Fork of 4DGL lib for uLCD-144-G2.
Dependents: Final_Coffee_Roaster
Fork of 4DGL-uLCD-SE by
Revision 7:e39a44de229a, committed 2013-11-30
- Comitter:
- 4180_1
- Date:
- Sat Nov 30 02:05:15 2013 +0000
- Parent:
- 6:b759b69cbaf9
- Commit message:
- ver1.5
Changed in this revision
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL.h --- a/uLCD_4DGL.h Mon Nov 25 04:24:22 2013 +0000 +++ b/uLCD_4DGL.h Sat Nov 30 02:05:15 2013 +0000 @@ -1,7 +1,9 @@ // // uLCD_4DGL is a class to drive 4D Systems TFT touch screens // +// Fork of 4DGL library for 4D Systems LCD displays // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// Modifed for Goldelox processor <2013> Jim Hamblen // // uLCD_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by @@ -20,16 +22,15 @@ #include "mbed.h" -// Debug Verbose on terminal enabled +// Debug Verbose off - SGE commands echoed to USB serial for debugmode=1 #ifndef DEBUGMODE #define DEBUGMODE 0 #endif -// Common WAIT value in millisecond -#define TEMPO 0.05 +// Common WAIT value in milliseconds between commands +#define TEMPO 0 -// 4DGL Functions values -#define AUTOBAUD '\x55' +// 4DGL SGE Function values for Goldelox Processor #define CLS '\xD7' #define BAUDRATE '\x0B' //null prefix #define VERSION '\x08' //null prefix @@ -37,10 +38,12 @@ #define TXTBCKGDCOLOR '\x7E' #define DISPCONTROL '\x68' #define SETVOLUME '\x76' -#define CIRCLE '\xCC' +#define CIRCLE '\xCD' +#define FCIRCLE '\xCC' #define TRIANGLE '\xC9' #define LINE '\xD2' -#define RECTANGLE '\xCE' +#define FRECTANGLE '\xCE' +#define RECTANGLE '\xCF' #define ELLIPSE '\x65' //na #define PIXEL '\xCB' #define READPIXEL '\xCA' @@ -51,19 +54,16 @@ #define TEXTBOLD '\x76' #define TEXTITALIC '\x75' #define TEXTINVERSE '\x74' +#define TEXTUNDERLINE '\x73' #define TEXTWIDTH '\x7C' #define TEXTHEIGHT '\x7B' #define TEXTCHAR '\xFE' -#define GRAPHCHAR '\x74' #define TEXTSTRING '\x06' //null prefix -#define GRAPHSTRING '\x53' -#define TEXTBUTTON '\x62' -#define GETTOUCH '\x6F' -#define WAITTOUCH '\x77' -#define SETTOUCH '\x75' +#define MOVECURSOR '\xE4' #define BLITCOM '\x0A' #define PUTCHAR '\xFE' - +#define DISPPOWER '\x66' +//media commands for uSD card #define MINIT '\xB1' #define SBADDRESS '\xB9' #define SSADDRESS '\xB8' @@ -102,14 +102,8 @@ #define FONT_8X8 '\x01' #define FONT_8X12 '\x02' #define FONT_12X16 '\x03' +#define MEDIAFONT '\x07' -// Touch Values -#define WAIT '\x00' -#define PRESS '\x01' -#define RELEASE '\x02' -#define MOVE '\x03' -#define STATUS '\x04' -#define GETPOSITION '\x05' // Data speed #define BAUD_110 27271 @@ -132,6 +126,10 @@ #define BAUD_375000 8 #define BAUD_500000 6 #define BAUD_600000 4 +#define BAUD_750000 3 +#define BAUD_1000000 2 +#define BAUD_1500000 1 +#define BAUD_3000000 0 // Defined Colors #define WHITE 0xFFFFFF @@ -154,6 +152,7 @@ // change this to your specific screen (newer versions) if needed // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y +//uLCD144-G2 is a 128 by 128 pixel display #define SIZE_X 128 #define SIZE_Y 128 @@ -161,10 +160,10 @@ #define IS_PORTRAIT 1 // Screen orientation -#define LANDSCAPE '\x01' -#define LANDSCAPE_R '\x02' -#define PORTRAIT '\x03' -#define PORTRAIT_R '\x04' +#define LANDSCAPE '\x00' +#define LANDSCAPE_R '\x01' +#define PORTRAIT '\x02' +#define PORTRAIT_R '\x03' // Parameters #define ENABLE '\x00' @@ -213,8 +212,7 @@ /** Reset screen */ void reset(); - /** Launch Autobaud for serial communication. This function is automatically called at startup */ - void autobaud(); + /** Set serial Baud rate (both sides : screen and mbed) * @param Speed Correct BAUD value (see uLCD_4DGL.h) */ @@ -235,8 +233,8 @@ * @param mode See 4DGL documentation * @param value See 4DGL documentation */ - void display_control(char mode, char value); - + void display_control(char mode); + void display_power(char mode); /** Set internal speaker to specified value * @param value Correct range is 8 - 127 */ @@ -251,31 +249,28 @@ * @param color Circle color in HEX RGB like 0xFF00FF */ void circle(int x , int y , int radius, int color); - + void filled_circle(int x , int y , int radius, int color); void triangle(int, int, int, int, int, int, int); void line(int, int, int, int, int); void rectangle(int, int, int, int, int); - void ellipse(int, int, int, int, int); + void filled_rectangle(int, int, int, int, int); void pixel(int, int, int); int read_pixel(int, int); - void screen_copy(int, int, int, int, int, int); void pen_size(char); void BLIT(int x, int y, int w, int h, int *colors); -// Texts Commands +// Text Commands void set_font(char); + void set_font_size(char width, char height); void text_mode(char); void text_bold(char); void text_italic(char); void text_inverse(char); + void text_underline(char); void text_width(char); void text_height(char); void text_char(char, char, char, int); - void graphic_char(char, int, int, int, char, char); void text_string(char *, char, char, char, int); - void graphic_string(char *, int, int, char, int, char, char); - void text_button(char *, char, int, int, int, char, int, char, char); - void locate(char, char); void color(int); void putc(char); @@ -292,18 +287,7 @@ void flush_media(); void display_image(int, int); void display_video(int, int); - void display_frame(int, int, int); - - - - - -// Touch Command - void touch_mode(char); - void get_touch(int *, int *); - void wait_touch(int); - void set_touch(int, int, int, int); - int touch_status(void); + void display_frame(int, int, int); // Screen Data int type; @@ -335,19 +319,17 @@ return 0; }; virtual int _getc() { - return 0; + return -1; } - void freeBUFFER (void); void writeBYTE (char); void writeBYTEfast (char); int writeCOMMAND(char *, int); int writeCOMMANDnull(char *, int); int readVERSION (char *, int); - void getTOUCH (char *, int, int *,int *); int getSTATUS (char *, int); - void version (void); + int version (void); #if DEBUGMODE Serial pc; #endif // DEBUGMODE @@ -361,3 +343,4 @@ +
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_Graphics.cpp --- a/uLCD_4DGL_Graphics.cpp Mon Nov 25 04:24:22 2013 +0000 +++ b/uLCD_4DGL_Graphics.cpp Sat Nov 30 02:05:15 2013 +0000 @@ -2,6 +2,7 @@ // uLCD_4DGL is a class to drive 4D Systems LCD screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// Modifed for Goldelox processor <2013> Jim Hamblen // // uLCD_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by @@ -46,6 +47,31 @@ writeCOMMAND(command, 9); } +//**************************************************************************************************** +void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color) // draw a circle in (x,y) +{ + char command[9]= ""; + + command[0] = FCIRCLE; + + command[1] = (x >> 8) & 0xFF; + command[2] = x & 0xFF; + + command[3] = (y >> 8) & 0xFF; + command[4] = y & 0xFF; + + command[5] = (radius >> 8) & 0xFF; + command[6] = radius & 0xFF; + + int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits + int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits + int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + + writeCOMMAND(command, 9); +} //**************************************************************************************************** void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) // draw a traingle @@ -141,23 +167,23 @@ } //**************************************************************************************************** -void uLCD_4DGL :: ellipse(int x, int y , int radius_x, int radius_y, int color) // draw an ellipse +void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle { char command[11]= ""; - command[0] = ELLIPSE; + command[0] = FRECTANGLE; - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; + command[1] = (x1 >> 8) & 0xFF; + command[2] = x1 & 0xFF; - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; + command[3] = (y1 >> 8) & 0xFF; + command[4] = y1 & 0xFF; - command[5] = (radius_x >> 8) & 0xFF; - command[6] = radius_x & 0xFF; + command[5] = (x2 >> 8) & 0xFF; + command[6] = x2 & 0xFF; - command[7] = (radius_y >> 8) & 0xFF; - command[8] = radius_y & 0xFF; + command[7] = (y2 >> 8) & 0xFF; + command[8] = y2 & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits @@ -169,6 +195,8 @@ writeCOMMAND(command, 11); } + + //**************************************************************************************************** void uLCD_4DGL :: pixel(int x, int y, int color) // draw a pixel { @@ -195,13 +223,13 @@ void uLCD_4DGL :: BLIT(int x, int y, int w, int h, int *colors) // draw a block of pixels { int red5, green6, blue5; - writeBYTE('\x00'); - writeBYTE(BLITCOM); - writeBYTE((x >> 8) & 0xFF); - writeBYTE(x & 0xFF); - writeBYTE((y >> 8) & 0xFF); - writeBYTE(y & 0xFF); - writeBYTE((w >> 8) & 0xFF); + writeBYTEfast('\x00'); + writeBYTEfast(BLITCOM); + writeBYTEfast((x >> 8) & 0xFF); + writeBYTEfast(x & 0xFF); + writeBYTEfast((y >> 8) & 0xFF); + writeBYTEfast(y & 0xFF); + writeBYTEfast((w >> 8) & 0xFF); writeBYTE(w & 0xFF); writeBYTE((h >> 8) & 0xFF); writeBYTE(h & 0xFF); @@ -267,34 +295,6 @@ return color; // WARNING : this is 16bits color, not 24bits... need to be fixed } -//****************************************************************************************************** -void uLCD_4DGL :: screen_copy(int xs, int ys , int xd, int yd , int width, int height) -{ - - char command[13]= ""; - - command[0] = SCREENCOPY; - - command[1] = (xs >> 8) & 0xFF; - command[2] = xs & 0xFF; - - command[3] = (ys >> 8) & 0xFF; - command[4] = ys & 0xFF; - - command[5] = (xd >> 8) & 0xFF; - command[6] = xd & 0xFF; - - command[7] = (yd >> 8) & 0xFF; - command[8] = yd & 0xFF; - - command[9] = (width >> 8) & 0xFF; - command[10] = width & 0xFF; - - command[11] = (height >> 8) & 0xFF; - command[12] = height & 0xFF; - - writeCOMMAND(command, 13); -} //**************************************************************************************************** void uLCD_4DGL :: pen_size(char mode) // set pen to SOLID or WIREFRAME @@ -303,8 +303,8 @@ command[0] = PENSIZE; command[1] = mode; - writeCOMMAND(command, 2); } +
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_Media.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/uLCD_4DGL_Media.cpp Sat Nov 30 02:05:15 2013 +0000 @@ -0,0 +1,177 @@ +// +// uLCD_4DGL is a class to drive 4D Systems LCD screens +// +// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// Modifed for Goldelox processor <2013> Jim Hamblen +// +// uLCD_4DGL is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// uLCD_4DGL is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>. + +#include "mbed.h" +#include "uLCD_4DGL.h" + + +//Media Commands + +//****************************************************************************************************** +int uLCD_4DGL :: media_init() +{ + int resp = 0; + char command[1] = ""; + command[0] = MINIT; + writeCOMMAND(command, 1); + while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer + if (_cmd.readable()) { + resp = _cmd.getc(); // read response + resp = resp << 8 + _cmd.getc(); + } + return resp; +} + +//****************************************************************************************************** +void uLCD_4DGL :: set_byte_address(int hi, int lo) +{ + char command[5]= ""; + command[0] = SBADDRESS; + + command[1] = (hi >> 8) & 0xFF; + command[2] = hi & 0xFF; + + command[3] = (lo >> 8) & 0xFF; + command[4] = lo & 0xFF; + writeCOMMAND(command, 5); +} + +//****************************************************************************************************** +void uLCD_4DGL :: set_sector_address(int hi, int lo) +{ + + char command[5]= ""; + command[0] = SSADDRESS; + + command[1] = (hi >> 8) & 0xFF; + command[2] = hi & 0xFF; + + command[3] = (lo >> 8) & 0xFF; + command[4] = lo & 0xFF; + writeCOMMAND(command, 5); +} + +//****************************************************************************************************** +char uLCD_4DGL :: read_byte() +{ + char resp = 0; + char command[1] = ""; + command[0] = READBYTE; + writeCOMMAND(command, 1); + while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer + if (_cmd.readable()) { + resp = _cmd.getc(); // read response + resp = _cmd.getc(); + } + return resp; +} + +//****************************************************************************************************** +int uLCD_4DGL :: read_word() +{ + int resp=0; + char command[1] = ""; + command[0] = READWORD; + writeCOMMAND(command, 1); + while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer + if (_cmd.readable()) { + resp = _cmd.getc(); // read response + resp = resp << 8 + _cmd.getc(); + } + return resp; +} + +//****************************************************************************************************** +void uLCD_4DGL :: write_byte(int value) +{ + char command[3]= ""; + + command[0] = WRITEBYTE; + + command[1] = (value >> 8) & 0xFF; + command[2] = value & 0xFF; + writeCOMMAND(command,3); +} + +//****************************************************************************************************** +void uLCD_4DGL :: write_word(int value) +{ + char command[3]= ""; + + command[0] = WRITEWORD; + + command[1] = (value >> 8) & 0xFF; + command[2] = value & 0xFF; + writeCOMMAND(command,3); +} + +//****************************************************************************************************** +void uLCD_4DGL :: flush_media() +{ + char command[1] = ""; + command[0] = FLUSHMEDIA; + writeCOMMAND(command, 1); +} + +//****************************************************************************************************** +void uLCD_4DGL :: display_image(int x, int y) +{ + char command[6]= ""; + command[0] = DISPLAYIMAGE; + + command[1] = (x >> 8) & 0xFF; + command[2] = x & 0xFF; + + command[3] = (y >> 8) & 0xFF; + command[4] = y & 0xFF; + writeCOMMAND(command, 5); +} + +//****************************************************************************************************** +void uLCD_4DGL :: display_video(int x, int y) +{ + char command[5]= ""; + command[0] = DISPLAYVIDEO; + + command[1] = (x >> 8) & 0xFF; + command[2] = x & 0xFF; + + command[3] = (y >> 8) & 0xFF; + command[4] = y & 0xFF; + writeCOMMAND(command, 5); +} + +//****************************************************************************************************** +void uLCD_4DGL :: display_frame(int x, int y, int w) +{ + char command[7]= ""; + + command[0] = DISPLAYFRAME; + + command[1] = (x >> 8) & 0xFF; + command[2] = x & 0xFF; + + command[3] = (y >> 8) & 0xFF; + command[4] = y & 0xFF; + + command[5] = (w >> 8) & 0xFF; + command[6] = w & 0xFF; + writeCOMMAND(command,7); +} +
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_Text.cpp --- a/uLCD_4DGL_Text.cpp Mon Nov 25 04:24:22 2013 +0000 +++ b/uLCD_4DGL_Text.cpp Sat Nov 30 02:05:15 2013 +0000 @@ -2,6 +2,7 @@ // uLCD_4DGL is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// Modifed for Goldelox processor <2013> Jim Hamblen // // uLCD_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by @@ -20,7 +21,21 @@ #include "uLCD_4DGL.h" //**************************************************************************************************** -void uLCD_4DGL :: set_font(char mode) // set font size +void uLCD_4DGL :: set_font_size(char width, char height) // set font size +{ + if (current_orientation == IS_PORTRAIT) { + current_fx = width; + current_fy = height; + } else { + current_fy = height; + current_fx = width; + } + max_col = current_w / (current_fx*current_wf); + max_row = current_h / (current_fy*current_hf); +} + +//**************************************************************************************************** +void uLCD_4DGL :: set_font(char mode) // set font - system or SD media { char command[3]= ""; @@ -40,6 +55,7 @@ switch (mode) { case FONT_5X7 : + current_fx = 6; current_fy = 8; break; @@ -59,6 +75,9 @@ current_fx = 12; current_fy = 16; break; + default: + current_fx = 8; + current_fy = 8; } max_col = current_w / (current_fx*current_wf); @@ -118,6 +137,18 @@ } //**************************************************************************************************** +void uLCD_4DGL :: text_underline(char mode) // set text mode +{ + char command[3]= ""; + + command[0] = TEXTUNDERLINE; + command[1] = 0; + command[2] = mode; + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** void uLCD_4DGL :: text_width(char width) // set text width { char command[3]= ""; @@ -172,34 +203,6 @@ } -//**************************************************************************************************** -void uLCD_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) // draw a graphic char -{ - char command[10]= ""; - - command[0] = GRAPHCHAR; - - command[1] = c; - - command[2] = (x >> 8) & 0xFF; - command[3] = x & 0xFF; - - command[4] = (y >> 8) & 0xFF; - command[5] = y & 0xFF; - - int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits - int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits - int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits - - command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color - command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color - - command[8] = width; - - command[9] = height; - - writeCOMMAND(command, 10); -} //**************************************************************************************************** void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color) // draw a text string @@ -233,86 +236,7 @@ writeCOMMANDnull(command, 2 + size); } -//**************************************************************************************************** -void uLCD_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) // draw a text string -{ - char command[1000]= ""; - int size = strlen(s); - int i = 0; - - command[0] = GRAPHSTRING; - - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; - - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; - - command[5] = font; - - int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits - int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits - int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits - - command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color - command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color - - command[8] = width; - - command[9] = height; - - for (i=0; i<size; i++) command[10+i] = s[i]; - - command[10+size] = 0; - - writeCOMMAND(command, 11 + size); -} - -//**************************************************************************************************** -void uLCD_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) // draw a text string -{ - - char command[1000]= ""; - int size = strlen(s); - int i = 0, red5, green6, blue5; - - command[0] = TEXTBUTTON; - - command[1] = mode; - - command[2] = (x >> 8) & 0xFF; - command[3] = x & 0xFF; - - command[4] = (y >> 8) & 0xFF; - command[5] = y & 0xFF; - - red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits - green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits - blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits - - command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color - command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color - - command[8] = font; - - red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits - green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits - blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits - - command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color - command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color - - command[11] = width; - - command[12] = height; - - for (i=0; i<size; i++) command[13+i] = s[i]; - - command[13+size] = 0; - - writeCOMMAND(command, 14 + size); -} //**************************************************************************************************** void uLCD_4DGL :: locate(char col, char row) // place text curssor at col, row @@ -320,7 +244,7 @@ char command[5] = ""; current_col = col; current_row = row; - command[0] = 0xE4; //move cursor + command[0] = MOVECURSOR; //move cursor command[1] = 0; command[2] = current_row; command[3] = 0; @@ -349,26 +273,40 @@ //used by virtual printf function _putc { char command[6] =""; - - if(c=='\n') { - current_col = 0; - current_row++; - command[0] = 0xE4; //move cursor to start of next line - command[1] = 0; - command[2] = current_row; - command[3] = 0; - command[4] = current_col; - writeCOMMAND(command, 5); + if(c<0x20) { + if(c=='\n') { + current_col = 0; + current_row++; + command[0] = MOVECURSOR; //move cursor to start of next line + command[1] = 0; + command[2] = current_row; + command[3] = 0; + command[4] = current_col; + writeCOMMAND(command, 5); + } + if(c=='\r') { + current_col = 0; + command[0] = MOVECURSOR; //move cursor to start of line + command[1] = 0; + command[2] = current_row; + command[3] = 0; + command[4] = current_col; + writeCOMMAND(command, 5); + } + if(c=='\f') { + uLCD_4DGL::cls(); //clear screen on form feed + } } else { command[0] = PUTCHAR; command[1] = 0x00; command[2] = c; writeCOMMAND(command,3); + current_col++; } if (current_col == max_col) { current_col = 0; current_row++; - command[0] = 0xE4; //move cursor to next line + command[0] = MOVECURSOR; //move cursor to next line command[1] = 0; command[2] = current_row; command[3] = 0; @@ -377,7 +315,7 @@ } if (current_row == max_row) { current_row = 0; - command[0] = 0xE4; //move cursor back to start + command[0] = MOVECURSOR; //move cursor back to start command[1] = 0; command[2] = current_row; command[3] = 0;
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_Touch.cpp --- a/uLCD_4DGL_Touch.cpp Mon Nov 25 04:24:22 2013 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,247 +0,0 @@ -// -// uLCD_4DGL is a class to drive 4D Systems LCD screens -// -// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> -// -// uLCD_4DGL is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// uLCD_4DGL is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>. - -#include "mbed.h" -#include "uLCD_4DGL.h" - -//****************************************************************************************************** -void uLCD_4DGL :: touch_mode(char mode) // Send touch mode (WAIT, PRESS, RELEASE or MOVE) -{ - - char command[2]= ""; - - command[0] = GETTOUCH; - command[1] = mode; - - writeCOMMAND(command, 2); -} - -//****************************************************************************************************** -void uLCD_4DGL :: get_touch(int *x, int *y) // Get the touch coordinates -{ - - char command[2] = ""; - - command[0] = GETTOUCH; - command[1] = GETPOSITION; - - getTOUCH(command, 2, x, y); -} - -//****************************************************************************************************** -int uLCD_4DGL :: touch_status(void) // Get the touch screen status -{ - - char command[2] = ""; - - command[0] = GETTOUCH; - command[1] = STATUS; - - return getSTATUS(command, 2); -} - - -//****************************************************************************************************** -void uLCD_4DGL :: wait_touch(int delay) // wait until touch within a delay in milliseconds -{ - - char command[3]= ""; - - command[0] = WAITTOUCH; - - command[1] = (delay >> 8) & 0xFF; - command[2] = delay & 0xFF; - - writeCOMMAND(command, 3); -} - -//****************************************************************************************************** -void uLCD_4DGL :: set_touch(int x1, int y1 , int x2, int y2) // define touch area -{ - - char command[9]= ""; - - command[0] = SETTOUCH; - - command[1] = (x1 >> 8) & 0xFF; - command[2] = x1 & 0xFF; - - command[3] = (y1 >> 8) & 0xFF; - command[4] = y1 & 0xFF; - - command[5] = (x2 >> 8) & 0xFF; - command[6] = x2 & 0xFF; - - command[7] = (y2 >> 8) & 0xFF; - command[8] = y2 & 0xFF; - - writeCOMMAND(command, 9); -} -//Media Commands - -//****************************************************************************************************** -int uLCD_4DGL :: media_init() -{ - int resp = 0; - char command[1] = ""; - command[0] = MINIT; - writeCOMMAND(command, 1); - while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer - if (_cmd.readable()) { - resp = _cmd.getc(); // read response - resp = resp << 8 + _cmd.getc(); - } - return resp; -} - -//****************************************************************************************************** -void uLCD_4DGL :: set_byte_address(int hi, int lo) -{ - char command[5]= ""; - command[0] = SBADDRESS; - - command[1] = (hi >> 8) & 0xFF; - command[2] = hi & 0xFF; - - command[3] = (lo >> 8) & 0xFF; - command[4] = lo & 0xFF; - writeCOMMAND(command, 5); -} - -//****************************************************************************************************** -void uLCD_4DGL :: set_sector_address(int hi, int lo) -{ - - char command[5]= ""; - command[0] = SSADDRESS; - - command[1] = (hi >> 8) & 0xFF; - command[2] = hi & 0xFF; - - command[3] = (lo >> 8) & 0xFF; - command[4] = lo & 0xFF; - writeCOMMAND(command, 5); -} - -//****************************************************************************************************** -char uLCD_4DGL :: read_byte() -{ - char resp = 0; - char command[1] = ""; - command[0] = READBYTE; - writeCOMMAND(command, 1); - while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer - if (_cmd.readable()) { - resp = _cmd.getc(); // read response - resp = _cmd.getc(); - } - return resp; -} - -//****************************************************************************************************** -int uLCD_4DGL :: read_word() -{ - int resp=0; - char command[1] = ""; - command[0] = READWORD; - writeCOMMAND(command, 1); - while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer - if (_cmd.readable()) { - resp = _cmd.getc(); // read response - resp = resp << 8 + _cmd.getc(); - } - return resp; -} - -//****************************************************************************************************** -void uLCD_4DGL :: write_byte(int value) -{ - char command[3]= ""; - - command[0] = WRITEBYTE; - - command[1] = (value >> 8) & 0xFF; - command[2] = value & 0xFF; - writeCOMMAND(command,3); -} - -//****************************************************************************************************** -void uLCD_4DGL :: write_word(int value) -{ - char command[3]= ""; - - command[0] = WRITEWORD; - - command[1] = (value >> 8) & 0xFF; - command[2] = value & 0xFF; - writeCOMMAND(command,3); -} - -//****************************************************************************************************** -void uLCD_4DGL :: flush_media() -{ - char command[1] = ""; - command[0] = FLUSHMEDIA; - writeCOMMAND(command, 1); -} - -//****************************************************************************************************** -void uLCD_4DGL :: display_image(int x, int y) -{ - char command[6]= ""; - command[0] = DISPLAYIMAGE; - - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; - - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; - writeCOMMAND(command, 5); -} - -//****************************************************************************************************** -void uLCD_4DGL :: display_video(int x, int y) -{ - char command[5]= ""; - command[0] = DISPLAYVIDEO; - - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; - - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; - writeCOMMAND(command, 5); -} - -//****************************************************************************************************** -void uLCD_4DGL :: display_frame(int x, int y, int w) -{ - char command[7]= ""; - - command[0] = DISPLAYFRAME; - - command[1] = (x >> 8) & 0xFF; - command[2] = x & 0xFF; - - command[3] = (y >> 8) & 0xFF; - command[4] = y & 0xFF; - - command[5] = (w >> 8) & 0xFF; - command[6] = w & 0xFF; - writeCOMMAND(command,7); -}
diff -r b759b69cbaf9 -r e39a44de229a uLCD_4DGL_main.cpp --- a/uLCD_4DGL_main.cpp Mon Nov 25 04:24:22 2013 +0000 +++ b/uLCD_4DGL_main.cpp Sat Nov 30 02:05:15 2013 +0000 @@ -2,6 +2,7 @@ // uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2 // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// Modifed for Goldelox processor <2013> Jim Hamblen // // uLCD_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by @@ -44,11 +45,7 @@ _rst = 1; // put RESET pin to high to start TFT screen reset(); - -// autobaud(); // send autobaud command -// version(); // get version information cls(); // clear screen - current_col = 0; // initial cursor col current_row = 0; // initial cursor row current_color = WHITE; // initial text color @@ -64,7 +61,7 @@ { _cmd.putc(c); - wait_ms(1); //mbed is too fast for LCD at high baud rates in long commands + wait_us(500); //mbed is too fast for LCD at high baud rates in some long commands #if DEBUGMODE pc.printf(" Char sent : 0x%02X\n",c); @@ -77,7 +74,7 @@ { _cmd.putc(c); - //wait_ms(0.0); //mbed is too fast for LCD at high baud rates - but not in some commands + //wait_ms(0.0); //mbed is too fast for LCD at high baud rates - but not in short commands #if DEBUGMODE pc.printf(" Char sent : 0x%02X\n",c); @@ -151,10 +148,10 @@ freeBUFFER(); writeBYTE(0x00); //command has a null prefix byte for (i = 0; i < number; i++) { - if (i<16) + if (i<16) //don't overflow LCD UART buffer writeBYTEfast(command[i]); // send command to serial port else - writeBYTE(command[i]); // send command to serial port + writeBYTE(command[i]); // send command to serial port with delay } while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer if (_cmd.readable()) resp = _cmd.getc(); // read response if any @@ -176,16 +173,6 @@ return resp; } - -//************************************************************************** -void uLCD_4DGL :: autobaud() // send AutoBaud command (9600) -{ - writeBYTE(AUTOBAUD); - char command[1] = ""; - command[0] = AUTOBAUD; - writeCOMMAND(command, 1); -} - //************************************************************************** void uLCD_4DGL :: cls() // clear screen { @@ -193,18 +180,21 @@ command[0] = CLS; writeCOMMAND(command, 1); + current_row=0; + current_col=0; current_hf = 1; current_wf = 1; set_font(FONT_7X8); // initial font } //************************************************************************** -void uLCD_4DGL :: version() // get API version +int uLCD_4DGL :: version() // get API version { + char command[2] = ""; - command[0] = VERSION; - command[1] = OFF; - readVERSION(command, 2); + command[0] = '\x00'; + command[1] = VERSION; + return readVERSION(command, 2); } //************************************************************************** @@ -279,6 +269,18 @@ case 600000 : newbaud = BAUD_600000; break; + case 750000 : //rates over 600000 are not documented, but seem to work + newbaud = BAUD_750000; + break; + case 1000000 : + newbaud = BAUD_1000000; + break; + case 1500000 : + newbaud = BAUD_1500000; + break; + case 3000000 : + newbaud = BAUD_3000000; + break; default : newbaud = BAUD_9600; speed = 9600; @@ -292,7 +294,8 @@ command[2] = char(newbaud % 256); wait_ms(1); for (i = 0; i <3; i++) writeBYTEfast(command[i]); // send command to serial port - wait_ms(10); //dont change baud until all characters get sent out + for (i = 0; i<10; i++) wait_ms(1); + //dont change baud until all characters get sent out _cmd.baud(speed); // set mbed to same speed i=0; while ((!_cmd.readable()) && (i<25000)) { @@ -377,16 +380,16 @@ } //**************************************************************************************************** -void uLCD_4DGL :: display_control(char mode, char value) // set screen mode to value +void uLCD_4DGL :: display_control(char mode) // set screen mode to value { char command[3]= ""; command[0] = DISPCONTROL; - command[1] = mode; - command[2] = value; + command[1] = 0; + command[2] = mode; if (mode == ORIENTATION) { - switch (value) { + switch (mode) { case LANDSCAPE : current_orientation = IS_LANDSCAPE; break; @@ -404,7 +407,16 @@ writeCOMMAND(command, 3); set_font(current_font); } +//**************************************************************************************************** +void uLCD_4DGL :: display_power(char mode) // set screen mode to value +{ + char command[3]= ""; + command[0] = DISPPOWER; + command[1] = 0; + command[2] = mode; + writeCOMMAND(command, 3); +} //**************************************************************************************************** void uLCD_4DGL :: set_volume(char value) // set sound volume to value { @@ -418,48 +430,6 @@ //****************************************************************************************************** -void uLCD_4DGL :: getTOUCH(char *command, int number, int *x, int *y) // read screen info and populate data -{ - -#if DEBUGMODE - pc.printf("\n"); - pc.printf("New COMMAND : 0x%02X\n", command[0]); -#endif - int i, temp = 0, resp = 0; - char response[5] = ""; - - freeBUFFER(); - - for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port - - while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer - - while (_cmd.readable() && resp < ARRAY_SIZE(response)) { - temp = _cmd.getc(); - response[resp++] = (char)temp; - } - -#if DEBUGMODE - pc.printf(" Answer received %d : 0x%02X 0x%02X 0x%02X 0x%02X\n", resp, response[0], response[1], response[2], response[3]); -#endif - - switch (resp) { - case 4 : // if OK populate data - *x = ((response[0]<<8)+ response[1]) * (response[0] != 0xFF); - *y = ((response[2]<<8)+ response[3]) * (response[2] != 0xFF); - break; - default : - *x = -1; - *y = -1; - break; - } - -#if DEBUGMODE - pc.printf(" X,Y : %03d,%03d\n", *x, *y); -#endif -} - -//****************************************************************************************************** int uLCD_4DGL :: getSTATUS(char *command, int number) // read screen info and populate data { @@ -496,3 +466,4 @@ return resp; } +