add drawing circles at every touch points.

Dependencies:   BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG mbed

Fork of DISCO-F746NG_LCDTS_demo by ST

main.cpp

Committer:
forester3
Date:
2018-05-06
Revision:
3:88826e6d7e30
Parent:
0:9933f7db9a9b

File content as of revision 3:88826e6d7e30:

#include "mbed.h"
#include "TS_DISCO_F746NG.h"
#include "LCD_DISCO_F746NG.h"

LCD_DISCO_F746NG lcd;
TS_DISCO_F746NG ts;

int main()
{
    TS_StateTypeDef TS_State;
    uint16_t x, y;
    uint8_t text[30];
    uint8_t status;
    uint8_t idx;
    uint8_t cleared = 0;
    uint8_t prev_nb_touches = 0;

    lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN DEMO", CENTER_MODE);
    wait(1);

    status = ts.Init(lcd.GetXSize(), lcd.GetYSize());
    if (status != TS_OK) {
        lcd.Clear(LCD_COLOR_RED);
        lcd.SetBackColor(LCD_COLOR_RED);
        lcd.SetTextColor(LCD_COLOR_WHITE);
        lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN INIT FAIL", CENTER_MODE);
    } else {
        lcd.Clear(LCD_COLOR_GREEN);
        lcd.SetBackColor(LCD_COLOR_GREEN);
        lcd.SetTextColor(LCD_COLOR_WHITE);
        lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN INIT OK", CENTER_MODE);
    }

    wait(1);
    lcd.SetFont(&Font12);
    lcd.SetBackColor(LCD_COLOR_BLUE);
    lcd.SetTextColor(LCD_COLOR_WHITE);

    while(1) {

        ts.GetState(&TS_State);
        if (TS_State.touchDetected) {
            // Clear lines corresponding to old touches coordinates
            if (TS_State.touchDetected < prev_nb_touches) {
                for (idx = (TS_State.touchDetected + 1); idx <= 5; idx++) {
                    lcd.ClearStringLine(idx);
                }
            }
            prev_nb_touches = TS_State.touchDetected;

            cleared = 0;

            sprintf((char*)text, "Touches: %d", TS_State.touchDetected);
            lcd.DisplayStringAt(0, LINE(0), (uint8_t *)&text, LEFT_MODE);

            for (idx = 0; idx < TS_State.touchDetected; idx++) {
                x = TS_State.touchX[idx];
                y = TS_State.touchY[idx];
                sprintf((char*)text, "Touch %d: x=%d y=%d    ", idx+1, x, y);
                lcd.SetTextColor(LCD_COLOR_WHITE);
                lcd.DisplayStringAt(0, LINE(idx+1), (uint8_t *)&text, LEFT_MODE);
                lcd.SetTextColor(LCD_COLOR_YELLOW);
                lcd.DrawCircle(x, y, 20);
            }

        } else {
            if (!cleared) {
                lcd.Clear(LCD_COLOR_BLUE);
                sprintf((char*)text, "Touches: 0");
                lcd.SetTextColor(LCD_COLOR_WHITE);
                lcd.DisplayStringAt(0, LINE(0), (uint8_t *)&text, LEFT_MODE);
                cleared = 1;
            }
        }
    }
}