixel(_bullet_x,_bullet_y)) || // this is for bullet itself
fy14aaz 8:89a98a3d7233 79 (lcd.getPixel(_bullet_x,_bullet_y+1)) || // this is for bullet itself
fy14aaz 8:89a98a3d7233 80 (lcd.getPixel(_bullet_x+1,_bullet_y)) || // this is for bullet itself
fy14aaz 8:89a98a3d7233 81 (lcd.getPixel(_bullet_x+1,_bullet_y+1)) || // this is for bullet itself
fy14aaz 8:89a98a3d7233 82 (lcd.getPixel(_bullet_x,_bullet_y-1)) || // up
fy14aaz 8:89a98a3d7233 83 (lcd.getPixel(_bullet_x+1,_bullet_y-1)) || // up
fy14aaz 8:89a98a3d7233 84 (lcd.getPixel(_bullet_x,_bullet_y+2)) || // down
fy14aaz 8:89a98a3d7233 85 (lcd.getPixel(_bullet_x+1,_bullet_y+2))) { // down
fy14aaz 8:89a98a3d7233 86
fy14aaz 8:89a98a3d7233 87 for (int i=1; i<83; i+=1) {
fy14aaz 8:89a98a3d7233 88 for (int j=_bullet_y-4; j<_bullet_y+5; j+=1) {
fy14aaz 8:89a98a3d7233 89 lcd.setPixel(i,j,false);
fy14aaz 8:89a98a3d7233 90 }
fy14aaz 8:89a98a3d7233 91 }
fy14aaz 8:89a98a3d7233 92 _bullet_x = -10;
fy14aaz 8:89a98a3d7233 93 _bullet_y = -10;
fy14aaz 8:89a98a3d7233 94 }
fy14aaz 1:6bd0cbdf15f7 95 }