A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revisions of RoomEngine/RoomEngine.cpp

Revision Date Message Actions
44:cc4cecfc639f 2019-05-07 Spawn points for enemies done File  Diff  Annotate
43:63f5c9d9689c 2019-05-07 fixed draw entities File  Diff  Annotate
42:cdcda895cb1b 2019-05-07 Boss death crash File  Diff  Annotate
41:0697508a28ba 2019-05-07 Added room types and wall entity File  Diff  Annotate
40:cbcbf6fc1421 2019-05-07 Restart Works File  Diff  Annotate
39:0c2521949429 2019-05-07 Draws in layers; File  Diff  Annotate
38:09832e662803 2019-05-07 Attempted creation of mob Cowboy File  Diff  Annotate
37:a404860171a9 2019-05-07 Separated Health from rest of Entities (collectibles array) File  Diff  Annotate
34:1d5b4da3935e 2019-05-06 Char conversion complete; File  Diff  Annotate
33:4f3948dcd2f7 2019-05-06 Saved space using char to print screen instead of int (reduction by 4x) File  Diff  Annotate
32:fe6359ef9916 2019-05-06 A bit of code cleanup;; Draw functions are now inside the classes;; Moved classes into it's folders; File  Diff  Annotate
31:ab24d028ddfd 2019-05-05 Rearranged main.cpp to be converted into a game_engine class File  Diff  Annotate
30:ec915d24d3e9 2019-05-05 Title Screen done; File  Diff  Annotate
29:6b8411bb040a 2019-05-04 added Room complete;; started Floor engine;; ; To do:; Floor generation;; More enemies;; Bosses;; Title Screen;; Score; File  Diff  Annotate
28:98848e6a77a2 2019-05-02 Entrance and Exit done File  Diff  Annotate
27:a1b41626f57c 2019-04-29 Functional Room; Great Success; File  Diff  Annotate
26:abbc19edc5c1 2019-04-29 RoomEngine done, no test yet, Room h partial done; File  Diff  Annotate