A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Bosses/Skull/Skull.cpp
- Revision:
- 37:a404860171a9
- Parent:
- 36:92d131695e7c
- Child:
- 38:09832e662803
- Child:
- 40:cbcbf6fc1421
diff -r 92d131695e7c -r a404860171a9 Entity/Bosses/Skull/Skull.cpp --- a/Entity/Bosses/Skull/Skull.cpp Tue May 07 01:11:07 2019 +0000 +++ b/Entity/Bosses/Skull/Skull.cpp Tue May 07 03:47:39 2019 +0000 @@ -2,7 +2,7 @@ #include <complex> Skull::Skull(float pos_x, float pos_y) { - hp = 25; + hp = 1; attack = 1; _dash = false; @@ -29,11 +29,10 @@ frame.count = 0; frame.number = 0; frame.max = 2; - face = 0; + face = 2; velocity = 0.2; - _damage_self_upon_collision = false; - _hp_drop_chance = 30; + _hp_drop_chance = 100; } void Skull::move(float player_x, float player_y, char * map, bool * doorways)