Library for googly eyes
Diff: Eyes.cpp
- Revision:
- 2:9dd81fc2623f
- Parent:
- 0:06df44729143
diff -r 0791bb5735b4 -r 9dd81fc2623f Eyes.cpp
--- a/Eyes.cpp Tue Dec 15 00:42:09 2015 +0000
+++ b/Eyes.cpp Tue Apr 12 02:30:40 2016 +0000
@@ -25,6 +25,16 @@
}
}
+void Eyes::look_there(int theta, float dist){
+ theta = theta % 361; // Clamp theta to 0 to 360 degrees
+ if(dist > 1.0) dist = 1.0; // Clamp dist to 1.0 max
+ if(dist < 0.0) dist = 0.0; // Clamp dist to 0.0 min
+
+ int radius(eye_radius - iris_radius);
+ eye_direction_offset.x = (int)(dist*radius*cos(theta*3.14/180.0));
+ eye_direction_offset.y = (int)(dist*radius*sin(theta*3.14/180.0));
+}
+
void Eyes::express(EXPRESSION expression){}
void Eyes::gesture(GESTURE gesture){
@@ -56,13 +66,16 @@
LGREY);
lcd.line(left_eye_center.x - eye_radius, left_eye_center.y,
left_eye_center.x + eye_radius, left_eye_center.y,
- LGREY);
+ LGREY);
+ break;
+
+ case SHAKE:
+ break;
}
}
void Eyes::draw(){
- /* TODO: Draw over last eye in black to "erase" before drawing
- new eye */
+ //Draw over last eye in black to "erase" before drawing new eye
lcd.filled_circle(right_eye_center.x,
right_eye_center.y,
eye_radius, BLACK);