Evan Brown
/
APpart3_E_start_2
completed code
quaternion.cpp
- Committer:
- evenbrownie
- Date:
- 2018-11-22
- Revision:
- 5:4af75af374cc
- Parent:
- 0:f43994f44684
File content as of revision 5:4af75af374cc:
/* * @author: Thomas Garcia, 2017 */ #include "quaternion.h" #include <math.h> #include <string.h> float vector_normalize(struct vector *raw, struct vector *unit) { float mag = sqrt(pow(raw->x, 2) + pow(raw->y, 2) + pow(raw->z, 2)); if(mag != 0) { unit->x = raw->x / mag; unit->y = raw->y / mag; unit->z = raw->z / mag; } return mag; } void vector_add(struct vector *v1, struct vector *v2, struct vector *result) { result->x = v1->x + v2->x; result->y = v1->y + v2->y; result->z = v1->z + v2->z; } void vector_multiply(struct vector *v, float c, struct vector *result) { result->x = v->x * c; result->y = v->y * c; result->z = v->z * c; } void quaternion_create(struct vector *v, float angle, struct quaternion *result) { result->r = cos(angle/2); result->i = v->x * sin(angle/2); result->j = v->y * sin(angle/2); result->k = v->z * sin(angle/2); } void quaternion_rotate(struct vector *v, struct quaternion *q, struct vector *result) { struct vector n; memcpy(&n, v, sizeof(n)); result->x = n.x * (1 - 2*(pow(q->j, 2) + pow(q->k, 2))) + n.y * 2*(q->i * q->j - q->k * q->r) + n.z * 2*(q->i * q->k + q->j * q->r); result->y = n.x * 2*(q->i * q->j + q->k * q->r) + n.y * (1 - 2*(pow(q->i, 2) + pow(q->k, 2))) + n.z * 2*(q->j * q->k - q->i * q->r); result->z = n.x * 2*(q->i * q->k - q->j * q->r) + n.y * 2*(q->j * q->k + q->i * q->r) + n.z * (1 - 2*(pow(q->i, 2) + pow(q->j, 2))); } void quaternion_multiply(struct quaternion *q1, struct quaternion *q2, struct quaternion *result) { result->r = q1->r * q2->r - q1->i * q2->i - q1->j * q2->j - q1->k * q2->k; result->i = q1->r * q2->i + q1->i * q2->r + q1->j * q2->k - q1->k * q2->j; result->j = q1->r * q2->j - q1->i * q2->k + q1->j * q2->r + q1->k * q2->i; result->k = q1->r * q2->k + q1->i * q2->j - q1->j * q2->i + q1->k * q2->r; } float vector_roll(struct vector *v) { return atan2(v->x, sqrt(pow(v->z, 2) + pow(v->y, 2))); } float vector_pitch(struct vector *v) { return -atan2(v->y, v->z); }