A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Bosses/Skull/Skull.cpp
- Revision:
- 46:f09711580d4a
- Parent:
- 44:cc4cecfc639f
- Child:
- 51:4d0cd75e7ed3
diff -r 8725b4171646 -r f09711580d4a Entity/Bosses/Skull/Skull.cpp --- a/Entity/Bosses/Skull/Skull.cpp Wed May 08 12:40:52 2019 +0000 +++ b/Entity/Bosses/Skull/Skull.cpp Wed May 08 20:47:52 2019 +0000 @@ -2,7 +2,7 @@ #include <complex> Skull::Skull(float pos_x, float pos_y) { - hp = 2; + hp = 20; attack = 1; _dash = false; @@ -32,7 +32,7 @@ face = 2; velocity = 0.2; - _hp_drop_chance = 100; + _hp_drop_chance = 0; } void Skull::move(float player_x, float player_y, char * map, bool * doorways)