A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/Room/Room.h
- Revision:
- 37:a404860171a9
- Parent:
- 36:92d131695e7c
- Child:
- 38:09832e662803
- Child:
- 39:0c2521949429
diff -r 92d131695e7c -r a404860171a9 RoomEngine/Room/Room.h --- a/RoomEngine/Room/Room.h Tue May 07 01:11:07 2019 +0000 +++ b/RoomEngine/Room/Room.h Tue May 07 03:47:39 2019 +0000 @@ -39,6 +39,7 @@ void draw_room(N5110 &lcd); void draw_room_overlay(N5110 &lcd); void draw_enemies(N5110 &lcd); + void draw_collectibles(N5110 &lcd); // Variables Entity *enemies[MAX_ENEMIES];