This is the Mexican Standoff prototype made by Francisco Martin and Andrew Smith. Please refer to the following link for instructions on hardware hookup: https://developer.mbed.org/users/fomartin/notebook/mexican-standoff-reaction-game/
Dependencies: SDFileSystem mbed-rtos mbed wave_player 4DGL-uLCD-SE PinDetect
Diff: States/States.h
- Revision:
- 0:75716bd37804
- Child:
- 1:4976bbb3376f
diff -r 000000000000 -r 75716bd37804 States/States.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/States/States.h Mon Mar 14 03:04:08 2016 +0000 @@ -0,0 +1,84 @@ +#include "uLCD_4DGL.h" +#include "PinDetect.h" +#include <stdlib.h> +#include <time.h> +#include "music.h" +#include "SDFileSystem.h" + +class Startup +{ + public: + //CONSTRUCTOR + Startup(uLCD_4DGL &uLCD, PinDetect &upButton, PinDetect &downButton, PinDetect &leftButton, PinDetect &rightButton); + + //MEMBER FUNCTIONS + int select(uLCD_4DGL &uLCD, PinDetect &upButton, PinDetect &downButton, PinDetect &leftButton, PinDetect &rightButton, + Music &music); + void scores(uLCD_4DGL &uLCD, SDFileSystem &sd); + + private: + int option; +}; + +class Rules +{ + public: + Rules(uLCD_4DGL &uLCD, PinDetect &upButton, PinDetect &downButton, PinDetect &leftButton, PinDetect &rightButton); +}; + +enum Prompt{HoldFire, Either, Down, Up}; + +// +class Gameplay +{ + public: + // CONSTRUCTOR + Gameplay(uLCD_4DGL &uLCD, int numberOfPlayers, + PinDetect &Button0, PinDetect &Button1, + PinDetect &Button2, PinDetect &Button3); + + // GET FUNCTIONS + int getPoints(int player); + int getWinningPlayer(); + + // SET FUNCTIONS + void setPoints(int player, int points, uLCD_4DGL &uLCD); + + private: + int *points; + int numPlayers; + int winningPlayer; + + void drawGun(uLCD_4DGL &uLCD, int x, int y, bool facingRight); + void displayUpArrow(uLCD_4DGL &uLCD); + void displayDownArrow(uLCD_4DGL &uLCD); + void displayCircle(uLCD_4DGL &uLCD); + void displayXs(uLCD_4DGL &uLCD); + void clearPrompt(uLCD_4DGL &uLCD); + + void countdown(uLCD_4DGL &uLCD); + void clearCountdown(uLCD_4DGL &uLCD); + + void renderScore(uLCD_4DGL &uLCD); + void resetPoints(uLCD_4DGL &uLCD); +}; + +class GameOver +{ + public: + GameOver(uLCD_4DGL &uLCD, PinDetect &Button0, PinDetect &Button1, + PinDetect &Button2, PinDetect &Button3, + int winningPlayer); +}; + +class CPU +{ + private: + int difficulty; + public: + CPU(); + CPU(int difficulty); + + float shootTime(); + bool shootAnswer(Prompt correctAnswer); +}; \ No newline at end of file