Fork of 4DGL lib for uLCD-144-G2.

Dependents:   Final_Coffee_Roaster

Fork of 4DGL-uLCD-SE by jim hamblen

Files at this revision

API Documentation at this revision

Comitter:
4180_1
Date:
Sat Nov 30 02:05:15 2013 +0000
Parent:
6:b759b69cbaf9
Commit message:
ver1.5

Changed in this revision

uLCD_4DGL.h Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Graphics.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Media.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Text.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Touch.cpp Show diff for this revision Revisions of this file
uLCD_4DGL_main.cpp Show annotated file Show diff for this revision Revisions of this file
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL.h
--- a/uLCD_4DGL.h	Mon Nov 25 04:24:22 2013 +0000
+++ b/uLCD_4DGL.h	Sat Nov 30 02:05:15 2013 +0000
@@ -1,7 +1,9 @@
 //
 // uLCD_4DGL is a class to drive 4D Systems TFT touch screens
 //
+// Fork of 4DGL library for 4D Systems LCD displays
 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
 //
 // uLCD_4DGL is free software: you can redistribute it and/or modify
 // it under the terms of the GNU General Public License as published by
@@ -20,16 +22,15 @@
 
 #include "mbed.h"
 
-// Debug Verbose on terminal enabled
+// Debug Verbose off - SGE commands echoed to USB serial for debugmode=1
 #ifndef DEBUGMODE
 #define DEBUGMODE 0
 #endif
 
-// Common WAIT value in millisecond
-#define TEMPO 0.05
+// Common WAIT value in milliseconds between commands
+#define TEMPO 0
 
-// 4DGL Functions values
-#define AUTOBAUD     '\x55'
+// 4DGL SGE Function values for Goldelox Processor
 #define CLS          '\xD7'
 #define BAUDRATE     '\x0B' //null prefix
 #define VERSION      '\x08' //null prefix
@@ -37,10 +38,12 @@
 #define TXTBCKGDCOLOR '\x7E'
 #define DISPCONTROL  '\x68'
 #define SETVOLUME    '\x76'
-#define CIRCLE       '\xCC'
+#define CIRCLE       '\xCD'
+#define FCIRCLE      '\xCC'
 #define TRIANGLE     '\xC9'
 #define LINE         '\xD2'
-#define RECTANGLE    '\xCE'
+#define FRECTANGLE   '\xCE'
+#define RECTANGLE    '\xCF'
 #define ELLIPSE      '\x65' //na
 #define PIXEL        '\xCB'
 #define READPIXEL    '\xCA'
@@ -51,19 +54,16 @@
 #define TEXTBOLD     '\x76'
 #define TEXTITALIC   '\x75'
 #define TEXTINVERSE  '\x74'
+#define TEXTUNDERLINE '\x73'
 #define TEXTWIDTH    '\x7C'
 #define TEXTHEIGHT   '\x7B'
 #define TEXTCHAR     '\xFE'
-#define GRAPHCHAR    '\x74'
 #define TEXTSTRING   '\x06'  //null prefix
-#define GRAPHSTRING  '\x53'
-#define TEXTBUTTON   '\x62'
-#define GETTOUCH     '\x6F'
-#define WAITTOUCH    '\x77'
-#define SETTOUCH     '\x75'
+#define MOVECURSOR   '\xE4'
 #define BLITCOM      '\x0A'
 #define PUTCHAR      '\xFE'
-
+#define DISPPOWER    '\x66'
+//media commands for uSD card
 #define MINIT        '\xB1'
 #define SBADDRESS    '\xB9'
 #define SSADDRESS    '\xB8'
@@ -102,14 +102,8 @@
 #define FONT_8X8     '\x01'
 #define FONT_8X12    '\x02'
 #define FONT_12X16   '\x03'
+#define MEDIAFONT    '\x07'
 
-// Touch Values
-#define WAIT         '\x00'
-#define PRESS        '\x01'
-#define RELEASE      '\x02'
-#define MOVE         '\x03'
-#define STATUS       '\x04'
-#define GETPOSITION  '\x05'
 
 // Data speed
 #define BAUD_110     27271
@@ -132,6 +126,10 @@
 #define BAUD_375000  8
 #define BAUD_500000  6
 #define BAUD_600000  4
+#define BAUD_750000  3
+#define BAUD_1000000 2
+#define BAUD_1500000 1
+#define BAUD_3000000 0
 
 // Defined Colors
 #define WHITE 0xFFFFFF
@@ -154,6 +152,7 @@
 
 // change this to your specific screen (newer versions) if needed
 // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
+//uLCD144-G2 is a 128 by 128 pixel display
 #define SIZE_X       128
 #define SIZE_Y       128
 
@@ -161,10 +160,10 @@
 #define IS_PORTRAIT  1
 
 // Screen orientation
-#define LANDSCAPE    '\x01'
-#define LANDSCAPE_R  '\x02'
-#define PORTRAIT     '\x03'
-#define PORTRAIT_R   '\x04'
+#define LANDSCAPE    '\x00'
+#define LANDSCAPE_R  '\x01'
+#define PORTRAIT     '\x02'
+#define PORTRAIT_R   '\x03'
 
 // Parameters
 #define ENABLE       '\x00'
@@ -213,8 +212,7 @@
     /** Reset screen */
     void reset();
 
-    /** Launch Autobaud for serial communication. This function is automatically called at startup */
-    void autobaud();
+
     /** Set serial Baud rate (both sides : screen and mbed)
     * @param Speed Correct BAUD value (see uLCD_4DGL.h)
     */
@@ -235,8 +233,8 @@
     * @param mode See 4DGL documentation
     * @param value See 4DGL documentation
     */
-    void display_control(char mode, char value);
-
+    void display_control(char mode);
+    void display_power(char mode);
     /** Set internal speaker to specified value
     * @param value Correct range is 8 - 127
     */
@@ -251,31 +249,28 @@
     * @param color Circle color in HEX RGB like 0xFF00FF
     */
     void circle(int x , int y , int radius, int color);
-
+    void filled_circle(int x , int y , int radius, int color);
     void triangle(int, int, int, int, int, int, int);
     void line(int, int, int, int, int);
     void rectangle(int, int, int, int, int);
-    void ellipse(int, int, int, int, int);
+    void filled_rectangle(int, int, int, int, int);
     void pixel(int, int, int);
     int  read_pixel(int, int);
-    void screen_copy(int, int, int, int, int, int);
     void pen_size(char);
     void BLIT(int x, int y, int w, int h, int *colors);
 
-// Texts Commands
+// Text Commands
     void set_font(char);
+    void set_font_size(char width, char height);  
     void text_mode(char);
     void text_bold(char);
     void text_italic(char);
     void text_inverse(char);
+    void text_underline(char);
     void text_width(char);
     void text_height(char);
     void text_char(char, char, char, int);
-    void graphic_char(char, int, int, int, char, char);
     void text_string(char *, char, char, char, int);
-    void graphic_string(char *, int, int, char, int, char, char);
-    void text_button(char *, char, int, int, int, char, int, char, char);
-
     void locate(char, char);
     void color(int);
     void putc(char);
@@ -292,18 +287,7 @@
     void flush_media();
     void display_image(int, int);
     void display_video(int, int);
-    void display_frame(int, int, int);    
-    
-    
-    
-        
-
-// Touch Command
-    void touch_mode(char);
-    void get_touch(int *, int *);
-    void wait_touch(int);
-    void set_touch(int, int, int, int);
-    int  touch_status(void);
+    void display_frame(int, int, int);
 
 // Screen Data
     int type;
@@ -335,19 +319,17 @@
         return 0;
     };
     virtual int _getc() {
-        return 0;
+        return -1;
     }
 
-
     void freeBUFFER  (void);
     void writeBYTE   (char);
     void writeBYTEfast   (char);
     int  writeCOMMAND(char *, int);
     int  writeCOMMANDnull(char *, int);
     int  readVERSION (char *, int);
-    void getTOUCH    (char *, int, int *,int *);
     int  getSTATUS   (char *, int);
-    void version     (void);
+    int  version     (void);
 #if DEBUGMODE
     Serial pc;
 #endif // DEBUGMODE
@@ -361,3 +343,4 @@
 
 
 
+
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_Graphics.cpp
--- a/uLCD_4DGL_Graphics.cpp	Mon Nov 25 04:24:22 2013 +0000
+++ b/uLCD_4DGL_Graphics.cpp	Sat Nov 30 02:05:15 2013 +0000
@@ -2,6 +2,7 @@
 // uLCD_4DGL is a class to drive 4D Systems LCD screens
 //
 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
 //
 // uLCD_4DGL is free software: you can redistribute it and/or modify
 // it under the terms of the GNU General Public License as published by
@@ -46,6 +47,31 @@
 
     writeCOMMAND(command, 9);
 }
+//****************************************************************************************************
+void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color)     // draw a circle in (x,y)
+{
+    char command[9]= "";
+
+    command[0] = FCIRCLE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (radius >> 8) & 0xFF;
+    command[6] = radius & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[7] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[8] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 9);
+}
 
 //****************************************************************************************************
 void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color)     // draw a traingle
@@ -141,23 +167,23 @@
 }
 
 //****************************************************************************************************
-void uLCD_4DGL :: ellipse(int x, int y , int radius_x, int radius_y, int color)     // draw an ellipse
+void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color)     // draw a rectangle
 {
     char command[11]= "";
 
-    command[0] = ELLIPSE;
+    command[0] = FRECTANGLE;
 
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
 
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
 
-    command[5] = (radius_x >> 8) & 0xFF;
-    command[6] = radius_x & 0xFF;
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
 
-    command[7] = (radius_y >> 8) & 0xFF;
-    command[8] = radius_y & 0xFF;
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
 
     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
@@ -169,6 +195,8 @@
     writeCOMMAND(command, 11);
 }
 
+
+
 //****************************************************************************************************
 void uLCD_4DGL :: pixel(int x, int y, int color)     // draw a pixel
 {
@@ -195,13 +223,13 @@
 void uLCD_4DGL :: BLIT(int x, int y, int w, int h, int *colors)     // draw a block of pixels
 {
     int red5, green6, blue5;
-    writeBYTE('\x00');
-    writeBYTE(BLITCOM);
-    writeBYTE((x >> 8) & 0xFF);
-    writeBYTE(x & 0xFF);
-    writeBYTE((y >> 8) & 0xFF);
-    writeBYTE(y & 0xFF);
-    writeBYTE((w >> 8) & 0xFF);
+    writeBYTEfast('\x00');
+    writeBYTEfast(BLITCOM);
+    writeBYTEfast((x >> 8) & 0xFF);
+    writeBYTEfast(x & 0xFF);
+    writeBYTEfast((y >> 8) & 0xFF);
+    writeBYTEfast(y & 0xFF);
+    writeBYTEfast((w >> 8) & 0xFF);
     writeBYTE(w & 0xFF);
     writeBYTE((h >> 8) & 0xFF);
     writeBYTE(h & 0xFF);
@@ -267,34 +295,6 @@
     return color; // WARNING : this is 16bits color, not 24bits... need to be fixed
 }
 
-//******************************************************************************************************
-void uLCD_4DGL :: screen_copy(int xs, int ys , int xd, int yd , int width, int height)
-{
-
-    char command[13]= "";
-
-    command[0] = SCREENCOPY;
-
-    command[1] = (xs >> 8) & 0xFF;
-    command[2] = xs & 0xFF;
-
-    command[3] = (ys >> 8) & 0xFF;
-    command[4] = ys & 0xFF;
-
-    command[5] = (xd >> 8) & 0xFF;
-    command[6] = xd & 0xFF;
-
-    command[7] = (yd >> 8) & 0xFF;
-    command[8] = yd & 0xFF;
-
-    command[9] = (width >> 8) & 0xFF;
-    command[10] = width & 0xFF;
-
-    command[11] = (height >> 8) & 0xFF;
-    command[12] = height & 0xFF;
-
-    writeCOMMAND(command, 13);
-}
 
 //****************************************************************************************************
 void uLCD_4DGL :: pen_size(char mode)     // set pen to SOLID or WIREFRAME
@@ -303,8 +303,8 @@
 
     command[0] = PENSIZE;
     command[1] = mode;
-
     writeCOMMAND(command, 2);
 }
 
 
+
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_Media.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Media.cpp	Sat Nov 30 02:05:15 2013 +0000
@@ -0,0 +1,177 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+
+//Media Commands
+
+//******************************************************************************************************
+int uLCD_4DGL :: media_init()
+{
+    int resp = 0;
+    char command[1] = "";
+    command[0] = MINIT;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = resp << 8 + _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_byte_address(int hi, int lo)
+{
+    char command[5]= "";
+    command[0] = SBADDRESS;
+
+    command[1] = (hi >> 8) & 0xFF;
+    command[2] = hi & 0xFF;
+
+    command[3] = (lo >> 8) & 0xFF;
+    command[4] = lo & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_sector_address(int hi, int lo)
+{
+
+    char command[5]= "";
+    command[0] = SSADDRESS;
+
+    command[1] = (hi >> 8) & 0xFF;
+    command[2] = hi & 0xFF;
+
+    command[3] = (lo >> 8) & 0xFF;
+    command[4] = lo & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+char uLCD_4DGL :: read_byte()
+{
+    char resp = 0;
+    char command[1] = "";
+    command[0] = READBYTE;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+int  uLCD_4DGL :: read_word()
+{
+    int resp=0;
+    char command[1] = "";
+    command[0] = READWORD;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = resp << 8 + _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_byte(int value)
+{
+    char command[3]= "";
+
+    command[0] = WRITEBYTE;
+
+    command[1] = (value >> 8) & 0xFF;
+    command[2] = value & 0xFF;
+    writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_word(int value)
+{
+    char command[3]= "";
+
+    command[0] = WRITEWORD;
+
+    command[1] = (value >> 8) & 0xFF;
+    command[2] = value & 0xFF;
+    writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: flush_media()
+{
+    char command[1] = "";
+    command[0] = FLUSHMEDIA;
+    writeCOMMAND(command, 1);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_image(int x, int y)
+{
+    char command[6]= "";
+    command[0] = DISPLAYIMAGE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_video(int x, int y)
+{
+    char command[5]= "";
+    command[0] = DISPLAYVIDEO;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_frame(int x, int y, int w)
+{
+    char command[7]= "";
+
+    command[0] = DISPLAYFRAME;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (w >> 8) & 0xFF;
+    command[6] = w & 0xFF;
+    writeCOMMAND(command,7);
+}
+
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_Text.cpp
--- a/uLCD_4DGL_Text.cpp	Mon Nov 25 04:24:22 2013 +0000
+++ b/uLCD_4DGL_Text.cpp	Sat Nov 30 02:05:15 2013 +0000
@@ -2,6 +2,7 @@
 // uLCD_4DGL is a class to drive 4D Systems TFT touch screens
 //
 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
 //
 // uLCD_4DGL is free software: you can redistribute it and/or modify
 // it under the terms of the GNU General Public License as published by
@@ -20,7 +21,21 @@
 #include "uLCD_4DGL.h"
 
 //****************************************************************************************************
-void uLCD_4DGL :: set_font(char mode)     // set font size
+void uLCD_4DGL :: set_font_size(char width, char height)     // set font size
+{
+    if (current_orientation == IS_PORTRAIT) {
+        current_fx = width;
+        current_fy = height;
+    } else {
+        current_fy = height;
+        current_fx = width;
+    }
+    max_col = current_w / (current_fx*current_wf);
+    max_row = current_h / (current_fy*current_hf);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font(char mode)     // set font - system or SD media
 {
     char command[3]= "";
 
@@ -40,6 +55,7 @@
 
     switch (mode) {
         case FONT_5X7 :
+
             current_fx = 6;
             current_fy = 8;
             break;
@@ -59,6 +75,9 @@
             current_fx = 12;
             current_fy = 16;
             break;
+        default:
+            current_fx = 8;
+            current_fy = 8;
     }
 
     max_col = current_w / (current_fx*current_wf);
@@ -118,6 +137,18 @@
 }
 
 //****************************************************************************************************
+void uLCD_4DGL :: text_underline(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTUNDERLINE;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
 void uLCD_4DGL :: text_width(char width)     // set text width
 {
     char command[3]= "";
@@ -172,34 +203,6 @@
 
 }
 
-//****************************************************************************************************
-void uLCD_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height)     // draw a graphic char
-{
-    char command[10]= "";
-
-    command[0] = GRAPHCHAR;
-
-    command[1] = c;
-
-    command[2] = (x >> 8) & 0xFF;
-    command[3] = x & 0xFF;
-
-    command[4] = (y >> 8) & 0xFF;
-    command[5] = y & 0xFF;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    command[8] = width;
-
-    command[9] = height;
-
-    writeCOMMAND(command, 10);
-}
 
 //****************************************************************************************************
 void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color)     // draw a text string
@@ -233,86 +236,7 @@
     writeCOMMANDnull(command, 2 + size);
 }
 
-//****************************************************************************************************
-void uLCD_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height)     // draw a text string
-{
 
-    char command[1000]= "";
-    int size = strlen(s);
-    int i = 0;
-
-    command[0] = GRAPHSTRING;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-
-    command[5] = font;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    command[8] = width;
-
-    command[9] = height;
-
-    for (i=0; i<size; i++) command[10+i] = s[i];
-
-    command[10+size] = 0;
-
-    writeCOMMAND(command, 11 + size);
-}
-
-//****************************************************************************************************
-void uLCD_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height)     // draw a text string
-{
-
-    char command[1000]= "";
-    int size = strlen(s);
-    int i = 0, red5, green6, blue5;
-
-    command[0] = TEXTBUTTON;
-
-    command[1] = mode;
-
-    command[2] = (x >> 8) & 0xFF;
-    command[3] = x & 0xFF;
-
-    command[4] = (y >> 8) & 0xFF;
-    command[5] = y & 0xFF;
-
-    red5   = (button_color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    green6 = (button_color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    blue5  = (button_color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    command[8] = font;
-
-    red5   = (text_color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    green6 = (text_color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    blue5  = (text_color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    command[11] = width;
-
-    command[12] = height;
-
-    for (i=0; i<size; i++) command[13+i] = s[i];
-
-    command[13+size] = 0;
-
-    writeCOMMAND(command, 14 + size);
-}
 
 //****************************************************************************************************
 void uLCD_4DGL :: locate(char col, char row)     // place text curssor at col, row
@@ -320,7 +244,7 @@
     char command[5] = "";
     current_col = col;
     current_row = row;
-    command[0] = 0xE4; //move cursor
+    command[0] = MOVECURSOR; //move cursor
     command[1] = 0;
     command[2] = current_row;
     command[3] = 0;
@@ -349,26 +273,40 @@
 //used by virtual printf function _putc
 {
     char command[6] ="";
-
-    if(c=='\n') {
-        current_col = 0;
-        current_row++;
-        command[0] = 0xE4; //move cursor to start of next line
-        command[1] = 0;
-        command[2] = current_row;
-        command[3] = 0;
-        command[4] = current_col;
-        writeCOMMAND(command, 5);
+    if(c<0x20) {
+        if(c=='\n') {
+            current_col = 0;
+            current_row++;
+            command[0] = MOVECURSOR; //move cursor to start of next line
+            command[1] = 0;
+            command[2] = current_row;
+            command[3] = 0;
+            command[4] = current_col;
+            writeCOMMAND(command, 5);
+        }
+        if(c=='\r') {
+            current_col = 0;
+            command[0] = MOVECURSOR; //move cursor to start of line
+            command[1] = 0;
+            command[2] = current_row;
+            command[3] = 0;
+            command[4] = current_col;
+            writeCOMMAND(command, 5);
+        }
+        if(c=='\f') {
+            uLCD_4DGL::cls(); //clear screen on form feed
+        }
     } else {
         command[0] = PUTCHAR;
         command[1] = 0x00;
         command[2] = c;
         writeCOMMAND(command,3);
+        current_col++;
     }
     if (current_col == max_col) {
         current_col = 0;
         current_row++;
-        command[0] = 0xE4; //move cursor to next line
+        command[0] = MOVECURSOR; //move cursor to next line
         command[1] = 0;
         command[2] = current_row;
         command[3] = 0;
@@ -377,7 +315,7 @@
     }
     if (current_row == max_row) {
         current_row = 0;
-        command[0] = 0xE4; //move cursor back to start
+        command[0] = MOVECURSOR; //move cursor back to start
         command[1] = 0;
         command[2] = current_row;
         command[3] = 0;
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_Touch.cpp
--- a/uLCD_4DGL_Touch.cpp	Mon Nov 25 04:24:22 2013 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,247 +0,0 @@
-//
-// uLCD_4DGL is a class to drive 4D Systems LCD screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// uLCD_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// uLCD_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
-
-#include "mbed.h"
-#include "uLCD_4DGL.h"
-
-//******************************************************************************************************
-void uLCD_4DGL :: touch_mode(char mode)   // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
-{
-
-    char command[2]= "";
-
-    command[0] = GETTOUCH;
-    command[1] = mode;
-
-    writeCOMMAND(command, 2);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: get_touch(int *x, int *y)   // Get the touch coordinates
-{
-
-    char command[2] = "";
-
-    command[0] = GETTOUCH;
-    command[1] = GETPOSITION;
-
-    getTOUCH(command, 2, x, y);
-}
-
-//******************************************************************************************************
-int uLCD_4DGL :: touch_status(void)   // Get the touch screen status
-{
-
-    char command[2] = "";
-
-    command[0] = GETTOUCH;
-    command[1] = STATUS;
-
-    return getSTATUS(command, 2);
-}
-
-
-//******************************************************************************************************
-void uLCD_4DGL :: wait_touch(int delay)   // wait until touch within a delay in milliseconds
-{
-
-    char command[3]= "";
-
-    command[0] = WAITTOUCH;
-
-    command[1] = (delay >> 8) & 0xFF;
-    command[2] = delay & 0xFF;
-
-    writeCOMMAND(command, 3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_touch(int x1, int y1 , int x2, int y2)   // define touch area
-{
-
-    char command[9]= "";
-
-    command[0] = SETTOUCH;
-
-    command[1] = (x1 >> 8) & 0xFF;
-    command[2] = x1 & 0xFF;
-
-    command[3] = (y1 >> 8) & 0xFF;
-    command[4] = y1 & 0xFF;
-
-    command[5] = (x2 >> 8) & 0xFF;
-    command[6] = x2 & 0xFF;
-
-    command[7] = (y2 >> 8) & 0xFF;
-    command[8] = y2 & 0xFF;
-
-    writeCOMMAND(command, 9);
-}
-//Media Commands
-
-//******************************************************************************************************
-int uLCD_4DGL :: media_init()
-{
-    int resp = 0;
-    char command[1] = "";
-    command[0] = MINIT;
-    writeCOMMAND(command, 1);
-    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
-    if (_cmd.readable()) {
-        resp = _cmd.getc();           // read response
-        resp = resp << 8 + _cmd.getc();
-    }
-    return resp;
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_byte_address(int hi, int lo)
-{
-    char command[5]= "";
-    command[0] = SBADDRESS;
-
-    command[1] = (hi >> 8) & 0xFF;
-    command[2] = hi & 0xFF;
-
-    command[3] = (lo >> 8) & 0xFF;
-    command[4] = lo & 0xFF;
-    writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_sector_address(int hi, int lo)
-{
-
-    char command[5]= "";
-    command[0] = SSADDRESS;
-
-    command[1] = (hi >> 8) & 0xFF;
-    command[2] = hi & 0xFF;
-
-    command[3] = (lo >> 8) & 0xFF;
-    command[4] = lo & 0xFF;
-    writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-char uLCD_4DGL :: read_byte()
-{
-    char resp = 0;
-    char command[1] = "";
-    command[0] = READBYTE;
-    writeCOMMAND(command, 1);
-    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
-    if (_cmd.readable()) {
-        resp = _cmd.getc();           // read response
-        resp = _cmd.getc();
-    }
-    return resp;
-}
-
-//******************************************************************************************************
-int  uLCD_4DGL :: read_word()
-{
-    int resp=0;
-    char command[1] = "";
-    command[0] = READWORD;
-    writeCOMMAND(command, 1);
-    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
-    if (_cmd.readable()) {
-        resp = _cmd.getc();           // read response
-        resp = resp << 8 + _cmd.getc();
-    }
-    return resp;
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: write_byte(int value)
-{
-    char command[3]= "";
-
-    command[0] = WRITEBYTE;
-
-    command[1] = (value >> 8) & 0xFF;
-    command[2] = value & 0xFF;
-    writeCOMMAND(command,3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: write_word(int value)
-{
-    char command[3]= "";
-
-    command[0] = WRITEWORD;
-
-    command[1] = (value >> 8) & 0xFF;
-    command[2] = value & 0xFF;
-    writeCOMMAND(command,3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: flush_media()
-{
-    char command[1] = "";
-    command[0] = FLUSHMEDIA;
-    writeCOMMAND(command, 1);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_image(int x, int y)
-{
-    char command[6]= "";
-    command[0] = DISPLAYIMAGE;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-    writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_video(int x, int y)
-{
-    char command[5]= "";
-    command[0] = DISPLAYVIDEO;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-    writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_frame(int x, int y, int w)
-{
-    char command[7]= "";
-
-    command[0] = DISPLAYFRAME;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-
-    command[5] = (w >> 8) & 0xFF;
-    command[6] = w & 0xFF;
-    writeCOMMAND(command,7);
-}
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_main.cpp
--- a/uLCD_4DGL_main.cpp	Mon Nov 25 04:24:22 2013 +0000
+++ b/uLCD_4DGL_main.cpp	Sat Nov 30 02:05:15 2013 +0000
@@ -2,6 +2,7 @@
 // uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2
 //
 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
 //
 // uLCD_4DGL is free software: you can redistribute it and/or modify
 // it under the terms of the GNU General Public License as published by
@@ -44,11 +45,7 @@
 
     _rst = 1;    // put RESET pin to high to start TFT screen
     reset();
-
-//  autobaud();  // send autobaud command
-//   version();   // get version information
     cls();       // clear screen
-
     current_col         = 0;            // initial cursor col
     current_row         = 0;            // initial cursor row
     current_color       = WHITE;        // initial text color
@@ -64,7 +61,7 @@
 {
 
     _cmd.putc(c);
-    wait_ms(1);  //mbed is too fast for LCD at high baud rates in long commands
+    wait_us(500);  //mbed is too fast for LCD at high baud rates in some long commands
 
 #if DEBUGMODE
     pc.printf("   Char sent : 0x%02X\n",c);
@@ -77,7 +74,7 @@
 {
 
     _cmd.putc(c);
-    //wait_ms(0.0);  //mbed is too fast for LCD at high baud rates - but not in some commands
+    //wait_ms(0.0);  //mbed is too fast for LCD at high baud rates - but not in short commands
 
 #if DEBUGMODE
     pc.printf("   Char sent : 0x%02X\n",c);
@@ -151,10 +148,10 @@
     freeBUFFER();
     writeBYTE(0x00); //command has a null prefix byte
     for (i = 0; i < number; i++) {
-        if (i<16)
+        if (i<16) //don't overflow LCD UART buffer
             writeBYTEfast(command[i]); // send command to serial port
         else
-            writeBYTE(command[i]); // send command to serial port
+            writeBYTE(command[i]); // send command to serial port with delay
     }
     while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
     if (_cmd.readable()) resp = _cmd.getc();           // read response if any
@@ -176,16 +173,6 @@
     return resp;
 }
 
-
-//**************************************************************************
-void uLCD_4DGL :: autobaud()   // send AutoBaud command (9600)
-{
-    writeBYTE(AUTOBAUD);
-    char command[1] = "";
-    command[0] = AUTOBAUD;
-    writeCOMMAND(command, 1);
-}
-
 //**************************************************************************
 void uLCD_4DGL :: cls()    // clear screen
 {
@@ -193,18 +180,21 @@
 
     command[0] = CLS;
     writeCOMMAND(command, 1);
+    current_row=0;
+    current_col=0;
     current_hf = 1;
     current_wf = 1;
     set_font(FONT_7X8);                 // initial font
 }
 
 //**************************************************************************
-void uLCD_4DGL :: version()    // get API version
+int uLCD_4DGL :: version()    // get API version
 {
+
     char command[2] = "";
-    command[0] = VERSION;
-    command[1] = OFF;
-    readVERSION(command, 2);
+    command[0] = '\x00';
+    command[1] = VERSION;
+    return readVERSION(command, 2);
 }
 
 //**************************************************************************
@@ -279,6 +269,18 @@
         case 600000 :
             newbaud = BAUD_600000;
             break;
+        case 750000 : //rates over 600000 are not documented, but seem to work
+            newbaud = BAUD_750000;
+            break;
+        case 1000000 :  
+            newbaud = BAUD_1000000;
+            break;
+        case 1500000 :
+            newbaud = BAUD_1500000;
+            break;
+        case 3000000 :
+            newbaud = BAUD_3000000;
+            break;
         default   :
             newbaud = BAUD_9600;
             speed = 9600;
@@ -292,7 +294,8 @@
     command[2] = char(newbaud % 256);
     wait_ms(1);
     for (i = 0; i <3; i++) writeBYTEfast(command[i]);      // send command to serial port
-    wait_ms(10); //dont change baud until all characters get sent out
+    for (i = 0; i<10; i++) wait_ms(1); 
+    //dont change baud until all characters get sent out
     _cmd.baud(speed);                                  // set mbed to same speed
     i=0;
     while ((!_cmd.readable()) && (i<25000)) {
@@ -377,16 +380,16 @@
 }
 
 //****************************************************************************************************
-void uLCD_4DGL :: display_control(char mode, char value)     // set screen mode to value
+void uLCD_4DGL :: display_control(char mode)     // set screen mode to value
 {
     char command[3]= "";
 
     command[0] = DISPCONTROL;
-    command[1] = mode;
-    command[2] = value;
+    command[1] = 0;
+    command[2] = mode;
 
     if (mode ==  ORIENTATION) {
-        switch (value) {
+        switch (mode) {
             case LANDSCAPE :
                 current_orientation = IS_LANDSCAPE;
                 break;
@@ -404,7 +407,16 @@
     writeCOMMAND(command, 3);
     set_font(current_font);
 }
+//****************************************************************************************************
+void uLCD_4DGL :: display_power(char mode)     // set screen mode to value
+{
+    char command[3]= "";
 
+    command[0] = DISPPOWER;
+    command[1] = 0;
+    command[2] = mode;
+    writeCOMMAND(command, 3);
+}
 //****************************************************************************************************
 void uLCD_4DGL :: set_volume(char value)     // set sound volume to value
 {
@@ -418,48 +430,6 @@
 
 
 //******************************************************************************************************
-void uLCD_4DGL :: getTOUCH(char *command, int number, int *x, int *y)   // read screen info and populate data
-{
-
-#if DEBUGMODE
-    pc.printf("\n");
-    pc.printf("New COMMAND : 0x%02X\n", command[0]);
-#endif
-    int i, temp = 0, resp = 0;
-    char response[5] = "";
-
-    freeBUFFER();
-
-    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
-
-    while (!_cmd.readable()) wait_ms(TEMPO);               // wait for screen answer
-
-    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
-        temp = _cmd.getc();
-        response[resp++] = (char)temp;
-    }
-
-#if DEBUGMODE
-    pc.printf("   Answer received %d : 0x%02X 0x%02X 0x%02X 0x%02X\n", resp, response[0], response[1], response[2], response[3]);
-#endif
-
-    switch (resp) {
-        case 4 :                                                              // if OK populate data
-            *x = ((response[0]<<8)+ response[1]) * (response[0] != 0xFF);
-            *y = ((response[2]<<8)+ response[3]) * (response[2] != 0xFF);
-            break;
-        default :
-            *x = -1;
-            *y = -1;
-            break;
-    }
-
-#if DEBUGMODE
-    pc.printf("   X,Y : %03d,%03d\n", *x, *y);
-#endif
-}
-
-//******************************************************************************************************
 int uLCD_4DGL :: getSTATUS(char *command, int number)   // read screen info and populate data
 {
 
@@ -496,3 +466,4 @@
 
     return resp;
 }
+