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Revision:
0:a7fb0dba4c8a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/F746_BUTTON.hpp	Wed Oct 09 12:55:47 2019 +0000
@@ -0,0 +1,240 @@
+/*-----------------------------------------------------------
+ * F746_BUTTON Library v1.0
+ * Copyright (c) 2018 Wynand Steenberg
+ * s216875730@mandela.ac.za
+ *
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *-----------------------------------------------------------
+ */
+
+#ifndef F746_BUTTON_HPP
+#define F746_BUTTON_HPP
+
+#include "mbed.h"
+#include <string>
+#include "TS_DISCO_F746NG.h"
+#include "LCD_DISCO_F746NG.h"
+#include "F746GUI.hpp"
+
+/** A Class library for using Buttons on the DISCO-F746NG Development board.  The class
+ * uses the existing BSP class created by Team ST.
+ *
+ * Example:
+ * @code
+ * #include "mbed.h"
+ * #include "F746_BUTTON.hpp"
+ * 
+ * TS_DISCO_F746NG ts_;
+ * LCD_DISCO_F746NG lcd_;
+ * 
+ * int main()
+ * {
+ *     lcd_.Clear(LCD_COLOR_WHITE);                                        // Set LCD Background colour
+ *        
+ *     Button btn1(lcd_, ts_, 20, 50, 80, 40,           
+ *                  LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 1, "BUTTON1", Font12);  // Define btn1 button            
+ *     btn1.Render();                                                         // Draw btn1 button
+ *     
+ *     Button test(lcd_, ts_, 120, 50, 80, 40,
+ *                  LCD_COLOR_DARKBLUE, LCD_COLOR_GREEN, 1, "TEST", Font12);  // Define test button                   
+ *     test.Render();                                                         // Draw test button
+ *     
+ *     Button show(lcd_, ts_, 220, 50, 80, 40,            
+ *                  LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1,  "SHOW", Font12);     // Define hide button            
+ *     show.Hide();  
+ *     
+ *     Button hide(lcd_, ts_, 220, 50, 80, 40,            
+ *                  LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1,  "HIDE", Font12);     // Define hide button             
+ *     hide.Render();                                                         // Draw hide button
+ *     
+ *     Button button3D(lcd_, ts_, 320, 50, 120, 40,             
+ *                  LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 2, "3D BUTTON", Font12);    // Define button3D button            
+ *     button3D.Render();                                                         // Draw 3Dbutton button
+ * 
+ *     lcd_.SetTextColor(LCD_COLOR_BLACK);                                                         // Set Text colour to Black
+ *     lcd_.SetFont(&Font12);                                                                      // Font size 12
+ *     lcd_.DisplayStringAt(5, 5, (uint8_t *)"Button / Slider driver for DISCO_F746", LEFT_MODE);  // Display main header text
+ *     lcd_.DisplayStringAt(5, 20, (uint8_t *)"Button example", LEFT_MODE);  // Display secondary header text
+ *     lcd_.DisplayStringAt(5, 135, (uint8_t *)"Slider example", LEFT_MODE);  // Display secondary header text
+ * 
+ *     while (true)                                                    // Main program loop
+ *     {
+ *     
+ *         if (btn1.Press())                                         // Check if btn1 button was touched and run instructions if true
+ *         {    
+ *             lcd_.SetFont(&Font12);
+ *             lcd_.SetTextColor(LCD_COLOR_BLACK);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"Button1 pressed", LEFT_MODE);
+ *             wait(0.5); 
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"                                        ", LEFT_MODE);
+ *         }                                                         // End btn1 button instructions
+ *         
+ *         if (test.Press())                                         // Check if test button was touched and run instructions if true
+ *         {
+ *             lcd_.SetFont(&Font12);
+ *             lcd_.SetTextColor(LCD_COLOR_BLACK);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"TEST pressed", LEFT_MODE);
+ *             wait(0.5);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"                                        ", LEFT_MODE);
+ *             
+ *         }                                                         // End test button instructions
+ *         
+ *         if (hide.Press())                                         // Check if hide button was touched and run instructions if true
+ *         {    
+ *             lcd_.SetFont(&Font12);
+ *             lcd_.SetTextColor(LCD_COLOR_BLACK);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"Hide pressed - Hide other buttons", LEFT_MODE);
+ *             btn1.Hide();                                            // Hide btn1 button
+ *             test.Hide();                                            // Hide test button
+ *             hide.Hide();  
+ *             show.Render();
+ *             wait(0.5);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"                                        ", LEFT_MODE);
+ *         }                                                           // End hide button instructions
+ *         
+ *          if (show.Press())                                        // Check if hide button was touched and run instructions if true
+ *         {  
+ *             lcd_.SetFont(&Font12);
+ *             lcd_.SetTextColor(LCD_COLOR_BLACK);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"UNHIDE pressed - Restore other buttons", LEFT_MODE);
+ *             wait(0.5);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"                                        ", LEFT_MODE);
+ *             show.Hide();                                            // Hide show button before drawing new button in same place
+ *             hide.Render();                                            // Draw hide button after hiding button in same position
+ *             btn1.Render();                                            // Draw btn1 button
+ *             test.Render();                                            // Draw test button
+ *            
+ *         }         
+ *         
+ *         if (button3D.Press())                                     // Check if 3Dbutton button was touched and run instructions if true
+ *         {    
+ *             lcd_.SetFont(&Font12);
+ *             lcd_.SetTextColor(LCD_COLOR_BLACK);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"3D Button pressed", LEFT_MODE);
+ *             wait(0.5);
+ *             lcd_.DisplayStringAt(5, 110, (uint8_t *)"                                           ", LEFT_MODE);
+ *         }                                                           // End 3D button instructions
+ *  
+ *         wait(0.02f);   
+ *     }                                                               // End Main program loop
+ * }                                                                   // End Main program 
+ * @endcode
+ */
+
+    class Button
+    {
+    public:
+    
+        //! Constructor
+        Button(LCD_DISCO_F746NG &lcd, TS_DISCO_F746NG &ts,
+               uint16_t x, uint16_t y, uint16_t width, uint16_t height,
+               uint32_t buttonColour, uint32_t changeColour,
+               int style, const string label = "", sFONT &fonts = Font12,
+               uint32_t textColour = LCD_COLOR_WHITE)
+               : lcd_(lcd), ts_(ts), ButtonX_(x), ButtonY_(y), ButtonW_(width), ButtonH_(height),
+                 BUTTON_COLOUR_(buttonColour), CHANGE_COLOUR_(changeColour),
+                 STYLE_(style), LABEL_(label), FONTS_(&fonts), FONT_WIDTH_(fonts.Width),
+                 FONT_HEIGHT_(fonts.Height), active_(true)
+                 { Render(); }
+
+        /**
+          * @brief  Draw Button.
+          *         
+          */
+        void Render();
+        
+        /**
+          * @brief  Draw 3D Button.
+          *         
+          */
+        void Render3D();
+        
+        /**
+          * @brief  Change colour of Button.
+          *         
+          */
+        void Change();
+
+        /**
+          * @brief  Change colour of 3D Button.
+          *         
+          */
+        void Change3D();
+        
+        /**
+          * @brief  Hide Button.
+          *         
+          */
+        void Hide();
+
+        /**
+          * @brief  Check touch detected on Button.
+          *         
+          */
+        bool Press();
+        
+        /**
+          * @brief  Check if touch is on Button.
+          *         
+          */      
+        bool ButtonBoundaryCheck();
+        
+        /**
+          * @brief  Check previous state of Button.
+          *         
+          */
+        static TS_StateTypeDef GottenState()
+        {   return state_; }
+
+        /**
+          * @brief  Set or reset multi-touch.
+          *         
+          */
+        static void SetMultiTouch(bool tf) { multiTouch = tf; }
+
+
+    private:
+
+        LCD_DISCO_F746NG &lcd_;         // LCD
+        TS_DISCO_F746NG &ts_;           // Touch
+        
+        const uint16_t ButtonX_, ButtonY_, ButtonW_, ButtonH_;
+        const uint32_t BUTTON_COLOUR_;  // Original colour
+        const uint32_t CHANGE_COLOUR_;  // Colour to change to color
+        const int STYLE_;               // Button style
+        const string LABEL_;            // Button label
+        sFONT *const FONTS_;            // Button Style
+        const uint16_t FONT_WIDTH_;     
+        const uint16_t FONT_HEIGHT_;
+        bool active_;                   // Button active boolean
+        
+        static TS_StateTypeDef state_;
+        static bool multiTouch;
+
+        /**
+          * @brief  Disallow copy constructor and assignment operator.
+          *         
+          */ 
+        Button(const Button&);
+        Button& operator=(const Button&);
+        
+
+    };
+#endif  // F746_BUTTON_HPP