Library for googly eyes
Diff: Eyes.h
- Revision:
- 0:06df44729143
- Child:
- 1:0791bb5735b4
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Eyes.h Tue Dec 15 00:36:42 2015 +0000
@@ -0,0 +1,85 @@
+/*
+ Library for the 4DGL uLCD-144-G2 LCD Display that Makes and
+ Contols Eyes.
+
+ TODO: Allow user to define eye color, size, etc.
+ Allow user to adjust serial baudrate, etc.
+*/
+
+#ifndef EYES_H
+#define EYES_H
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "Timeout.h"
+
+class Eyes{
+ public:
+ enum EXPRESSION{NORMAL, SUPRISED, SCARED, ANGRY};
+ enum DIRECTION{U = 270, D = 90, L = 0, R = 180, C,
+ UL= 315, UR= 225,DL= 45, DR = 135};
+ enum GESTURE{BLINK, CLOSE};
+ typedef struct{int x; int y;}Coord_t;
+
+ /*
+ Constructor for Eyes Objects
+ */
+ Eyes(PinName tx, PinName rx, PinName reset);
+
+ /*
+ Change the active direction eyes look.
+ @param direction The direction to look
+ */
+ void look(DIRECTION direction);
+
+ /*
+ Display a gesture.
+
+ BLINK is random ~100 to ~400ms. For user defined blink duration
+ call CLOSE, then draw() some user defined time later.
+
+ NOTE: Some gestures use a timer interrupt to make a
+ callback to complete a gesture, such as BLINK. Although this should
+ be ok, as the draw method is called on the interrupt and simply
+ redraws eyes with current setting, the user should be aware if they
+ are getting some weird side effects.
+
+ @param gesture The gesture to display
+ */
+ void gesture(GESTURE gesture);
+
+ /*
+ Draw eyes conveying given expression (keeps current look direction)
+ @param expression The expression of the eyes
+ */
+ void express(EXPRESSION expression);
+
+ /*
+ Draw Eyes. Uses the currently active direction and expression.
+ Call this after calling express() and or look() methods, this
+ allows greater flexibility to user and reduces calls to draw
+ as user can set both expression and direction and make a single
+ call to draw.
+ */
+ void draw();
+
+ private:
+ uLCD_4DGL lcd; // serial tx, serial rx, reset pin;
+ Timeout callback_timer;
+
+ EXPRESSION active_expression;
+ DIRECTION active_direction;
+ /*TODO: Make these user defined*/
+ int eye_radius;
+ int iris_radius;
+ int pupil_radius;
+ /******************************/
+ Coord_t right_eye_center;
+ Coord_t left_eye_center;
+ Coord_t eye_direction_offset; // Updated by look direction
+ // Used to apply an offset to
+ // iris and pupils to make
+ // eyes look in a direction
+};
+
+#endif
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