A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
44:cc4cecfc639f
Parent:
40:cbcbf6fc1421
Child:
46:f09711580d4a
diff -r 63f5c9d9689c -r cc4cecfc639f Entity/Bosses/Skull/Skull.cpp
--- a/Entity/Bosses/Skull/Skull.cpp	Tue May 07 20:57:44 2019 +0000
+++ b/Entity/Bosses/Skull/Skull.cpp	Tue May 07 23:53:29 2019 +0000
@@ -2,7 +2,7 @@
 #include <complex>
 Skull::Skull(float pos_x, float pos_y)
 {
-    hp = 25;
+    hp = 2;
     attack = 1;
     
     _dash = false;