A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
37:a404860171a9
Parent:
36:92d131695e7c
Child:
38:09832e662803
Child:
39:0c2521949429
diff -r 92d131695e7c -r a404860171a9 RoomEngine/Room/Room.h
--- a/RoomEngine/Room/Room.h	Tue May 07 01:11:07 2019 +0000
+++ b/RoomEngine/Room/Room.h	Tue May 07 03:47:39 2019 +0000
@@ -39,6 +39,7 @@
     void draw_room(N5110 &lcd);
     void draw_room_overlay(N5110 &lcd);
     void draw_enemies(N5110 &lcd);
+    void draw_collectibles(N5110 &lcd);
     
     // Variables
     Entity *enemies[MAX_ENEMIES];