A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Bosses/Skull/Skull.cpp
- Revision:
- 38:09832e662803
- Parent:
- 37:a404860171a9
diff -r a404860171a9 -r 09832e662803 Entity/Bosses/Skull/Skull.cpp --- a/Entity/Bosses/Skull/Skull.cpp Tue May 07 03:47:39 2019 +0000 +++ b/Entity/Bosses/Skull/Skull.cpp Tue May 07 09:09:38 2019 +0000 @@ -2,6 +2,7 @@ #include <complex> Skull::Skull(float pos_x, float pos_y) { + _type = 20; hp = 1; attack = 1;