ece 4180 lab 3
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SDFileSystem X_NUCLEO_53L0A1 HC_SR04_Ultrasonic_Library
part2.h
- Committer:
- emilywilson
- Date:
- 2020-02-27
- Revision:
- 4:1ef667567942
- Parent:
- 2:4845e2dae429
File content as of revision 4:1ef667567942:
#include "mbed.h"
#include "ultrasonic.h"
Serial pc(USBTX, USBRX);
void dist(int distance)
{
//put code here to execute when the distance has changed
pc.printf("Distance %d mm\r\n", distance);
}
ultrasonic mu(p6, p7, .1, 1, &dist); //Set the trigger pin to p6 and the echo pin to p7
//have updates every .1 seconds and a timeout after 1
//second, and call dist when the distance changes
int run_part2()
{
mu.startUpdates();//start measuring the distance
while(1)
{
//Do something else here
mu.checkDistance(); //call checkDistance() as much as possible, as this is where
//the class checks if dist needs to be called.
}
}
//Theremin style demo using HC-SR04 Sonar and a speaker
// moving a hand away/towards sonar changes audio frequency
DigitalOut audio(p26); //output to speaker amp or audio jack
DigitalOut led(LED1);
DigitalOut led2(LED2);
Timeout cycle;
volatile int half_cycle_time = 1;
//two calls to this interrupt routine generates a square wave
void toggle_interrupt()
{
if (half_cycle_time>22000) audio=0; //mute if nothing in range
else audio = !audio; //toggle to make half a square wave
led = !led;
cycle.detach();
//update time for interrupt activation -change frequency of square wave
cycle.attach_us(&toggle_interrupt, half_cycle_time);
}
void newdist(int distance)
{
//update frequency based on new sonar data
led2 = !led2;
half_cycle_time = distance<<3;
}
//HC-SR04 Sonar module
ultrasonic mu2(p6, p7, .07, 1, &newdist);
//Set the trigger pin to p6 and the echo pin to p7
//have updates every .07 seconds and a timeout after 1
//second, and call newdist when the distance changes
int run_part2_EC()
{
audio = 0;
led = 0;
cycle.attach(&toggle_interrupt, half_cycle_time);
mu2.startUpdates();//start measuring the distance with the sonar
while(1) {
//Do something else here
mu2.checkDistance();
//call checkDistance() as much as possible, as this is where
//the class checks if dist needs to be called.
}
}