Example that shows how to use the ewgui wrapper classes in combination with Segger's emwin library.

Dependencies:   EALib ewgui mbed

Revision:
0:6b81fd4666bb
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/EwGuiImpl.h	Mon Dec 16 07:09:17 2013 +0000
@@ -0,0 +1,41 @@
+
+#ifndef EWGUIIMPL_H
+#define EWGUIIMPL_H
+
+#include "mbed.h"
+#include "EwGui.h"
+#include "EwPainter.h"
+#include "TouchPanel.h"
+
+class EwGuiImpl : public EwGui {
+public:
+
+
+    EwGuiImpl();
+
+    virtual void* getMemoryBlockAddress();
+    virtual uint32_t getMemoryBlockSize();
+
+    virtual uint32_t getDisplayWidth();
+    virtual uint32_t getDisplayHeight();
+
+    virtual void* getFrameBufferAddress();
+
+    virtual void getTouchValues(int32_t* x, int32_t* y, int32_t* z);
+
+    void calibrate();
+
+
+private:
+
+    uint32_t _width;
+    uint32_t _height;
+    uint32_t _fb;
+    uint32_t _mem;
+    uint32_t _memSz;
+    TouchPanel* _touch;
+
+    void drawCalibPoint(EwPainter &painter, int32_t x, int32_t y);
+};
+
+#endif