control multi animation ledws2812 by usb serial com

Dependencies:   PixelArray WS2812 mbed

Fork of WS2812_Example by Brian Daniels

main.cpp

Committer:
bridadan
Date:
2015-02-12
Revision:
2:cb82a3dc4031
Parent:
1:e04a0ecefa29
Child:
3:e59164341b18

File content as of revision 2:cb82a3dc4031:

#include "mbed.h"
#include "WS2812.h"
#include "PixelArray.h"

#define WS2812_BUF 150
#define NUM_COLORS 6
#define NUM_LEDS_PER_COLOR 10

PixelArray px(WS2812_BUF);

// See the program page for information on the timing numbers
// The given numbers are for the K64F
WS2812 ws(D9, WS2812_BUF, 0, 5, 5, 0);

int main()
{

    ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling
    
    // set up the colours we want to draw with
    int colorbuf[NUM_COLORS] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f};

    // for each of the colours (j) write out 10 of them
    // the pixels are written at the colour*10, plus the colour position
    // all modulus 60 so it wraps around
    for (int i = 0; i < WS2812_BUF; i++) {
        px.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]);
    }

    // now all the colours are computed, add a fade effect using intensity scaling
    // compute and write the II value for each pixel
    for (int j=0; j<WS2812_BUF; j++) {
        // px.SetI(pixel position, II value)
        px.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS_PER_COLOR)));
    }


    // Now the buffer is written, rotate it
    // by writing it out with an increasing offset
    while (1) {
        for (int z=WS2812_BUF; z >= 0 ; z--) {
            ws.write_offsets(px.getBuf(),z,z,z);
            wait(0.075);
        }
    }

}