A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/Room/Room.h
- Revision:
- 38:09832e662803
- Parent:
- 37:a404860171a9
diff -r a404860171a9 -r 09832e662803 RoomEngine/Room/Room.h --- a/RoomEngine/Room/Room.h Tue May 07 03:47:39 2019 +0000 +++ b/RoomEngine/Room/Room.h Tue May 07 09:09:38 2019 +0000 @@ -44,6 +44,8 @@ // Variables Entity *enemies[MAX_ENEMIES]; bool valid_enemies[MAX_ENEMIES]; + Entity *proj_enemies[MAX_ENEMIES]; + bool valid_proj_enemies[MAX_ENEMIES]; Entity *collectibles[MAX_ENEMIES]; bool valid_collectibles[MAX_ENEMIES]; int enemies_type[MAX_ENEMIES];